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Messages - hrb264

#1
I'm flexible with locations too :)
#2
I'd love to come :) in June my availability isn't great but I'm free most of July. I won't be around 22-28th August tho
#3
Quote from: Nessy on May 30, 2026, 02:29:50 AMHey everyone!

I made a post under Destination a couple of days ago and wanted to make one here real quick. Thank you everyone once again for playing through my first pack and thank you for all the replays and comments :thumbsup: I'll hopefully be checking them out soon.

It's pretty surreal to think that I made this level pack almost a decade ago. I remember being so nervous to share it.

There's probably a lot of backroutes, but honestly, these days I love seeing what crazy solutions other people are able to come up with on a level with the available skillset, instead of trying to force "one way" of doing it. I guess there are some exceptions, especially if a level is too overly broken, but it happens haha.
hi nessy I played your pack on RetroLemmini and really enjoyed it :)
#4
Quote from: ericderkovits on May 22, 2026, 12:39:00 AMLemmings also get trapped at the ceiling not only in Retrolemmini, but also SuperlemminiToo

Yeah, to be clear I'm not saying it should be changed, but I noticed it happening a few times now and it was interfering with a solution i tried for the level (although I worked out how to complete the level without this)
#5
Hi - I've noticed this happening on and off before but in Retrolemmini 3.0 there seems to be a bit of an issue with lemmings getting trapped at the top of the terrain even when their feet are still visible. I've just been trying to complete Gigalems 'into the furnace' and I have been having some issues with it because of this. I've attached my replay.

It could be that this is part of the game but I don't remember it happening before if so? Would anyone be able to take a look?
#6
Lemmini / Re: [RetroLemmini] Lemmings Stampede
May 19, 2026, 09:43:52 AM
Quote from: kaywhyn on May 19, 2026, 09:02:04 AM@hrb264

I've managed to find and fix the issue. The error is complaining about there being an extra character after the final "e" in the Lemmings Stampede pack name in the levelpack.ini file. At the top where it says name =, there's a space after the final "e," which throws the error in the image you posted. I've removed that space and resaved the levelpack.ini and now everything is fine again. There's also a space after the final "e" in the # line at the top, but I'm sure that doesn't matter, as any line indicated by the # symbol is a comment, similar to how computer programming languages work. In any case, I went ahead and removed that space in the # line as well. Just goes to show you how very picky RetroLemmini is, where even a single mistyped letter and/or a single extra character is enough for it throw a fit and complain! :P

I've reattached the fixed levelpack.ini in the OP. Alternatively, you can just download the levelpack.ini file I've attached here and simply put it in the resources/levels/Lemmings Stampede folder and overwrite it when prompted.

Thanks, I've edited the levelpack.ini but will download yours if that doesn't work :) thanks very much!
#7
Lemmini / Re: [RetroLemmini] Lemmings Stampede
May 19, 2026, 08:18:45 AM
Quote from: ericderkovits on April 29, 2026, 06:14:25 PMHere is another Pack for Retrolemmini

Bulletrides's Lemmings Stampede extract to resources/levels folder

music link: https://mega.nz/file/rQsGXB5Q#TWQS6TY4ijoRP39tPBzhO0mY7TXPnseQlwO9ie5VNdg
extract to resources/music folder

replays: extract to resources/replays folder

mod edit: The pack has now been setup so that you just need to extract to your RetroLemmini directory. Everything will fall into place. For the music and instructions, see download link above

Hey, I started playing these levels on RL 3.0 and when I complete the level it shows an error message rather than showing the screen at the end with how many lemmings you saved, then closes the programme. I tried cleansing the levels in the editor but it still seems to be doing it. However, when I open through the editor, it works.

Screenshot attached

@WillLem @ericderkovits
#8
Lemmini / Re: [RetroLemmini] PimoLems
May 15, 2026, 06:42:03 AM
Quote from: ericderkovits on May 15, 2026, 12:53:42 AMYes, the 3 special levels require the castle tile set which is attached here.

place it in the resources/styles folder

Thanks!
#9
Lemmini / Re: [RetroLemmini] PimoLems
May 14, 2026, 08:09:20 PM
Does this version of Pimolems have the 'special' levels? I wasn't able to load these and have finished most of the pack.
#10
Lemmini / Re: [RetroLemmini] GigaLems
May 01, 2026, 07:46:56 AM
Quote from: ericderkovits on April 30, 2026, 08:04:24 AM@hrb264

You are using Willlem's most current OG styles from RL 2.96, and Retrolemmini 2.96.right? I compared the level and replay in the OP and it matches mine. I even replayed the level again and it works fine.

I think so although i may have to refresh the styles. I'll try again though :)
#11
100% saved on gigalems bunkbeds :)
#12
Lemmini / Re: [RetroLemmini] GigaLems
April 30, 2026, 07:20:26 AM
Hi Eric, just to let you know I started playing this last night and it's really good! However I had to adjust the bottom bar on Scarif-Slice as when I bombed it, the lemmings fell through the gap. Also the replay you'd provided didn't really work. I am not sure why this would be as I watched your replay on YouTube and it seemed fine - maybe you could take a look :)
#13
Lemmini / Re: Retrolemmini (Gigalems)
April 29, 2026, 10:25:33 PM
thanks :) Looking forward to this.
#14
I saved 100% on 'Save Me' on Reverse Lemmings by @WillLem

#15
Quote from: WillLem on April 29, 2026, 03:56:25 AM
Quote from: hrb264 on April 27, 2026, 06:56:45 PMWill this be in the next update?

Yes, I'll aim to get a release ready for this weekend.
OK:)