Would be appreciated if others could send me their solutions (to these levels or others) so I can catch as much as possible.
At least
geoo uploaded some of his solutions, and I see that you haven't downloaded them yet.
Okay, before I move on to the V2, here's some thoughts that I've written up at times:
Overall:
Psychedelic tileset was the least favourite of mine at the beginning because it was so hard for the eyes, but now I’ve get used to it already, and you decorated your Psychedelic levels the best. Desert, Tree and Purple levels had often large areas of similar terrain making them look little bland (Nice 17, Cunning 2, Genius 4 just for some examples).
In comparison how quickly you created this level pack, in my opinion this pack is excellent. There are so many great levels, but on the other hand also that kind of levels that feel like “filler” levels, such as Cheeky 4 and Cheeky 18. The difficulty curve is characteristic for you, having sudden challenge types of levels and then easier among the hard levels, that’s actually really fun when I am in that mood.
Level titles feel similar than in official game, often having a random adjective or attribute and then the word “Lemming(s)” or just some idioms with Lemmings or Lems or Lemmys in them. There are some puns and popular culture references also like in the official games. :b
Nice rating:
Nice 4: Now Figure This One Out… - The first a bit more complex level.
Nice 7: Together We Sand – A nice beginner’s puzzle, one of the best levels in this rating.
Nice 8: Evolved Lemming - Resembled a bit “A Beast of a level” from L1.
Nice 9: Something’s Not Right Here… - This gave me a big smile on my face when I realized what’s going on here.
Maybe my favourite level of the Nice rating.
Nice 16: These Lasers Aren’t So Fun… - Seemed at first an enormous endurance type level, but then it turned out to be pretty quickly solvable, which is a nice detail.
Nice 17: Lemmings Getting’ Down – An easy one in the late rating, this kind of levels desire a bit more effort to the decoration, I think this is one of the most concrete examples of that you said you’re capable of making levels in a couple of minutes.
Edit: Okay, I see you've updated this, nice!
Nice 18: MEGALEMMINGS! – Yes I like this kind of level ideas.
I remember that at least UltimateJay1989 created similar lemming statues in his level, but here they are in correct colours!
Nice 19: Live And Let Lem – The title resembles a little “You Live and Lem” from L1. :b This would be the hardest level of the Nice rating even without the death fall start.
Nice 20: Dungeon Of Danger – Lots of purple terrain and wandering around, could perhaps be a bit more interesting because of its endurance type level nature.
Cheeky rating:
Cheeky 1: What Does The Lemming Say? – This must be an Ylvis reference.
This is the most versatilely designed Tree style level, nice!
Cheeky 13: Above The Forests - A level that utilizes the instant bomber mechanic awesomely. This could be a bit annoying level with the original mechanics, but now this is plain fun, I liked this level a lot! Another level that utilized the instant bomber mechanic in such a clever way is Cunning 4: Droppin’ Bombs.
Cheeky 15: To The Treehouse! – Now when I played this my second time, I found a solution that I suspect to be the intended one. This is a high-quality moderate difficulty level, the solution is awesome, this must be my favourite Cheeky level.
Cheeky 18: Oasis Crossing - One level that feels a bit unnecessary "filler" level, and there’s hard to invent any use for the right entrance lemmings.
Cheeky 20: Kickback Scheme – Resembled immediately Havoc level “Lemming about town”, and I’d recall that this was one of the hardest levels for you in ONML. I enjoyed tons of 'Kickback Scheme', although it was pretty clear what you have to do there, it’s just another really clean solution without any quirks, it’s easy to carry out, this was real fun!
Sneaky rating:
Sneaky 2: Ascenario – Resembled a bit Medi 4 “Getting There…” from LPDOS. This was a lot harder, though.
Sneaky 3: Tall Tales – Now I have to admit that I didn’t recognize the connection between this and “This Is…” from LPDOS. I solved Tall Tales in a bit weird way, also.
Sneaky 7: Heroic Heights – Yes, I know that I don’t have to turn the builder with a blocker.
I used it before I noticed that you need to use that second builder, and I didn’t go back to change my solution anymore.
I think this builder trick was used few times around this level pack.
Sneaky 9: Rolling Rampage – A really solid level, I enjoyed this a lot.
Sneaky 16: Dive From The Dunes – Resembled immediately Cascade from L1. No, I didn’t try to solve this in a similar way than Cascade the first time, I sent two worker lemmings down right from the beginning.
Another enjoyable level.
Sneaky 18: Two-Pronged Approach – I liked a lot my solution, which is a backroute. I’m excitingly waiting for the updated version of this level.
Sneaky 20: The Impossible Level – This was really hard, should be in the Genius rating imo and you didn’t comment my solution, so I guess it’s supposed to be solved in a similar way than I did? Anyway, it needs some luck with the grid alignments, knowledge of tricks and precision.
Cunning rating:
Tuned Lemming levels – You have really good ideas with these repeat like levels always! I remember how fascinated I was back then when playing LPDOS and I considered “No Salvation” level group as a phenomenal idea. I loved also The Downwards Mission – The Upwards Mission level pair, well done!
Cunning 2: Treecell – This was the big roadblock level for me in this pack, and I used the most time for solving this one. I tried really crazy solutions, even some ridiculous glitches and all before I found the correct one, which is well hidden I’d say! I overlooked that option totally.
Cunning 4: Droppin’ Bombs – Awesome namida, awesome. This would be a super annoying level with normal mechanics, but with the instant bomber mechanic this level brings a whole new element in the Lemmings games, and it was endlessly enjoyable to play something completely new like this that I hadn’t played before.
Cunning 8: 404: Exit Not Found – Resembled immediately “Dude, Where’s My Exit?” levels from Ji Hoon’s remake. Yes, I found another exit, which is invisible. :b A nice title!
Cunning 9: No Chance! – Resembled immediately “Going Up……” from L1. But this is actually easier…
Cunning 12: Jailbreak – Here was a lot going on, this was one of the hardest Cunning levels. I used a notable amount of not so basic techniques in this level.
Cunning 15: Don’t Panic – I found the simplicity of this level elegant.
Cunning 17: Cyclic Lemming – A really wonderful puzzle level, this might be my favourite Cunning level.
Cunning 18: The Upwards Mission – It took awkwardly long from me to figure out how many builders do I need to get out from the entrance cell.
Cunning 20: The Secrets of the Lemmings - Another enjoyable level with multiple solutions.
Genius rating:
Genius 2: Stampede!!! – A havoc feeling level.
There really were much fewer ways to control the crowd than I thought at first.
Genius 3: If You’re Lemmy And You Know It – LMFAO reference?
Another level that as a player you don’t have too many ideas at first. If my solution is the intended one, then great work, this was pretty cool, loved the creative usage of the miner. Edit: You've fixed this level, well let's see this again later!
Genius 4: Diet Control – Again, the miner is used in a delightfully clever way, niceee!
Genius 8: Panic Attack – A magnificent level. One of my favourites of the whole pack. Again, it took a moment to figure out where even to start, and the order of operations delighted me enormously, when I finally got that right. I like the title, too!
Genius 11: Dungeon of Death – A unique feeling level. So much leeway in how to do it, but the level still fits in Genius imo.
Genius 15: If A Lemming Should Come By - If my solution is okay, then this level is too easy for Genius rating even for being a breather level. Same thing with Genius 18: "A Little Breather", too.
But it's again your style to make levels with different difficulties near each other in the pack.
Genius 17: No Construction Zone – A nicely designed level, I had a lot of fun with this, although this felt easier than “To The End!”, could be just also that I was less experienced back then.
Genius 19: Wrong Way, Mister Lemming – Yeahh! Even though this level is this small, it was one of the very hardest levels of the game. Love this! Aaand edit: You've fixed this one too, I'll have to look at it again.
I didn't comment too much levels I knew I backrouted, I'll wait for the fixes. Also might comment a lot more, this was now for the beginning.