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Topics - RavenNine

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L2Player / Dev Journal
« on: January 27, 2022, 01:50:22 PM »
After spending time cleaning up a lot of things on the last release, I can now focus on the skills. I have been implementing the most recent physics research for air collision to correct issues with velocity reflection. Velocity is now correctly reflected on the X axis, and nullified when a Lemming bumps his head. Fall/Dazed distances are now accounted for correctly which produces matching DOSBox results from levels I have tested so far.

The next step is to focus on skills needed to complete the Beach levels. Some of the skills are fairly straight forward, others need multiple parts such as the grappling hook.

A preview of the latest physics changes;

https://youtu.be/kIRNwvm3iIw

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L2Player / Bugs / Suggestions
« on: January 07, 2022, 10:10:37 AM »
Note: When posting a bug or suggestion, please prefix the topic with [BUG] or [SUG] appropriately. Just makes things a little easier :)

When submitting bugs, please try to include as much information as possible. This will allow me to reproduce the bug quicker and find a solution.

  • Which build (Windows/Linux) and version
  • Steps to recreate the issue
  • Screenshot if applicable

When submitting suggestions, please consider the initial project goal is to be a drop in replacement for L2.exe with some glitches removed. Beyond that I will be looking to add level editing tools and general quality of life features.

Current QoL Roadmap

  • Replays
  • Rewind
  • Lemming selection assists
  • Multiple fast-forward speeds
  • Skill assists (Skill shadows)

Potential Feature Roadmap

  • Freeplay mode, allowing per level lemming counts with no carry over

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L2Player / Test Releases
« on: January 07, 2022, 09:35:39 AM »
Test Releases will be posted here...

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L2Player / Lemmings 2 Data Formats
« on: December 01, 2021, 12:22:35 PM »
I'm currently working on something similar to the Lemmix player for Lemmings 2: The Tribes. (MS-DOS Version)

It's in the early stages so far, so still working on parsing the various file formats.

I have managed to fully parse and load the following data types; (With help from various notes/docs by geoo89 and GuyPerfect - Much appreciated)

- IFF Files
- RAW Bitmaps
- Styles
- Levels
- Non IFF Form files
- SBLAST.VOC
- All UI related files

I was wondering if anyone had done any work parsing .ANM files? (e.g. ARK.ANM)
Any info, would be greatly appreciated :)

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