Never mind - I'd just posted this when I managed to figure out the solution. It's a great level but very hard
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Quote from: kaywhyn on January 15, 2026, 08:09:31 PMAh, yea, the issue you're seeing is that for some very odd reason in SuperLemmini and its forks doing it one direction is impossible whereas in the other it is but still very precise. I can't remember off the top of my head now which way it is, but I believe if you do it when building to the left then you can't block so that the builder turns but if you build to the right then you can.
Quote from: WillLem on January 15, 2026, 01:14:12 PMI managed to do it in the end but whether or not I can get it turned around or not doesn't seem to have any rhyme or reason to it, even with the frame stepping. 😅Quote from: hrb264 on January 15, 2026, 08:15:59 AMI am managing to select the walker, but I'm still having problems with getting the walker to be a blocker at exactly the right moment so that the builder turns around. Can anyone give me any tips?
Yeah that can be a vary difficult trick to execute. If you're struggling, head to Settings and make sure that "Disable Frame Stepping" is unchecked (note to self: I'll really have to change that to a positive bool at some point). Then, you can pause the game and use the left mouse button to advance the game 1 frame at a time. This makes pixel-precise skill assignments much easier.
Quote from: WillLem on January 14, 2026, 04:18:01 PMIcho is correct, make sure Advanced Select is checked in Settings and press the Up arrow to select a Walker (you'll see the cursor display a little "W" as well).
The next RetroLemmini update will (hopefully) have customisable hotkeys, it's the next thing on the to-do list!
Quote from: IchoTolot on January 12, 2026, 07:48:57 PMOh, I just saw this is Lemmini and not NeoLemmix.![]()
I do not remember if the up arrow walker select works in Lemmini - it's been a long time since I played on that engine.![]()