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Messages - VorticonCmdr

#1
Non-Lemmings Projects / Re: Pushover
August 16, 2026, 02:16:17 PM
Quote from: DragonsLover on August 16, 2026, 09:38:14 AM
Quotethere is a cheat/debug code nobody seems to have written/published anything about. In the main menu you can enter the level code + BOWIE and then OK and the level will automatically play through following a "solution tape" included in every level file. (there are, interestingly enough, a handful of tapes which don't resolve)

Ah, so that's finally how you can get to play the solution of a level. I was always wondering how the solution data in level files would be read. Nice find!
The reason why some of these solutions wouldn't resolve was probably because of file limitation in some sort.

There's also an unused music track in the game as heard here:
https://www.youtube.com/watch?v=0Mn3xwZcKr0&t=2607s (Adlib)
https://www.youtube.com/watch?v=ekdaTpIHiTI&t=2644s (Roland)
This is the same track used for "Candy World" in the video game "Cool World" for SNES.

EDIT: The BOWIE cheat was documented actually, during the interview of Keith Watterson: https://codetapper.com/amiga/interviews/keith-watterson/

Ah. Thanks for the links. Somehow my searches didn't turn up those results.
#2
Non-Lemmings Projects / Re: Pushover
August 16, 2026, 02:15:09 PM
Quote from: geoo on August 16, 2026, 07:46:30 AMHey! Happy to see more Pushover fans here!

I haven't had the chance to dive into your HTML port yet, but did you disassemble the whole game and reproduce the physics?
Either way, this is really lovely, especially as there's a level editor out (well technically two), so maybe it could be another way to play custom levels!

Let me point you at a few other posts:
Topic: Someone made a fangame called IshiSoft Pushover with custom themes. Also, the level files contain demos of intended solutions that can be watched using an Alpha version of Pushover.
Topic: I made a crappy level editor back in the day.
I also made a good level editor now: https://github.com/geoo89/pushover-tiledextension
There's also another remake which I believe stays close to the original physics but does have differences: https://github.com/pushover/pushover.github.io Based on this there's also an Android version out.


Yes. I disassembled the whole thing using Ghidra. And tried to verify findings using Dosbox/debug.

Not sure if I got the physics perfect but I sure hope so. This is where replays came in very handy.
#3
Non-Lemmings Projects / Pushover
August 07, 2026, 01:31:07 PM
I worked on another classic puzzle game: Pushover

You can find a HTML port of the game engine at Github and it's playable on Github pages but you need to have the original game files. (I bought the game for less than 5 Euros on gog.com not sure if you can extract the original game files from a Steam copy.)

I was able to RE the whole thing and even found two previously undocumented secrets:
  • there is an unused tile set called "cavern" with no levels
  • there is a cheat/debug code nobody seems to have written/published anything about. In the main menu you can enter the level code + BOWIE and then OK and the level will automatically play through following a "solution tape" included in every level file. (there are, interestingly enough, a handful of tapes which don't resolve)

#4
still no progress on the 2-player version (because I haven't decided yet). But I believe I fixed the technical issues already. There is a "Hardware Accuracy" option now which let's you choose which Tandy version you want to hear.
#5
Quote from: The Tomato Watcher on July 27, 2026, 11:52:06 PMHello VorticonCmdr, and welcome to the Forums since I hadn't said that yet.  :)

I've spotted some graphics and sound issues, and apologies if this seems nitpicky;
...
Hope this is helpful at all!

Hi Tomato Watcher,

love the feedback! No worries being nitpicky. I want to improve this project so this is very helpful!

Finding the correct timings of the pc speaker code will be a great project for the weekend.

If you find anything else let me know. I will try my best to integrate yours and Simons feedback.

Cheers
Valentin
#6
Hi Simon, thanks for the great feedback. To be honest 2-player came after the fact I noticed that I now have everything needed to implement it. You gave me a lot to think about.
#7
I am guessing that everybody in this forum knows https://www.elizium.nu/scripts/lemmings/ and the various web versions there are. Well today I made my take on it public which I was working on for the last two weeks or so.

You are the first to hear about it and I would love to hear your feedback!

Some things I did which hoping to give back to the community I learned so much from:
  • video modes: VGA/EGA/CGA/Tandy video mode
  • music modes: Amige (.mod)/CDI-I (.mp3)/Adlib/Tandy
  • sfx modes: Adlib/Tandy/? (OGG)
  • a graphics pack editor (work in progress)
  • a level editor inspired by the original level editor(work in progess)
  • asset explorer
  • exploded assembly viewer
  • 2-player network mode (not playtested)

I am sure there are still some bugs but I simply couldn't wait any longer I had to tell/show you guys. So without much further ado: Github and Github pages
#8
Lemmings Main / Hi, my name is …
July 22, 2026, 09:56:48 AM
... Valentin and I wanted to introduce myself. I was visiting the forum the last few days a lot and found a lot of interesting information and interesting threads.

About myself: I am from Munich, Germany and born in 1978 and the first time I played (DOS) Lemmings was at a friends place but I don't remember when.

My impression is that this is a great community so I wanted to say Hi!