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Messages - Nota_Steve

#1
NeoLemmix Levels / Re: NotaLems Level pack
May 02, 2026, 10:05:11 PM
Hi everyone,

Again, life has taken a bit of an erratic turn so I'm not as focused on Lemmigns packs right now, however, I decided that Tough 11 needed a slight rework so I've updated it slightly. I was going to address the backroutes in Tough 17 too but I do not have the time right now and I'm not quite sure how to address it if I am honest lol. I do apologise, I do hope that this level pack is providing a bit of entertainment for players.
Please find attached the slight update.

Patch Notes

Tough 11 - Added Steel to aid in finding intended solution

Many thanks,

Steve x
#2
NeoLemmix Levels / Re: NotaLems Level pack
April 27, 2026, 12:32:05 PM
Quote from: Guigui on April 23, 2026, 04:37:18 PMIm currently playing the Tough rank of this pack (I started by hardest rank as per my stupid habit, I like to end with soothing levels :D)

I can confirm that Tough 4 No Justice is hard and requires a lot of precision. One will definitely struggle to save those left-side Lemmings if not pixel-precise.
I do have a solution that saves 47/46 :
Spoiler
One extra Lem saved, certainly by sparing a bridge over what's intended to stop the miner before it falls to the bottom.
To achieve this you have to place the bomber, miner, and 2 builders in pixel-perfect places. See solution if interested.


Excellent solution, really, really good, well played! No Justice was designed to be a bit of a blocker. I've seen 3 different solutions now, and I know I'm dealing with some SERIOUS god tier Lemmings players here, haha.
#3
NeoLemmix Levels / Re: NotaLems Level pack
April 26, 2026, 08:32:12 PM
Quote from: kaywhyn on April 26, 2026, 07:56:04 PMTough 11 resolved. Also still seems to be a backroute but less so than before

Your support and advice has been incredible, thank you for all the time you've spent helping me.
#4
NeoLemmix Levels / Re: NotaLems Level pack
April 26, 2026, 08:31:23 PM
Quote from: JawaJuice on April 26, 2026, 07:50:13 PMHere's my solution. Still seems a bit backroutey to me, but probably less so than before. ;P



Your support has been incredible, thank you so much. Really means a lot.
#5
NeoLemmix Levels / Re: NotaLems Level pack
April 26, 2026, 07:22:43 PM
Just the one update as life is very busy for the next week or so.

Tough 11 - Added Steel to prevent backroute.
#6
NeoLemmix Levels / Re: NotaLems Level pack
April 26, 2026, 01:56:01 AM
Hi everyone.

I did say that I was going to solely focus on the second pack I am making, but I had a bit of a mood change, because I felt like this pack was left a tad unfinished and I don't feel right doing that, so I'm hoping this update will help round it off into a complete pack. Please find NotaLems V2.1 attached in the original post.

Patch Notes

The easy rank is in a much better spot now, I feel the Levels are in a good order with the tutorials, a couple of simple solution levels in the middle and a little bit of a challenge towards and at the end. Just a few minor tweaks to help it become complete based around the feedback I have been given.

General Patch
Updated all levels with a new random ID to prevent any replays being bugged.

Easy Rank

Easy 1 to 12 - Updated pre-text to be correct.
Easy 10 - Changed position of the trap doors, updated Lemming save requirement, added Bronze talisman (designed for newer players)
Easy 12 - Fixed trap not being in the correct spot.
Easy 13 - Halved the Lemming Count.
Easy 25 - Upped the release rate to 92.

The Medium rank in still intended to be a challenge for newer players, it is intended that some of the levels are a little bit of trial and error as part of the satisfaction of solving.  For myself when I played the game for the first time on the old Amiga 500 was discovering what I could do. I reiterate that solving Postcard from Lemmingland is still up there with my greatest gaming achievements when I was a child,  with that in mind I have decided to keep levels like Medium 8 as they are for players to possibly feel that.
I feel it's important to try keep this pack interesting all the way through so I have removed "What lurks beyond" and "They're everywhere" as I agree that single spam levels are not the most entertaining, therefore I have moved 2 of the easier "Tough" levels to this rank.

Medium Rank

Medium 10-15 - Levels in different order due to removal of "They're everywhere"
Medium 15 - Now "Crystal Clear?"
Medium 17 - Now "Rope Swing"
Medium 28 - Level redesigned for a tougher challenge, Talisman Updated ("Pole Dance" was a quick addition from my second pack, I have updated it in order to fit in with it's place in the medium rank)

With the move of 2 tough levels to the Medium Rank, I have added 2 new Tough Levels in order to fill the void. I hope they offer a challenge for you, I would love to hear your feedback on them!

Tough Rank

Tough 2 to 10 - Now one level up in order due to the removal of "Rope Swing" and "Crystal Clear?"
Tough 9 - Added Steel to prevent backroute (a big oversight on my part, I hope this offers a better challenge)
Tough 11 - New level "Mogok Stone Tract"
Tough 14 - New level "Construction Yard"
#7
NeoLemmix Levels / Re: NotaLems Level pack
April 23, 2026, 03:36:36 PM
Quote from: JawaJuice on April 22, 2026, 03:31:24 PMHey Steve! I assume you were talking about the new level 'Calacatta Monument' when you mentioned a glaring issue; I got the latest version :thumbsup: V2 Tough rank cleared. I would say you've succeeded in making the rank live up to its name! That said, I still found 'Potholing' from Medium harder than pretty much any of these. It could just be a me thing - not seeing the solution for ages - but I'd consider swapping out an early Tough level for it maybe.

Of your updated levels, these were the hardest for me: Level 3 (Catacombs), Level 10 (Pair of Aces), Level 15 (Crosses and Noughts), Level 18 (Spectacular), Level 20 (The Arches) and Level 27 (Clam Dune). I really needed to totally re-work my previous solution for these, so guessing I must've backrouted them pretty badly before (assuming I still haven't!). The gold talisman on 28 wasn't too bad, primarily because I found I could just tweak my previous solution very slightly.

V2 replays attached. Great job again with this pack - a ton of fun!  :) :thumbsup:



You're a beast of a player, again, thank you for taking time to help me inprove level making, it's really kind of you to offer as much as you have.

I think the NotaLems projects has run it's course and I'm gonna focus on the second level pack with the info I've been given.

Well played mate.
#8
NeoLemmix Levels / Re: NotaLems Level pack
April 21, 2026, 10:19:05 PM
Hi everyone, sorry. I know that I just released V2, however I noticed a glaring issue within the level pack. I've now re-uploaded it on the original post on this thread, please download and enjoy!
Sorry for any confusion!

Steve x
#9
NeoLemmix Levels / Re: NotaLems Level pack
April 21, 2026, 10:07:58 PM
Quote from: JawaJuice on April 21, 2026, 09:36:37 PMV2 Medium replays attached. You'll have to let me know if I've still backrouted any of these. 'The Pillars of Positivity and Negativity' still feels like it might be, mainly because I have a ton of unused diggers - I'm not really sure what your intention is with this level tbh, I just solve it in the way that seems most logical to me! That's always the case though really. I rarely set out to backroute a level (unless I spot a really obvious one and want to highlight it) but I do sometimes struggle to see what an author is intending. And wow, you've made 'Potholing' really hard now - way longer solve time than any other level in Medium. It actually took me longer than almost all of the Tough rank levels, although admittedly I haven't played your updates yet; could well be that some of those seemed easier than were due to backrouting them previously. We shall see!



All are intended, except for Pole Dance, however, Pole Dance (much like Calacatta Monument) is actually from the Second pack I'm making with a different skill set, and I know that it's very simple, I was going to make a new level but time hasn't been on my side, nor is it in the coming weeks. I will replace it somewhat soon, however for now it fills the void haha.

Well done on Potholing.
#10
NeoLemmix Levels / Re: NotaLems Level pack
April 21, 2026, 07:19:41 PM
Quote from: JawaJuice on April 21, 2026, 06:43:20 PMCongrats on the v2 release, Steve!

I'll give you a bit of feedback on the blurbs at the start of the Easy rank levels; I just noticed a few typos and such - feel free to ignore if I'm being too pedantic :)

Level 1: "The first few levels will teach you skill starting with Diggers."

I think you mean 'skills' rather than 'skill' here.

Level 6: "Blockers will block the Lemmings from a path you may not which them to take."

'wish' rather than 'which'.

Level 8: "You may have noticed on the level page and small circle with a question mark."

'a small circle' rather than 'and small circle'.

Level 9: Only one 's' in 'occasionally' ;)

Level 12: "Sadly you won't be able to rescue all the lemmings all the time... This level will teach you that."

Except it won't, because it is possible to save all the lemmings with this reworked level (see attached). ;P

I'll include my replays for the new Easy rank levels where my old replays no longer worked (about a half a dozen of them). I dig the new one, Highland Hijinks :thumbsup:



Not at all pedantic, these are oversights I'm very well known for, I type too fast for my own good haha, thanks for pointing them out. Fingers before brain unfortunately...

#11
NeoLemmix Levels / Re: NotaLems Level pack
April 21, 2026, 04:33:25 PM
Hi Everyone.

Please find attached to the original post my Reworked level pack "NotaLems V2".

Patch Notes

After much fair and constructive criticism I have reworked the structure and design of many levels of the easy rank, in order to achieve it's goal of teaching new players the game and it's skills. I have also taken the time to cut down on unnecessary height in most levels.
Easy Rank
Easy 1 - Moved Digger tutorial first, Improved Pre-text
Easy 2 - Added Pre-text
Easy 3 - Moved Builder tutorial, Improved Pre-text
Easy 4, 5, 6, 7, 8 - Improved Pre-text and changed background on "Egyptian Excavation"
Easy 9 - New level "Tightrope Artists", Improved Pre-text
Easy 10 - Now Neutral Lemming tutorial with improved pre-text, shortened Lemming count and edited level solution
Easy 11 - Now Release rate tutorial
Easy 12 - Removed "Dog wants a drink. Now sacrifice tutorial, Much shortened Lemming count, reworked level design.
Easy 13 - Now "Noughts and Crosses", added Pre-text
Easy 14 - New level "Highland Hijinks"
Easy 15, 16, 17, 18, 22, 23 - Rearranged order of levels.
Easy 19 - Now Lemming turning tutorial.
Easy 20 - Now "Not quite so Menacing"
Easy 21 - Now Builder tutorial number 2
Easy 25 - Removed Lock on release rate, increased release rate slightly.

The Medium rank appears to have done it's job pretty well as I hoped it would serve as a real tester for newer players and a slight difficulty increase to a more experienced player. Many of the levels did contain backroutes so most have now been patched out. I hope that players continue to try and backroute as much as possible so as I can learn better how to avoid them. The criticism of spamming 1 skill in certain levels I think is fair and I have re-worked or removed several levels in this rank that do that, not all though...

Medium Rank
Medium 6 - Removed terrain to prevent backroute
Medium 8 - Lowered Lemming count to 10, Renamed, new solution
Medium 9 - Added steel to prevent backroute
Medium 15 - Removed "Hazardous Work Environment", now "Million Dollar Lemming"
Medium 16-29 - Slightly rearranged due to level removal
Medium 21 - Difficulty of level increased.
Medium 26 - Backroute fix (not a massive change)
Medium 27 - Now "Sandcastle Competition",  Level remains unchanged however a new Silver Talisman added
Medium 28 - New level "Pole Dance" added, Silver Talisman added
Medium 29 - Added terrain to help identify intended solution.
Medium 30 - Reworked level, new solution.

The tough rank was my way of having a bit of fun, I hoped to make many of the levels as difficult as possible and is aimed at giving the more experienced Lemmings players a challenge. I will openly admit that some of the designs were uninspired and somewhat lazy on my end, with some levels that have proven easy to backroute, skill spamming, tedious or a little bit too easy for the rank. These oversights have been addressed and I hope now the Tough rank proves to live up to it's name! While some of the levels are a bit Builder heavy (Tough 13 for example) I do have a bit of a soft spot for them.
I am certain that there will be some backroutes I have missed, so I hope that they can be identified, Tough 20 proves to be a hard one to create.

Tough 3 - Removed terrain to help identify intended solution
Tough 6 - Reworked to suit intended solution (The solutions I have seen used are very skillful)
Tough 7 - Reworked to suit intended solution
Tough 8 - Added OWD and made changes to suit intended solution
Tough 10 - Made steel more apparent, reworked slightly to avoid unintended route
Tough 11 - New Level "Calacatta Monument"
Tough 15 - Reworked Level entirely (Builder and bombing proves very unpopular, and I agree, this redesigned puzzle should be a worthy challenge)
Tough 17 - Reworked Level (Far too easy to backroute, made changes to suit towards intended solution)
Tough 18 - Removed "Cave Explorer", Now slightly reworked "Spectacular". (Cave Explorer was a lack luster attempt at a level, I feel the new OWD in "Spectacular will offer a reasonable challenge)
Tough 19 - Slight rework to suit the intended solution.
Tough 20 - Reworked level, different skills
Tough 24 - Reduced Lemming count, Added Steel to prevent slight backroute (while I was happy with the solutions I've seen, it was a slight backroute)
Tough 25 - Added Steel to increase difficulty
Tough 26 - Added OWD to aid intended solution.
Tough 27 - Slightly reworked to suit intended solution.
Tough 28 - Level remains unchanged, however a gold talisman has been added (This level has proven popular, I think it's appropriate to give an extra challenge)
Tough 29 - Slight rework to increase difficulty


As always, I would appreciate any feedback as it will help me with the second pack I am currently working on, all criticism is fair in my eyes :).

I'd like to express my gratitude to everyone who has played NotaLems thus far, and a huge thank you to Kaywhyn, Proxima and JawaJuice for their feedback and help.

I hope that you give my reworked pack a go and more importantly, I hope you enjoy it!

Steve x
#12
NeoLemmix Levels / Re: NotaLems Level pack
April 19, 2026, 04:40:38 AM
Quote from: Guigui on April 18, 2026, 09:21:52 PMI'd also like to play the pack. But will there be some updates ? I'd rather play after updates since everyone already played before...

Hi Guigui,

Yes, I'm currently working on a few reworks on some of the levels, I should be done within the next few days. :)
#13
NeoLemmix Levels / Re: NotaLems Level pack
April 18, 2026, 07:25:29 PM
Quote from: JawaJuice on April 18, 2026, 11:26:56 AMI also finished the Tough rank. As kaywhyn said, a few tough nuts in there for sure. I'm going to give you my feedback on certain levels (trying to be quite generalized, spoiler-free) then I'll compare notes!

Level 1 - Already a step up in difficulty and a sign of things to come for this rank. Resource management is the hardest thing here, with the limited skill set.
Level 4 - As previously mentioned, this one is a real tough nut! Probably ended up being in the top 5 hardest levels of the rank for me (#5 I'd say!). It's a repeat that's a lot more challenging than its first incarnation - the difficulty comes from needing to save both sides with again, a pretty limited skill set.
Level 9 - Requires precise placement but it will be a familiar puzzle to any experienced Lemmings player!
Level 10 - Slightly harder than 4 imo, mainly due to the extremely tight time limit where quite a lot has to be done to create a safe path for the crowd. The number of builders is its saving grace, but I needed every one of them!
Level 12 - Another repeat that's much harder than its first incarnation and actually does utilize the mechanic I expected the first one to - in this case, compression! Would be tricky for a beginner I think!
Level 13 - I really like the look of this level! Tropical Hot Dog Nights to quote Captain Beefheart ;-)
Level 19 - Made hard by the 99 RR, as so many levels are. Definitely needed more thinking time than the previous few levels.
Level 21 - Quite a difficult level/talisman, but your options are severely limited, which makes it easier in a way I suppose.
Level 22 - Looks simple... and is! I clocked the solution almost immediately; the hard thing was the execution and completing within the time limit. 4 minutes sounds like a lot, but there's much ground to cover and a fair bit to do.
Level 23 - Seemed uncharacteristically easy for its position in the rank, but I don't mind a breather!
Level 24 - Another problem of resource management. Tricky, but not so bad.
Level 25 - The most difficult thing here was the containment of the crowd at the start but I may well have over-complicated my solution in this instance.
Level 28 - The hardest level of the pack to this point imo. Extreme resource management and timing challenges. Longest solve time so far, eclipsing 4 and 10.
Level 29 - I can tell you, there's no backrouting this level, at least as far as I can see; I tried for a while to do the coward's solution, building over the left fire pit to the exit, lowering the terrain first, but you've clearly thought of that. In the end, I knuckled down to taking the long route! Maybe not quite as difficult as 28, but it's up there.
Level 30 - Wow, you weren't kidding about this being a hard level! The only level in the pack that took me a couple of hours to complete, I don't mind telling you! It's how a pack finale should be though: save the toughest for last! Really clever how you've incorporated four earlier levels into one, re-contextualizing them, by also adding the contained neutrals in each. For the longest time, I just kept ending up a skill short (usually a builder!) but somehow eventually managed to finish with a builder to spare and 2 lemmings more than the requirement saved!

Overall, I thoroughly enjoyed this pack :thumbsup: I would probably place its overall difficulty at Easy-Medium, though there are certainly a few levels in the last rank that would fall into the 'Hard' category. You also save the hardest three levels for the end of the rank in my book, so I think you've gauged the difficulty curve well. There are maybe a few things that could be improved in the Easy rank especially, but I would say it's a worthy pack! Probably a bit tough for beginners in its final rank, if that is the intention, but you could say the same thing about Icho's NeoLemmix Introduction Pack.

Replays attached, including talisman solutions. :thumbsup:



I am really humbled that you chose to play through my level pack, thank you so much, and thank you so much for your feedback, your critique (all of which is fair) and your compliments have really given me an incite into not only how I can make this level pack better, but how I can improve on my ideas for the second pack I am currently working on.

I have watched your replays and again, much as the same with a couple of my friends and kaywhyn, I would like to address a couple of the levels in the next coming days and release a smaller little pack with just the reworked levels on. I would like to know how difficult it is to achieve the intended solution (or one of the few in many levels cases).

Also, thank you for being very welcoming to me and even taking the time to offer as much as you have to me, it really means a lot.

Very well played!
#14
NeoLemmix Levels / Re: NotaLems Level pack
April 18, 2026, 07:19:50 PM
Quote from: kaywhyn on April 18, 2026, 08:47:47 AMTough rank finished and hence I have solved all of the pack! :thumbsup: Replays attached and of course more feedback

Tough Rank Feedback

The third and final rank of the pack, the Tough rank offers the hardest levels. Indeed, as I previously mentioned, the Tough rank is aptly named, though I managed to pick up significant speed with a large amount of levels in the middle. Even then, there's still plenty of difficult nuts to crack here! Of course, there's still some significant gems in the rank as well.

Spoiler
Tough 1 - The Flagpole and the Box Great level to start the rank. Not too hard of a level, though the hardest part here was getting a Lemming to turn around at the very end of the basher tunnel in order to dig so that he gets low enough to mine the bottom entrance out. Thankfully, the player can better get this via the RR.

Tough 2 - Rope Swing Looks daunting and difficult, but it's not too bad despite appearances. Once you realize the way to keep the second Lemming safe is to have him dig all the way down at the start and then you can release him from the pit with the climber skill, then the rest of the solution should come easily. It might still be difficult to find the best way through the ropes, though. You're pretty much given exactly the bare minimum of what you need to solve the level, so you can't waste any builders whatsoever.

Tough 3 - Catacombs Pretty much a breather level for the most part, especially as it's quite obvious that you can't go through the bottom entirely and that you must go over the top. This is pretty much the hard part, knowing where to build to get everyone up. I finish the level with a lot of miners to spare, so I don't know what those others are for. Even then, there doesn't seem to be any harm in keeping them in, especially as I don't see how the level can be cheesed with them ;)

Tough 4 - No Justice Quite possibly the hardest level in the entire rank TBH. For the most part, I kept wondering if the level is even solvable with the given skillset, as it always looks as if you're a digging destructive skill short. In the end, after a long struggle, the solution I found requires a lot of pixel precision, particularly the second climber to stop the first one who digs, as well as a very precise bomber to get the left entrance out and into the miner tunnel from the first climber. If this is intended, then I suggest heavily reducing the precision needed and/or eliminating it. Levels that require a lot of pixel precise skill assignments in the solution aren't good design IMO. It's one of those things that just because you can doesn't mean you should. At least when I test my levels, if too much precision is needed, then I like to help the player out by either reducing it or just outright eliminating it. I don't like players failing my levels because of pixels. I want them to fail because of the puzzle! :P

Tough 5 - Jenga Another hard level IMO. A lot of my attempts failed because I couldn't find a way to keep the neutrals safe while one of the regular Lemmings builds to get to the exit. Turns out I simply needed to realize to use a builder to make a splatform first before building to the exit. I don't think there's really a way to delay the neutrals further, at least without them climbing into danger later on as a result, such as into a bear trap or falling into the acid.

Tough 6 - Iron Gate Nice level even though this isn't the intended way that you need to do the final level for this particular mini-level! :thumbsup: Isolating the first two Lemmings from the rest of the crowd while one of the two pioneers bombs through the OWW and then builds across the gap and also over the ketchup wheel trap and then the crowd can release themselves by bashing. It's still a much faster solve than either of the two previous levels, so it's definitely much easier than them.

Tough 7 - Crystal Clear? Quite possibly the easiest level in the entire rank because this level literally took me no time at all to get solved, and so yes, I would agree that the level is indeed "crystal clear" :P

Tough 8 - One Minute, One Of Each Skill Nice level and a tad bit harder than the previous one, with probably the hardest and trickiest part being just a bit before the exit. I don't know if my solution is intended though. It's always nice to see a level made with Gronkling's Menacing tileset. I'll be honest, and that is I was amazed at this special graphics level of L1 as a kid, rather than freaked out by the blood and strains. Good music as well.

Tough 9 - Z Cave Another easy one, as it's obvious that the miner needs to bounce off two blockers. The only hard part here is preventing the other entrances from dying to the deadly sides.

Tough 10 - Pair of Aces I love the design of the level here which is meant to depict playing cards. In this case, Ace of Spades and Ace of Diamonds. Hard level here, as even with a lot of builders available it's not easy to determine the best route through the playing cards, especially the latter. I must say, that hidden steel in the middle is pretty evil. I think you may be aware as well, but deceiving players like that tends to be a big no-no in the NL community. Most players agree that all information to solve the level should be visible from the get-go and not hidden. Of course, if one wants to during play, CPM can be activated ahead of time to know that the middle part is steel and not destructible terrain like I thought it was. So, I brought that on myself, but in general I usually don't use CPM in my live LPs :P Overall, nice challenging level!

Tough 11 - Spectacular Pretty much the best level of the entire rank IMO! :thumbsup: The hardest to see in the solution is the user of the bomber, but that realization didn't take too long for me as I kept trying to fiddle around with not using too many builders to build across the gap at the bottom. Certainly the hardest part afterwards was releasing the top entrances while making sure to have enough builders to do so and to get up the miner tunnels, though that would leave you a builder short if you do the latter. The alternative, then, is to get the middle entrance down by having them mine out so that they will come back up the side of the level to reach the exit. I really enjoyed figuring out this level. Well done, though I have a builder to spare ;)

Tough 12 - Wind Tunnel Ah, so the level from the Easy rank does get repeated here, which we all thought you meant to have the player solve via compression through the traps. Nah, this is the level, the repeat, that players do it on, so I guess that renders what we said about the level in the Easy rank moot :P That's certainly not the hardest part but rather how to achieve the compression and then be able to release everyone to go towards the traps at the end, except for the worker who did the bridges.

Tough 13 - Desert Island Night Rescue Team Pretty much a breather as well, as it's the rare level where one can simply use the standard two blocker trap to hold back the crowd while one Lemming goes on ahead to make the route for them. Also, as long as you realize that you can only save 3 of the 2-neutral groups, then this level isn't a problem in any way. I did think that maybe the intention is to make bridges that span across so that you can free all the neutrals with one of the bashers, but thankfully that's not required, as you are allowed to lose both the blockers and two of the neturals which can't be freed.

Tough 14 - Multi-tasking Looks daunting and hard but it's not that bad at all. Pretty much the only hard part is making the splatform to save the right entrance, but you do have plenty of floaters to spare so luckily it's not too tight. Perhaps keeping the left entrance safe is the harder part of the level. I do have plenty of skills to spare, but maybe it's supposed to be an open-ended level. Decent and somewhat challenging level here.

Tough 15 - Crosses and Noughts Sorry, not a fan of this level at all! Way too many repeated bomber and builder assignments make this really boring and not fun to play. Sure, it's a breather, considering the lenient save requirement and all, but didn't find this fun in any way.

Tough 16 - The Sands of Time Also a breather IMO, with probably the only hard part is to have one Lemming turn around after going down a level so that he can prepare the rest of the way for the others before too many get into danger due to turning around. I used the final 3 builders to turn the 3 back towards the exit while the basher was still going. Not sure if this is intended.

Tough 17 - Derelict Staircase Looks difficult, and indeed it does seem to be the case, especially if the intended solution is enforced. This seems to be a backroute I found. I'm not sure if digging to avoid the trap is intended here. I expected them to get killed on the other side if doing that, but apparently there's a wall there that prevents them from reaching the other side.

Tough 18 - Cave Explorer Sorry, not a fan of this level either. It's quite obvious what you need to do here, but way too much bridge building for my liking. This does remind me of an L2 Outdoor level that has something very similar, though I can't remember if you're given anything else other than just builders and diggers. This level does seem to be inspired by that.

Tough 19 - The Chains That Bind Nice challenging level! Don't be fooled by what seems like a lot of builders and miners. At least in my solution, I ended up using all of them. Certainly not easy to find the correct route through the level while making your way to release the neutrals. The 99RR makes the start difficult, though because the start is all steel and you don't have bombers, then it's clear that to release the crowd later on you need to block on a built staircase to release both the blocker and crowd later on. I kind of enjoyed this level, though some parts were a bit fiddly to do, especially when building and then mining while not turning around and/or the staircase gets chipped off so that the Lemmings will slip through from the other side.

Tough 20 - The Arches Still seems to be a backroute here, so looks like it needs further fixing still :P I'm guessing the titular arches are used in the intended way as indicated by the level title.

Tough 21 - Oh Balls! Another excellent level and definitely far harder than the original in the Easy rank. I especially love the extending the basher part of the solution, though I would say it's probably also the hardest to see in the solution. Well done, and the time attack talisman is certainly not hard to obtain at all, especially as long as you bash at pretty much the first opportunity you get, before the builder gets put in place for it to keep going ;)

Tough 22 - Looks Simple..... This one also seems to be a bit inspired by an L2 level, this time in the Classic Pillar set. I think it was called "Mr. Lemmy Doesn't Live Here Anymore" or something like that. Kind of a breather, though probably the hardest part is figuring out how to get someone to come back to the crowd to mine the crowd free. Here, it seems climber bombing is the most logical choice to get through after building across the gap, but bashing it away instead occurred to me a bit later. It's a bit unfortunate that the climber who mines the crowd out isn't able to reach the exit on time, but oh well, sometimes that's the way it goes :P

Tough 23 - NuMaCaBaBaB I'm guessing that's a lyric to a song or possibly even the name of a song? Pretty much a remake of "Now use miners and climbers"/No added colours or lemmings," just with two steel walls instead. The solution is pretty much what you expect it to be, with probably the only hard part is building over the gap before anyone arrives and falls in and is trapped there. Nice level nevertheless.

Tough 24 - Crocodilopolis Wow, excellent level here! :thumbsup: I really enjoyed solving this one. One of the hardest levels of the rank for sure but one which feels to be the right difficulty. I think the solutions can easily swap sides here. Got the gist of the solution fairly quick, though took me a while to figure out to dig and then the next Lemming from one entrance builds to be delayed so that the other Lemmings who spawn from it can survive the fall into the pit. I really love how there's the mining through the bridge to release the ones trapped in the pit by climbing solution element of "no added colours or lemmings" level here. Well done! :thumbsup:

Tough 25 - Fort William Somewhat of a breather this late in the game. Not really hard in any way, especially with plenty of climbers to keep the bottom entrance safe. It can be a bit chaotic keeping track of everything. Probably the only hard part is getting the bottom entrance up, similar to Tough 3. Otherwise, nice level which I kind of enjoyed playing and solving ;)

Tough 26 - One Floater, One Climber, keep moving... Looks to be quite daunting and challenging, though my solution is probably a slight backroute. The solution does seem to get the three move involved in cooperating with one another so that one of them keeps the other two safe throughout the entire level. This level kind of reminds me of a level from Lemmings Reunion, which I believe is called "Den of evil" or something like that. Similar concept, where one is a floater, another a climber, and the other one is neither one and just a regular Lemming.

Tough 27 - Clam Dune Probably a bit harder than the previous level, especially with the 99RR and multiple entrances to deal with. A few skills I spared so maybe a backroute as well? ??? I love all the clams you put on the sandy dune! :D Very nice background which goes really well with the L2 graphic set.

Tough 28 - The Red Room This level doesn't too difficult at first glance but there's still some gotchas to watch out for. I think the hardest part for me here was figuring out how to get two Lemmings to go on ahead, one of which bashes the final wall while the other one turns around to build the splatform. I'm not sure if the spot where I built in the solution is required so that if you bash at the right spot then the crowd doesn't get released. If that is intended, then that's certainly the hardest thing to spot in the solution! Very nice! Probably about the same difficulty as the previous two levels.

Tough 29 - It Burns! Sorry, another one I wasn't a fan of. Way too much repeated building and blocking on the left side to reach the exit and is way too fiddly to execute. Granted, there might had been some things I could had done to make it a bit easier, but for the most part it's really annoying to do. Quite possibly the worst level of the pack IMO. Probably the biggest improvement might be to leave more wiggle room with the flamethrowers on the building up side. This level does seem to be inspired by I believe it's called "Blood Furnace" by Crane, only this one has a bit more than that.

Tough 30 - The Last Level: A trip down memory lane I like how this is 5 levels rolled in one where you essentially just repeat the solutions to them for the most part! :D :thumbsup: Now I definitely know I didn't do the Brick level the intended way. Pretty much the Bubble and L2 CaveLem levels both have a slight modification to the solution from the originals. My failures came about due to doing them incorrectly and sub-optimally at first. I think the rest of the solution came easily once I realized why the great number of losses you're allowed which will come in the Bubble level. It's not easy to see how to release the neutrals in it while not using too many builders. I think luckily needing to climb back up to the neutrals to release the blocker in the L2 CaveLem level came quickly as I got close to getting the level solved, as you really don't have any other options with the skills you have left for it, if you did the other mini-levels correctly. A great level to finish off the pack on for which the AWESOME music track plays! :thumbsup: I believe Lemmings Rundown by LemFan does this as well, with the AWESOME music track also playing on the final level.         

Overall, while there's room for improvement, especially in the Easy rank, as well as some levels which I wasn't a fan of, this is a quite decent first attempt at a level pack. I did enjoy the level pack from start to finish, though it's quite difficult in many places, with the difficulty jumping all over the place and hence it's very erratic. Still, I applaud you for your efforts and work over a period of several years. I look forward to future levels/level packs from you! ;)

Hope the replays and feedback is helpful and that the LP is enjoyable, if you've been watching it :)   

I am currently watching your playthrough, and firstly, let me say I'm humbled you decided to take on my pack and offer me as much feedback as you have, it means a lot.
It's very interested seeing how different people view and go about solving puzzles.

Secondly, please allow me to apologise if at any point the pack felt tedious with some of the levels, I have definitely taken your feedback on the single skill spam as I think it is valid and fair (and if I'm honest, I'm not a true lover of it either), however when I made this pack a few years back, it was a mix of needing a couple of levels to fill the void and also because it was mostly aimed towards my friends (I never really intended on releasing this pack to everybody) I wanted them to experience potentially some levels that were more relating to an endurance challenge as opposed to a complete puzzle challenge, if that makes sense.

The level placement is also quite deliberate in the Medium and Tough ranks, I wanted people to feel accomplished when they finished a level that was slightly more difficult, then allow a reprieve with a couple of levels after that as slightly more obvious.

I also want to thank you (and I will thank the others too) for being so welcoming to me. It means a lot.

As far as the solutions I've seen through the replays, (I will definitely catch up through there are a few level reworks I'd like to address over the next few days, your solutions are excellent and it's really given me an incite. I would like to repost a smaller little pack with the reworked levels in a few days if that is okay?

Very well played, thank you so much.
#15
NeoLemmix Levels / Re: NotaLems Level pack
April 16, 2026, 11:54:04 PM
Quote from: kaywhyn on April 16, 2026, 07:04:53 PMReattached your level pack with the new Tough 20. Keep in mind that you can simply edit your own post and reattach the zip file by including the new level(s) that have changed. In addition, it's perfectly fine to simply attach the level itself rather than put it in a zip file first, though if you've included the level(s) that have changed in the pack download then it's not necessary to attach the level files themselves ;) I've put that in the OP and you can choose whether or not to remove the second zip file :)

Quote from: Nota_Steve on April 16, 2026, 12:51:29 PMHi Kay,

You are an icon, thank you very much!

I completely missed this, as I thought you simply only replied to Proxima. It's a problem where when navigating to a topic it shows the most recent post and hence I didn't think that there might had been further replies because I didn't bother to scroll up! :forehead:

Anyway, you didn't yet know this about me, but the correct way to refer to me online is by the full username that you see displayed for me, which is kaywhyn. I have a girl cousin with the shortened name you used to reply to me, while for myself my actual name is really close to it but not quite ;) Hence I tell people to refer to me as kaywhyn online :P 

I apologise for that Kaywhyn hahaha, I hope I didn't offend by calling you the wrong name.

Thank you for all your help, I'm somewhat new to uploading these things.  :thumbsup: