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Topics - GigaLem

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46
NeoLemmix Styles / Lemmings Plus Graphic set redesign thread
« on: October 02, 2017, 05:23:19 AM »
So while I wait for the new format, I decided to try something new
Redesigning LPII & LPIII graphic sets
So far I did Tree
Before

After


I have plans for what to do with the Psychedelic set, my idea is Neon florescent Rave party
I may or may not do redesigns of the Cheapo sets

Credit to plom for helping me with some of the set pieces
edit: as of today, all the LPII sets are remastered, they're all in the folder below
edit2: Sky redesign has been added. More will come when made

47
NeoLemmix Styles / Tips on making a Graphic set based on my experience
« on: August 23, 2017, 09:00:33 PM »
I would've never thought of designing a graphic or rather a whole game's worth of them for Lemmings

I guess that's what happens when you use gstool for a long time, over the many years of designing levels and the last couple of years of putting together graphic sets I want to elaborate on how one designs a good graphic set

What do I recommend?
If you think you can sprite then I recommend starting with MSpaint (Its not dead, you can grab it from the windows store if you're using Windows 10)
Mspaint is the most beginner friendly when it comes to just simple spriting.
Though if you're more experienced I recommend other programs such as....
Paint.net
Photoshop
Paint tool SAI
If you know your ins and out around those tools you can possibly make a prettier graphic set
As seen here, through some experience Namida has learned to improve on making graphics of his own

just compare it to this

Everyone is gonna start rough, you'll not be able to make a perfect set on your first go. I will say this as a word of wisdom.
To succeed, you must fail.
Failure will lead to experience which will then lead to slowly making better projects, and then more you improve you'll end up seeing how far you've come.

Okay you've recommended where to start if I want to sprite but, how do I sprite?
The best way to start is to look up tutorials, knowing how to design a sprite, how to shade it, and what not.
You'll also need to study sprite animations like, how does this lemming die? or how does this lemming teleport?
To that I'd suggest looking up sprite sheets such as this one

This sheet will give you reference on the lemming itself, what matters is what you do with said lemming
which is why you look up other sheets for figuring out what trap you want to animate.
and of course, Spriters resource is your friend.

What if I want to make one using graphics from another game?
As long as you have the tiles available, that's fine (oh and credit too, don't forget that)

What is necessary to making a good graphic set
First the requirements
This is what objects are needed
at least these are required

and here's what's optional


Now for Terrain whats required for that?


And what's are some ideas for making a good graphic set?
1.Try limiting yourself to below 80 pieces or Don't do too many things at once, Sticking with a single theme is important
2.Be organic with the graphic set

Don't design it like a "Mario platformer" you limit yourself to grid base puzzles, and really run the risk of it not looking god
Do Be organic and with the graphics, choose any size (as long as it isn't too big) and start spriting away
Loophole! while pipes or thin-stripped pieces (as seen above) are grid based, they're able to be placed organically
with an organic Graphic you can make levels look artsy :thumbsup:
3.Scrap pieces and try again if you have to. If you must stress for pieces to look right, you have the option to try again and again, practice makes perfect after all
4.If you're making a detailed background, make a new palette for said background
One fault with my freedom planet graphic sets is the backgrounds, the problem everyone has with them is "What's what?"
I didn't want to go with a simple background because I was going with the staying fateful to the source material.
I've thought of an update I can do with the sets and that's giving them a BG color, though I have a suggestion for the new format
Spoiler (click to show/hide)
Upon the Issues with the FP backgrounds, I feel that the only way you can tell what's terrain and what's a bg without using clear physics mode is if you've played Freedom Planet

What about Importing to gstool?
As of the time of this post, we're still not complete home free in the new format so I'm going off the old format here
-Terrain can only be one frame
-If its steel, click the check so autosteel function can work its magic
-If its using the magenta color as seen in the loophole above click "use transparent color" and the magenta will be hollowed out
-If you're importing from Lix or Lemmini check "source is Lemmini" then change the transparency, the tool will automatically shrink it
for Objects
-If you're importing a strip, count the frames before importing
-Entrances, single use traps, locked exits, and switches use the last frame as the first frame, if you've exported a strip of any said here from a pre-existing graphic set you'll understand why
-check "Show trigger area", start with 2x2 then place its x and y co-ordinances  and change the size to see fit
-to go with the above tip, make sure the trigger area is at most 2 pixels below the object. It'll most likely be on terrain, with that in mind it'll be able to register the lemming's position and perform the action
-Traps (and some other objects) will need a sound, if you're able to make a custom sound, export the sound in a .wav format then go to options and select custom sounds, clicking a sound will ask for you to import a .wav file, then you can implement easily
for the color seen in the minimap
-You have a RGB format, have paint open, use the eyedropper, go to custom colors and copy the RGB co-ordinances to the tool
-if its a simple background, to be safe make it a dark color

Anything else?
It really depends on the theme so here is an example
If you have dirt based pieces, add some grass

I'm sure there's more I can list but I can't think of any though anyone is free to suggest

Is that all?
AFAIK yes, all I can tell you is, if you can do it, get to work
and also save your progress often, you'll never know if something inconvenient happens

I'm pretty sure I might've missed a few things but aside from that, this is what I can tell you.

48
This is a thread for this project, the Idea is to remake and redesign 2 Player levels from the Original, Genesis, & Oh no more lemmings into single player levels

Anyone here is free to help with the project here is your submission guide

Quote from:  GigaLem date=1503268380
-It must be a level remade from the List seen below
-You must make 2 versions of the stage (one with Neolemmix skills and one without)
-PM me your remake(s) or DM them to me on discord "GigaLem#1297" along with the Replays
If you've followed these steps correctly, your remakes will be placed in the following ranks depending on difficulty
-Junior
-Senior
-Master
-Pro
 The link below will show you the levels you'll be refrencing
2P levels
Strike through = already covered
The list of levels

There can be only one
We`re in this one together
Still everything to play for
May the craftiest player win
and the winner is.....
In the thick of the fray
Just for fun or to the death?
Game on! Choose your tactics.
The Passing Place
Take what you can, when you can
Any chance of a truce?
Good game! Good game!
The Hammock...
The Pipe Room...
Graffiti
The Rubbish Dump
The Crystal Cavern Mark II
The Rope Bridge
Islands in the Sky
Cross-over Point
Battle at Midway
The Duel
Match Of The Day
Confrontation
The Only Way Out
Showdown!
Test Of Skill
Give And Take
Co-operation
One On One
I Want It All
Now use miners and climbers
A task for blockers and bomber A
Spoiler (click to show/hide)
A task for blockers and bomber B
Spoiler (click to show/hide)

Levels remade 3/34
Total 6/68

49
I had thought, Remaking Lemmings & Oh no More lemmings returns to use Skills instead of lines

The reason being is because the level designs are interesting and could make for interesting levels using skills

I ask here because I want to know if anyone else would be interested of doing that in the future

50
Level Design / Level ideas Thread
« on: June 30, 2017, 05:35:13 AM »
Need an Idea, fetch one from here. List your Ideas for other to use I'll Start
Neo Skills only
VGASPEC like based on a meme (7 GRAND LEMMING)
No Permanent skills
No Destructive skills

51
NeoLemmix Styles / General Graphic Set List
« on: June 11, 2017, 11:45:02 PM »
This will be a list of graphic sets you can look at for yourself and see if you're interested in them
If you have found a new set or have a new set you want to inform us about reply here

I will list the Lix sets if requested

Key
Green = Recently Released
Yellow = Recently Updated
No Color = Available
Red = In progress or Cancelled

What I'll not list is
Lemmings Plus sets. The reason being is that they're always available in fact they're pre-packaged with the neolemmix editor itself so you won't need to worry about not having them in your collection

NeoLemmix
Spoiler (click to show/hide)

52
Closed / [Suggestion][gstool] Export object as .gif
« on: June 05, 2017, 02:43:25 AM »
Here's one of my last suggestions for now
what if you wanted to show off a trap or an exit that's animated for something you're working on?
An export as gif feature wouldn't be too bad

53
Closed / [Suggestion] "Permanent Skill" only exits
« on: June 03, 2017, 04:55:47 AM »
Or pre-assigned exits that only certain lemmings can enter and in the game a skill would displayed over it

Edited by namida: Removed the [EDITOR] tag from the title, as this is probably more tied to the game itself than to the editor, and at any rate the current editor is not getting further updates so all posts relating to it are being closed.

54
Site Discussion / [Site Suggestion] Skill Emojis for the site?
« on: May 31, 2017, 05:08:38 AM »
What if you want to list the skills in your level but you don't want to type it all out?
That's what a skill emoji should be for have emojis for each of the skills (Vanilla, Neolemmix, Lix)
Thought of this last night and decided, why not ask it here?

55
NeoLemmix Main / My concerns regarding the new format
« on: May 24, 2017, 03:59:13 AM »
I worried about the new format, mainly if...
New level file? - meaning converting every level I've made before the new format into the new format, and that daunts me X_X If that isn't the case disregard this
Removing certain features I had plans to use? - I was thinking of making a custom lemmings sprites (Or rather, Change the color to match that of Milla (See FPXLemmings) and have bouncing ears) I'm just worried I'll never be able to have a chance to use it, and I really want to use it soon (I did get to use the custom Victory theme though, I still want that to be a thing)
New file type for gstool? - Good god if that was the case, I'm so dead because I would have to update over 12 tilesets, and then some considering I've converted some tiles too

Considering I barely had time with the current version, it kinda demotivates me from making levels atm

56
You know with Tileset mixing being a thing, why not a tileset than can be mixed with any set made off
-Many steel pieces with a lot of different colors (to fit a tileset)
-Flat pieces that can be used with an almost all rough pieced set
-Objects that contain at least one of each object

These would fit tilesets with anything missing (Case in point Circus from lemmings 2)

57
Now one thing i want to discuss before trying my hand at spriting again is
"Since the story of Lemmings 3 tells us that the others have settled on different islands, what would their levels look like?"
and for why this isn't in the graphic set discussion, I'll only move it there if people such as myself have ideas and sprites to work with
We ideas of how different a tribe could look in Lemmings 3
Classic
Pillars to Biolab
Egypt
Pyramids to Village
Shadow
Citytops to Mineshafts

But what about the others im talking about
Outdoor
Medieval
Circus
Sports
Cavelem
Polar
Highland
Space
Beach

What could there become

Would Polar go from Snowy mountains to Frosty Ravines?
Would Sports go from School Track meet to abandoned bootcamps?
Would Space go from Space station to Nasa-esque Training centers and computer room?

I want to know what you think

58
Closed / [Suggestion][Flexi] The sprite strip for fencer?
« on: April 19, 2017, 03:18:40 AM »
Since we have another skill now, should we be getting the fencer strip among other things?

59
So I have a color changing background in the digital tileset (The one for Cyber Track zone) that has 32 smooth transitioning frames but when i tested it, It didn't animate, I'm sure it has something to do with the background and how its programmed but im not entirely sure

60
I clicked the "Source is lemmini" and i made sure of it on every tile but when i put it in editor

Gonna be blunt, Did jack shit!

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