Author Topic: How do I run Lem2Zip and PCL2ED?  (Read 5632 times)

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Offline Dullstar

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Re: How do I run Lem2Zip and PCL2ED?
« Reply #15 on: October 30, 2009, 10:00:34 PM »
Okay, I'm going to (eventually) test the level I just made and decide what to change with STAT.  If anyone wants the level (I think I'm going to do nothing but change the name to Cascade II), I'll upload it when done.

Offline ccexplore

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Re: How do I run Lem2Zip and PCL2ED?
« Reply #16 on: October 30, 2009, 10:59:05 PM »
Not sure what you mean, ccexplore posted it in the thread: http://www.lemmingsforums.com/index.php?topic=176.msg6859#msg6859

But if ccexplore doesn't mind, I can host it as well and include it in the _full archive.

Sure, no problem!

Offline weirdybeardy

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Re: How do I run Lem2Zip and PCL2ED?
« Reply #17 on: November 01, 2009, 01:52:31 PM »
Just to quickly mention: although GuyPerfect has been kind enough to let me download his excellent L2 editor, I still keep copies of PCL2ED and PCL2STAT in reserve, because of their functions with objects like cannons and swingchains, etc. Also, PCL2STAT allows longer level names. On the other hand, GP's editor is much better at handling terrain.

So, personally, I find it useful to use both pieces of software. In other words, I believe that there's still room for PCL2ED in the embryonic Lemmings 2 customisation community.  :)
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline Dullstar

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Re: How do I run Lem2Zip and PCL2ED?
« Reply #18 on: November 07, 2009, 09:53:43 PM »
PCL2ED has terrain functions already, but GP's editor is WAAAAAY better.