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Messages - UGO

#1
Quote from: Proxima on June 23, 2026, 04:54:06 PMI still believe that the methods I suggested could work or could be made to work, for pretty much any level. In case it's not clear, I'll go over the steps more carefully:
* Choose a skill that is not currently used, for example, digger.
* Add a section, enclosed from the rest of the level, with a pre-placed lemming and a separate exit. Set up this new section so the lemming can only be saved with a digger.
* Add a digger skill pickup.
* Now, if for example there are 20 lemmings in the main level, you can have a talisman for saving 21. This requires getting the pickup skill.
Great thanks. I have applied this idea in my level. :thumbsup:
#2
NeoLemmix Levels / You Go Lemmings ! (One level)
July 23, 2026, 10:25:16 PM
One level : You Go Lemmings ! You Go Lemmings ! UGO 2026.nxlv
I hope you will like it.

Thanks to Guigui, WillLem, Proxima, namida, and Simon for their indications which helped me to finish the level.
Special thanks to Guigui for playtesting.

I specify that the level is finished and I don't ask for changes or modifications.
I just hope you will not find too many backroutes... :-[
#4
Quote from: Guigui on June 23, 2026, 02:21:26 PMThe more usual way to do this is to place that pickup skill where you want the lems to go, then make the use of that skill mandatory to solve the level. Like put the exit behind a wall, dont give a basher skill at first, and put a basher pickup where you want the lemmings to go.
It's a good idea but this is not the solution for my level... There are many talismans and the player needs all solve-skills from the beginning.

Quote from: Proxima on June 23, 2026, 04:54:06 PMI still believe that the methods I suggested could work or could be made to work, for pretty much any level. In case it's not clear, I'll go over the steps more carefully:
* Choose a skill that is not currently used, for example, digger.
* Add a section, enclosed from the rest of the level, with a pre-placed lemming and a separate exit. Set up this new section so the lemming can only be saved with a digger.
* Add a digger skill pickup.
* Now, if for example there are 20 lemmings in the main level, you can have a talisman for saving 21. This requires getting the pickup skill.
Good idea. This could be a solution.

Quote from: Simon on June 23, 2026, 06:50:38 PMI'll wager that it's reasonable to use buttons. Post your level and we'll look at it together how to do it with buttons!

When you use buttons, you have immediate support. And buttons will be easy to understand for your players. Many players will even expect your design problem to be solved with buttons, and would find skill-spamming strange.
I prefer to decide if I use buttons. Maybe this could work for one talisman.

Quote from: WillLem on June 23, 2026, 06:11:32 PMUGO: I'll let you know when this is done, and we can try the feature out in SuperLemmix first before putting it forward again for NeoLemmix. If we can provide tangible examples of levels for which the talisman is the best possible way to enforce a particular solution, it's much more likely to be accepted.
Ok. What are the differences between SuperLemmix and NeoLemmix ? For my part I am going to finish my level.
#5
My goal is to oblige the lemmings to go to a specific place in my level. And the idea that I found for do it is to put a pickup skill item with a skill that isn't available at first, and then command a lemming to go to get that skill and use it, even if it's "in vacuum".
#6
@Proxima : these solutions are not satisfactory for my level.
Actually I don't understand the second option.

My idea/request could add new possibilities.  :)
#7
Hello. :)
I'm UGO a videogames french fan. I have discovered Lemmings at the beginning on the Macintosh many long years ago. Recently I have discovered at new with the NeoLemmix thanks to Guigui.

I'm writing here because I have an idea/request for the NLEditor. It's about the Talismans. It would be very great if we could add a requirement for gain it : The player must assign specific skill in the game !
I hope this is possible to add this feature.
My idea : to use this new requirement and pickups skill items in order to oblige the Lemmings to go to specific places in my level !