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Messages - Nota_Steve

#1
NeoLemmix Levels / Re: NotaLems Level pack
September 01, 2026, 04:03:35 PM
Firstly, no problem at all, and thanks for the well wishes, they are really appreciated right now.

Tough 17 is just an all around bad design haha, I've tried to make it work but I'm come to the conclusion it's just not going to work how I expect it to, so I will just leave it as a precious memory as to what it could have been.

Mogok Stone Tract is a work in progress, it is in the next level pack I'm making and it's nice to have references in order to make it a better more complete level, so again, thank you and everybody for that. I'm glad you enjoyed the 2 reworked levels.

The note on the ID's has been noted and taken.

Tough 3 is an interesting one isn't it, I watched Ichos solution and was amazed how you both come to the same solution I've attached the replay for Tough 3: No justice in this reply but please be assured, your solution is fantastic.
I do intend to do a video with the intended solutions for the pack now I'm finished with it and will continue on with pack number 2.
Thanks Kaywhyn, you're a real one.  :cute:
#2
NeoLemmix Levels / Re: NotaLems Level pack
September 01, 2026, 01:26:03 AM
Hi everyone.
It has been a while, life has been a bit chaotic with family illness, but I did intend on doing a final patch for this level pack, before I fully concentrate on the next one I'm currently working on whenever I get chance.

I'm pleased to present NotaLems V2.2, with a few changes to some levels in the Tough Rank. As well as some small changes to make it a bit more complete. Please find the download in the original message.

Patch Notes

General

Removed the "Rank graphics" from Folders in order for the actual name of the rank to be present on the main screen.
Given new level ID's to Tough 2, Tough 4, Tough 8, Tough 11, Tough 17 and Tough 19.
Renamed Tough 2, Tough 4, Tough 8, Tough 11, Tough 17 and Tough 19 .nxlv names also updated in the levels document.

Tough Rank

Tough 2 -
. Removed 2 Builder Skills
(Catacombs is a level from the upcoming pack, after watching multiple solutions to this level I feel the challenge is slightly improved when only 1 builder is available).

Tough 4 -
. Added Terrain to aid intended solution
(While the solutions used are skillful, the added terrain hopefully helps identify the intended solution)

Tough 8 -
. Updated the Steel in the middle
(No change to the level other than aesthetically pleasing myself the make the level look cleaner and more symmetical)

Tough 11 -
. Reduced Lemming Count to 6
. Added a third trapdoor
. Removed steel near the start
. Removed Saw trap, replaced with Ice blaster trap
. Removed Ice Blaster near exit
. Reduced Climbers to 4, Reduced Miners to 2
. Rearranged terrain near the top
. Added terrain to aid intended solution
(Mogok Stone Tract, similar to Calacatta Monument were designed for Pack 2 I am working on, I brought them to NotaLems to make it a more complete pack and replace some of the more tedious endurance levels in V1. Mogok Stone Tract's puzzle is improved with these changes. While the solutions again, are skillful, hopefully these updates can challenge you to find the intended solution.)

Tough 17 -
. Removed the top and bottom exits
. Added terrain to the middle pillar the exit stands on
. Updated skills, removed 2 Diggers, Added 4 more bombers
. Reduced save requirement to 55
(Derelict Staircase has proven difficult to get right. Whilst it challenged my friends who played the pack, a more experienced player has been able to backroute it with great ease. I have been unsure how to fix this, but I am attached to this level as it's one of the first one's I made :p, so I have changed it's design slightly to add a different challenge whilst trying to push towards the solution I originally had in mind.)

Tough 19 -
. Redesigned the terrain at the bottom of the entry point
. Removed 2 flame throwers near the start
(The Chains That Bind is my favourite level in the pack. I have been satisfied with the solutions I have seen and all are fair. It's important for me to note that this redesign is more of a test to see how my level design has improved based of feedback received. I would love feedback on this.)

As always, any feedback is greatly appreciated. Unless there are any glaring issues, this will likely be the last patch I will do for this level pack, accept that it is the first I have done and it was never going to the perfect.

Thank you for all your time and effort in helping me with this level pack. It's greatly appreciated, I look forward to hopefully becoming more regular in this amazing community.

Steve x
#3
NeoLemmix Levels / Re: NotaLems Level pack
August 11, 2026, 10:51:06 AM
Hi Master...
I don't mind people making videos with this level pack, I have really enjoyed watching people destroy my levels, it's helping me become better at designing levels. All feedback is good feedback.
This level pack is the original 8 skills.

I do intend on doing one more patch on this level pack when life calms down a little bit, I hope you enjoy.
#4
NeoLemmix Levels / Re: NotaLems Level pack
June 12, 2026, 12:11:37 AM
Quote from: IchoTolot on June 06, 2026, 06:52:45 PMHere are my solutions!  :)

A really good first pack!

Although I must say you do enjoy torturing your friends for sure!  :devil:

This is not a pack I would advise beginners to start with! Especially the last rank is quite tough.

I would say it is "Medium" to even "Medium-Hard" as a few levels were quite the difficulty spikes!

My favorites were "Medium 26", Medium 27", Medium 29", "Tough 18", "Tough 9" and "Tough 3". These I really liked and "Tough 3" being the hardest level of the pack for me!  :thumbsup:

"Tough 19" is on the verge of greatness but some things were a bit fiddly, the timer is not needed in my opinion and the level looks a bit messy.

There are a few levels I don't like and the prime example is "Tough 30" - It just feels like a few levels duct-taped together and quite a lot of the things I already saw before and it felt a bit like a chore.
Yeah, that should be the theme of the level, but it's just really exhausting and not that interesting
I enjoy seing different, new and interesting things and not just the difficulty coming from more and more stuff being tagged on.

A few unnecesary timers here and there, but that's a minor thing.

I still really enjoyed the pack!  :thumbsup:

Hey, thanks for playing, and GG! Well played. I'm glad you enjoyed for the most part and I apologise of any of the levels weren't your cup of tea so to speak. My intent originally was for beginners to play through the Easy and Medium ranks with Medium to be a real sense of accomplishment, I think Medium 29 is quite the difficulty spike and I wanted players to feel the same way I did when I eventually beat "Postcard from Lemmingland" for the first time after weeks of trying when I was younger haha. I have chopped and changed this pack many times from the first version I uploaded, and I think there is still room for improvement. My friends who I introduced Lemmings with the first rendition of this pack to really liked to highlight they believed this to be one of the easier puzzle games out there and that "it can't be that hard" , so I deliberately made the tough rank challenging. But as time went on and so many kind souls from this community played through it, I wanted to make it so as it was a challenge for them too.

Thank you for sharing which your favourites were and the critique on Tough 30, it has been noted and taken well as I think it's fair. I'm trying to take as much info as possible as when I get some extra time I pplan on continuing with the second pack I wish to release.

I'm intrigued by your take on Tough 19... Tough 19 is actually my 2nd favourite and I would like to know your input on what you think could be done to make it "greatness".

Thank you again.

Steve x
#5
NeoLemmix Levels / Re: NotaLems Level pack
May 02, 2026, 10:05:11 PM
Hi everyone,

Again, life has taken a bit of an erratic turn so I'm not as focused on Lemmigns packs right now, however, I decided that Tough 11 needed a slight rework so I've updated it slightly. I was going to address the backroutes in Tough 17 too but I do not have the time right now and I'm not quite sure how to address it if I am honest lol. I do apologise, I do hope that this level pack is providing a bit of entertainment for players.
Please find attached the slight update.

Patch Notes

Tough 11 - Added Steel to aid in finding intended solution

Many thanks,

Steve x
#6
NeoLemmix Levels / Re: NotaLems Level pack
April 27, 2026, 12:32:05 PM
Quote from: Guigui on April 23, 2026, 04:37:18 PMIm currently playing the Tough rank of this pack (I started by hardest rank as per my stupid habit, I like to end with soothing levels :D)

I can confirm that Tough 4 No Justice is hard and requires a lot of precision. One will definitely struggle to save those left-side Lemmings if not pixel-precise.
I do have a solution that saves 47/46 :
Spoiler
One extra Lem saved, certainly by sparing a bridge over what's intended to stop the miner before it falls to the bottom.
To achieve this you have to place the bomber, miner, and 2 builders in pixel-perfect places. See solution if interested.


Excellent solution, really, really good, well played! No Justice was designed to be a bit of a blocker. I've seen 3 different solutions now, and I know I'm dealing with some SERIOUS god tier Lemmings players here, haha.
#7
NeoLemmix Levels / Re: NotaLems Level pack
April 26, 2026, 08:32:12 PM
Quote from: kaywhyn on April 26, 2026, 07:56:04 PMTough 11 resolved. Also still seems to be a backroute but less so than before

Your support and advice has been incredible, thank you for all the time you've spent helping me.
#8
NeoLemmix Levels / Re: NotaLems Level pack
April 26, 2026, 08:31:23 PM
Quote from: JawaJuice on April 26, 2026, 07:50:13 PMHere's my solution. Still seems a bit backroutey to me, but probably less so than before. ;P



Your support has been incredible, thank you so much. Really means a lot.
#9
NeoLemmix Levels / Re: NotaLems Level pack
April 26, 2026, 07:22:43 PM
Just the one update as life is very busy for the next week or so.

Tough 11 - Added Steel to prevent backroute.
#10
NeoLemmix Levels / Re: NotaLems Level pack
April 26, 2026, 01:56:01 AM
Hi everyone.

I did say that I was going to solely focus on the second pack I am making, but I had a bit of a mood change, because I felt like this pack was left a tad unfinished and I don't feel right doing that, so I'm hoping this update will help round it off into a complete pack. Please find NotaLems V2.1 attached in the original post.

Patch Notes

The easy rank is in a much better spot now, I feel the Levels are in a good order with the tutorials, a couple of simple solution levels in the middle and a little bit of a challenge towards and at the end. Just a few minor tweaks to help it become complete based around the feedback I have been given.

General Patch
Updated all levels with a new random ID to prevent any replays being bugged.

Easy Rank

Easy 1 to 12 - Updated pre-text to be correct.
Easy 10 - Changed position of the trap doors, updated Lemming save requirement, added Bronze talisman (designed for newer players)
Easy 12 - Fixed trap not being in the correct spot.
Easy 13 - Halved the Lemming Count.
Easy 25 - Upped the release rate to 92.

The Medium rank in still intended to be a challenge for newer players, it is intended that some of the levels are a little bit of trial and error as part of the satisfaction of solving.  For myself when I played the game for the first time on the old Amiga 500 was discovering what I could do. I reiterate that solving Postcard from Lemmingland is still up there with my greatest gaming achievements when I was a child,  with that in mind I have decided to keep levels like Medium 8 as they are for players to possibly feel that.
I feel it's important to try keep this pack interesting all the way through so I have removed "What lurks beyond" and "They're everywhere" as I agree that single spam levels are not the most entertaining, therefore I have moved 2 of the easier "Tough" levels to this rank.

Medium Rank

Medium 10-15 - Levels in different order due to removal of "They're everywhere"
Medium 15 - Now "Crystal Clear?"
Medium 17 - Now "Rope Swing"
Medium 28 - Level redesigned for a tougher challenge, Talisman Updated ("Pole Dance" was a quick addition from my second pack, I have updated it in order to fit in with it's place in the medium rank)

With the move of 2 tough levels to the Medium Rank, I have added 2 new Tough Levels in order to fill the void. I hope they offer a challenge for you, I would love to hear your feedback on them!

Tough Rank

Tough 2 to 10 - Now one level up in order due to the removal of "Rope Swing" and "Crystal Clear?"
Tough 9 - Added Steel to prevent backroute (a big oversight on my part, I hope this offers a better challenge)
Tough 11 - New level "Mogok Stone Tract"
Tough 14 - New level "Construction Yard"
#11
NeoLemmix Levels / Re: NotaLems Level pack
April 23, 2026, 03:36:36 PM
Quote from: JawaJuice on April 22, 2026, 03:31:24 PMHey Steve! I assume you were talking about the new level 'Calacatta Monument' when you mentioned a glaring issue; I got the latest version :thumbsup: V2 Tough rank cleared. I would say you've succeeded in making the rank live up to its name! That said, I still found 'Potholing' from Medium harder than pretty much any of these. It could just be a me thing - not seeing the solution for ages - but I'd consider swapping out an early Tough level for it maybe.

Of your updated levels, these were the hardest for me: Level 3 (Catacombs), Level 10 (Pair of Aces), Level 15 (Crosses and Noughts), Level 18 (Spectacular), Level 20 (The Arches) and Level 27 (Clam Dune). I really needed to totally re-work my previous solution for these, so guessing I must've backrouted them pretty badly before (assuming I still haven't!). The gold talisman on 28 wasn't too bad, primarily because I found I could just tweak my previous solution very slightly.

V2 replays attached. Great job again with this pack - a ton of fun!  :) :thumbsup:



You're a beast of a player, again, thank you for taking time to help me inprove level making, it's really kind of you to offer as much as you have.

I think the NotaLems projects has run it's course and I'm gonna focus on the second level pack with the info I've been given.

Well played mate.
#12
NeoLemmix Levels / Re: NotaLems Level pack
April 21, 2026, 10:19:05 PM
Hi everyone, sorry. I know that I just released V2, however I noticed a glaring issue within the level pack. I've now re-uploaded it on the original post on this thread, please download and enjoy!
Sorry for any confusion!

Steve x
#13
NeoLemmix Levels / Re: NotaLems Level pack
April 21, 2026, 10:07:58 PM
Quote from: JawaJuice on April 21, 2026, 09:36:37 PMV2 Medium replays attached. You'll have to let me know if I've still backrouted any of these. 'The Pillars of Positivity and Negativity' still feels like it might be, mainly because I have a ton of unused diggers - I'm not really sure what your intention is with this level tbh, I just solve it in the way that seems most logical to me! That's always the case though really. I rarely set out to backroute a level (unless I spot a really obvious one and want to highlight it) but I do sometimes struggle to see what an author is intending. And wow, you've made 'Potholing' really hard now - way longer solve time than any other level in Medium. It actually took me longer than almost all of the Tough rank levels, although admittedly I haven't played your updates yet; could well be that some of those seemed easier than were due to backrouting them previously. We shall see!



All are intended, except for Pole Dance, however, Pole Dance (much like Calacatta Monument) is actually from the Second pack I'm making with a different skill set, and I know that it's very simple, I was going to make a new level but time hasn't been on my side, nor is it in the coming weeks. I will replace it somewhat soon, however for now it fills the void haha.

Well done on Potholing.
#14
NeoLemmix Levels / Re: NotaLems Level pack
April 21, 2026, 07:19:41 PM
Quote from: JawaJuice on April 21, 2026, 06:43:20 PMCongrats on the v2 release, Steve!

I'll give you a bit of feedback on the blurbs at the start of the Easy rank levels; I just noticed a few typos and such - feel free to ignore if I'm being too pedantic :)

Level 1: "The first few levels will teach you skill starting with Diggers."

I think you mean 'skills' rather than 'skill' here.

Level 6: "Blockers will block the Lemmings from a path you may not which them to take."

'wish' rather than 'which'.

Level 8: "You may have noticed on the level page and small circle with a question mark."

'a small circle' rather than 'and small circle'.

Level 9: Only one 's' in 'occasionally' ;)

Level 12: "Sadly you won't be able to rescue all the lemmings all the time... This level will teach you that."

Except it won't, because it is possible to save all the lemmings with this reworked level (see attached). ;P

I'll include my replays for the new Easy rank levels where my old replays no longer worked (about a half a dozen of them). I dig the new one, Highland Hijinks :thumbsup:



Not at all pedantic, these are oversights I'm very well known for, I type too fast for my own good haha, thanks for pointing them out. Fingers before brain unfortunately...

#15
NeoLemmix Levels / Re: NotaLems Level pack
April 21, 2026, 04:33:25 PM
Hi Everyone.

Please find attached to the original post my Reworked level pack "NotaLems V2".

Patch Notes

After much fair and constructive criticism I have reworked the structure and design of many levels of the easy rank, in order to achieve it's goal of teaching new players the game and it's skills. I have also taken the time to cut down on unnecessary height in most levels.
Easy Rank
Easy 1 - Moved Digger tutorial first, Improved Pre-text
Easy 2 - Added Pre-text
Easy 3 - Moved Builder tutorial, Improved Pre-text
Easy 4, 5, 6, 7, 8 - Improved Pre-text and changed background on "Egyptian Excavation"
Easy 9 - New level "Tightrope Artists", Improved Pre-text
Easy 10 - Now Neutral Lemming tutorial with improved pre-text, shortened Lemming count and edited level solution
Easy 11 - Now Release rate tutorial
Easy 12 - Removed "Dog wants a drink. Now sacrifice tutorial, Much shortened Lemming count, reworked level design.
Easy 13 - Now "Noughts and Crosses", added Pre-text
Easy 14 - New level "Highland Hijinks"
Easy 15, 16, 17, 18, 22, 23 - Rearranged order of levels.
Easy 19 - Now Lemming turning tutorial.
Easy 20 - Now "Not quite so Menacing"
Easy 21 - Now Builder tutorial number 2
Easy 25 - Removed Lock on release rate, increased release rate slightly.

The Medium rank appears to have done it's job pretty well as I hoped it would serve as a real tester for newer players and a slight difficulty increase to a more experienced player. Many of the levels did contain backroutes so most have now been patched out. I hope that players continue to try and backroute as much as possible so as I can learn better how to avoid them. The criticism of spamming 1 skill in certain levels I think is fair and I have re-worked or removed several levels in this rank that do that, not all though...

Medium Rank
Medium 6 - Removed terrain to prevent backroute
Medium 8 - Lowered Lemming count to 10, Renamed, new solution
Medium 9 - Added steel to prevent backroute
Medium 15 - Removed "Hazardous Work Environment", now "Million Dollar Lemming"
Medium 16-29 - Slightly rearranged due to level removal
Medium 21 - Difficulty of level increased.
Medium 26 - Backroute fix (not a massive change)
Medium 27 - Now "Sandcastle Competition",  Level remains unchanged however a new Silver Talisman added
Medium 28 - New level "Pole Dance" added, Silver Talisman added
Medium 29 - Added terrain to help identify intended solution.
Medium 30 - Reworked level, new solution.

The tough rank was my way of having a bit of fun, I hoped to make many of the levels as difficult as possible and is aimed at giving the more experienced Lemmings players a challenge. I will openly admit that some of the designs were uninspired and somewhat lazy on my end, with some levels that have proven easy to backroute, skill spamming, tedious or a little bit too easy for the rank. These oversights have been addressed and I hope now the Tough rank proves to live up to it's name! While some of the levels are a bit Builder heavy (Tough 13 for example) I do have a bit of a soft spot for them.
I am certain that there will be some backroutes I have missed, so I hope that they can be identified, Tough 20 proves to be a hard one to create.

Tough 3 - Removed terrain to help identify intended solution
Tough 6 - Reworked to suit intended solution (The solutions I have seen used are very skillful)
Tough 7 - Reworked to suit intended solution
Tough 8 - Added OWD and made changes to suit intended solution
Tough 10 - Made steel more apparent, reworked slightly to avoid unintended route
Tough 11 - New Level "Calacatta Monument"
Tough 15 - Reworked Level entirely (Builder and bombing proves very unpopular, and I agree, this redesigned puzzle should be a worthy challenge)
Tough 17 - Reworked Level (Far too easy to backroute, made changes to suit towards intended solution)
Tough 18 - Removed "Cave Explorer", Now slightly reworked "Spectacular". (Cave Explorer was a lack luster attempt at a level, I feel the new OWD in "Spectacular will offer a reasonable challenge)
Tough 19 - Slight rework to suit the intended solution.
Tough 20 - Reworked level, different skills
Tough 24 - Reduced Lemming count, Added Steel to prevent slight backroute (while I was happy with the solutions I've seen, it was a slight backroute)
Tough 25 - Added Steel to increase difficulty
Tough 26 - Added OWD to aid intended solution.
Tough 27 - Slightly reworked to suit intended solution.
Tough 28 - Level remains unchanged, however a gold talisman has been added (This level has proven popular, I think it's appropriate to give an extra challenge)
Tough 29 - Slight rework to increase difficulty


As always, I would appreciate any feedback as it will help me with the second pack I am currently working on, all criticism is fair in my eyes :).

I'd like to express my gratitude to everyone who has played NotaLems thus far, and a huge thank you to Kaywhyn, Proxima and JawaJuice for their feedback and help.

I hope that you give my reworked pack a go and more importantly, I hope you enjoy it!

Steve x