Author Topic: ClamLix  (Read 91320 times)

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Offline Forestidia86

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Re: ClamLix
« Reply #180 on: November 22, 2017, 09:29:31 AM »
I have an attempted fix for "Wrap Your Head Around This One" and reproduced your replay.
I added steel but that's dangerous because it can be used for turning.

I have no idea for "Square Dancing"; I had a similiar solution to Proxima's.

Offline Forestidia86

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Re: ClamLix
« Reply #181 on: November 22, 2017, 03:56:45 PM »
An attempted fix to "Square Dancing" with solving replay (reproduced Clam's replay).

It's quite suboptimal:
Spoiler (click to show/hide)

Maybe somebody else has a better idea.
The level should be tested if it really excludes the backroute.
« Last Edit: November 22, 2017, 04:10:48 PM by Forestidia86 »

Offline Forestidia86

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Re: ClamLix
« Reply #182 on: November 26, 2017, 03:47:44 PM »
Maybe an update post concerning things provided after last repackage:

- attempted fix + replay to "Korean Border Crossing" (reply #176)
- another replay to "Shelf Life" (reply #176)
- Clam's intended replay collection (reply #177)
- attempted fix +replay to "Wrap Your Head Around This One" (reply #180)
- attempted fix + replay  to "Square Dancing" (reply #181)
- variant to "Korean Border Crossing" + replay (reply #183)
- variant to "Abridged Version (V1)" + replay (reply #183)
« Last Edit: November 27, 2017, 01:29:20 AM by Forestidia86 »

Offline Forestidia86

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Re: ClamLix
« Reply #183 on: November 27, 2017, 01:23:24 AM »
Attached versions of "Korean Border Crossing" and "Abridged Version (V1)" with the upper bridges being smooth instead of shifted if that's aesthetically more pleasing + solving replays.

Online Simon

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Re: ClamLix
« Reply #184 on: November 27, 2017, 02:33:59 AM »
Thanks! In Korean Border Crossing and Abridged Version, the well-aligned upper bridges look great, definitely keep this.

I haven't run the replay checker yet, but it sounds like ClamLix is ready for inclusion. I'll earmark it for the next Lix release.

-- Simon

Offline Forestidia86

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Re: ClamLix
« Reply #185 on: November 30, 2017, 12:59:02 AM »
Attached my and Proxima's backroute to "Square Dancing".

Offline mobius

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Re: ClamLix
« Reply #186 on: November 30, 2017, 01:26:40 AM »
Attached my and Proxima's backroute to "Square Dancing".

I tested only very little and I'm not really the best tester but: I think (maybe) the backroute to Square dancing needs only removal of the bomber and not also the blocker?

Spoiler (click to show/hide)
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Online Simon

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Re: ClamLix
« Reply #187 on: November 30, 2017, 03:28:53 AM »
Everything until here is released in Lix 0.9.4. Thanks!

Proofs are in the replay database on github.

-- Simon

Offline Forestidia86

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Re: ClamLix
« Reply #188 on: December 10, 2017, 11:03:28 AM »
Yet another variant to "Korean Border Crossing" with solving replay.
I'm not sure about this. It is aesthetically better I think but it takes away a hint in the terrain.

Online Simon

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Re: ClamLix
« Reply #189 on: December 12, 2017, 08:08:23 AM »
I'm 50:50 about this change, too.

Spoiler (click to show/hide)

Feel free to decide on your KBC from 2017-12-07, still. For aesthetics, maybe also remove the nubs in the rails, I've circled them in the attached picture? Do the grouped tiles match perfectly with each other, or are their heights wrong by 1 pixel maybe?

-- Simon
« Last Edit: December 12, 2017, 08:18:01 AM by Simon »

Offline Forestidia86

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Re: ClamLix
« Reply #190 on: December 12, 2017, 08:19:51 AM »
For aesthetics, maybe also remove the nubs in the rails, I've circled them in the attached picture? Do the grouped tiles match perfectly with each other, or are their heights wrong by 1 pixel maybe?

I will try my best but it's seems very fiddly and I'm not dexterous about that. It is possible that they don't fit togethter perfectly.

Spoiler (click to show/hide)

I could say something to this but that would be spoilery.

Offline Forestidia86

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Re: ClamLix
« Reply #191 on: December 12, 2017, 09:27:15 AM »
I've tried to improve it with a bit modified bridge tile groups and attached variants to "Korean Border Crossing" and "Abridged Version (V1)" + replays but no matter what I have to leave it for a week or so.
I hope replays and levels fit together.

Spoiler (click to show/hide)
« Last Edit: December 12, 2017, 10:51:29 AM by Forestidia86 »

Offline Forestidia86

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Re: ClamLix
« Reply #192 on: December 12, 2017, 03:02:38 PM »
So compromise:

Spoiler (click to show/hide)

Simon, look if everything is aesthetically ok; I've adjusted "Abridged Version (V1)" as well, which is in the zipfile in the post above. 

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Re: ClamLix
« Reply #193 on: December 13, 2017, 11:52:12 AM »
KBC from reply #192 and AV1 from reply #191 look very nice now! And everything remains solvable with your replays. Thanks for the good work!

Both levels are earmarked for next release.

-- Simon

Offline Forestidia86

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Re: ClamLix
« Reply #194 on: December 13, 2017, 03:27:17 PM »
Sorry, I found a very precise backroute and had to fix that.