We could like this game as simply a new game that featured things similar to Lemmings, you know. A0;Also, I like this idea: multiple versions. A0;We could have a version that's war based (your lemmings must use their skills to shape a given landscape to their advantage ie make trenches, walls, hills, bunkers and shelters, etc. A0;When both sides are out of skills, then the lemmings could become more controllable, as in they won't move unless you tell them to.
You could also have the standard get-around-the-other-dude multiplayer version. A0;You A0;could have versions in which multiple players would work together instead of against eahc other to achieve their goal.
You could have a goof-off lemmings, but, there should be, as in Zelda, a good amount of goof off, and tons of puzzling, to make for a grand total of a gigantic amount of good gaming B).
Mkay...oh! A0;Idea! A0;A cool kind of 3D Lemmings game could also feature entire underground levels! A0;Yeah! A0;Like the original! A0;That way, you could still maintain that classic pitch blackness and underground sense as in the original.
The attractors thing sounds like a half decent idea. A0;We should look into how to improve on it.
If we are really serious about this, we first must assign positions and roles.
1-Project manager
A0; -This person will have the final say on absolutely everything. A0;They also assign roles to everyone else and coordinate the project. A0;This is a big job, as the project manager will have to oversee everyone's progress.
2-artists
A0; -We will need people to visualize what this game will look like. A0;Artists are vital to structuring the game's atmosphere and need to have a good imagination.
3-composers
A0; -A game's gotta have music. A0;Make some.
4-Sound recorders
A0; -This person should have a good knowledge of how computer sound effects are recorded, saved, and inserted into a game. A0;They should also be able to make good sounds in accordance to an action in a game. A0;Requires communication with the main programmer and any artists and/or 3D graphics manipulators.
5-3D manipulator
A0; -This person would handle all 3d graphics and animation in making the game. A0;They would require to talk frequently with the artists.
6-concept designer
A0; -Designs the mechanics of the game. A0;For example, all tools and how they work. A0;The objective, the processes used in meeting the objective, etc.
7-Storyliner
A0; -This person would need to be able to write well laid out stories to cover the movement of the characters in the game. A0;This job can be light or heavy, depending on where emphasis is put (more emphasis on game play such as original lemmings = less work).
8-Graphics designer
A0; -This person's job is similar to that of the 3D graphic's manipulator's, but it only inolves making 2D graphics, such as faces and textures that the 3D manipulator uses or a menu. A0;frequent communication with any artists and/or 3D manipulators would be required.
9-Movie maker
A0; -This job would need to be done by someone with any knowledge of how to make a movie (such as the one in the beginning of Lemmings Revolution) on the computer. A0;This could be the same person as the 3D manipulator.
10-Programmer
A0; -This person is probably one of the most important people. A0;Without a programmer to code the game, the game would not be. A0;The programmer would have to use a practical language, not something like Java or Flash.
TOOLS-
we will most likely need...
3D software
a professional game programming language
paper
pencils
colored pencils
scanner(s)
Lined paper
A word processor
A professional graphics program (ie Adobe Photoshop (I have this))
Computers, of course
The internet (duh)
Now, we need people to fill all of these positions, and as a whole we need to have all of the above tools, and everyone participating should already have a computer and the internet.
Hey! A0;If anyone can find black lemming from the old LU site, please do so! A0;He has 3D software and knowledge of how to use it (he made good lemmings too).
Roles I think I could play
-artist
-storyliner
-2D graphics mainpulator
-project manager
[size=24]WELL, THERE'S MY GAMEPLAN, NOW, WHO'S UP FOR THIS???[/size]