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Messages - HPWsoft

#1
Hi everyone,

I'd like to share Fizzles, an original puzzle rescue game I'm developing under HPWsoft.

Fizzles is inspired by classic guide-and-rescue puzzle mechanics, but it does not use any Lemmings, Pingus or other existing game assets, characters, levels or code. The goal is to build something clearly independent, with its own tiny round creatures, visual style, abilities and mobile-first interface.

The first level is already playable. It includes animated Fizzles, music, sound effects, HUD, a digging mechanic, and a complete flow from entrance to exit.

Playable Level 1 demo:
https://hpwsoft.itch.io/fizzles

Kickstarter campaign:
https://kickstarter.com/projects/hpwsoft/fizzles-a-cute-puzzle-rescue-game

The campaign funds the next development phase: additional handcrafted levels and content, new shared Fizzle abilities, UI/onboarding polish, mobile testing, audio/presentation improvements, and preparation for a first public release.

Additional handcrafted levels are planned, but I am not promising a fixed total number of levels at this stage. The campaign is focused on funding the next development phase of Fizzles rather than overpromising a specific level count too early.

I'd be especially interested in feedback from people who enjoy this kind of puzzle rescue gameplay:

- Is the basic idea clear from the demo?
- Does the tap/select ability approach feel understandable?
- Does the digging mechanic feel readable?
- What would you expect from later levels and abilities?

Thanks for taking a look.