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Messages - hrb264

#1
Quote from: WillLem on March 20, 2026, 02:46:43 AM
Quote from: gag2000 on March 18, 2026, 05:57:34 PMThank you

No worries!

Went ahead and added a global Direct Drop option in RetroLemmini 2.9.2. I'd been considering doing this anyway to further align RL with Windows '95 Lemmings, your shout just gave me the nudge.

So, DD can now be applied globally to all levels. Players can leave it toggled off if they prefer not to have it active, and it can still be activated on a per-level basis by the level designer. And crucially, its status is written into the replay for compatibility when sharing replays.

Cool. There is direct drop in Windows 95. I probably won't use it much, but I can see the sense in turning it on on a level by level basis. :)
#2
Quote from: WillLem on March 12, 2026, 09:12:13 PM
Quote from: hrb264 on March 12, 2026, 06:38:58 PMI've also made a few more levels: (these will be in another pack tbh)

Great to see you're making more levels! You've got the hang of it now, keep going.

Why not add them to your existing pack? There's nothing wrong with expanding and/or revising your pack over time, don't feel the need to release a separate one just because your pack has already been released.

Maybe even give it a catchy name based on your own name or gamer tag (e.g. NepsterLems by Nepster, MobiLems by mobius, etc) or a unique name that says a bit more about what users can expect from your levels (e.g. Strato's "Lemmings World Tour" and "Hall Of Fame" are both music-themed packs, Mantha's "TV Lems" is a TV-show-themed pack).

These are just some ideas, feel free to ignore this and do whatever you feel is best for your levels.

Hope this helps :)

Thanks:) I only intended it to be a short pack initially but I will defo add the revised versions to it and maybe some of the new levels too :)
#3
I've also made a few more levels: (these will be in another pack tbh)

#4
Hi :)

I've made a few edits to Taxing 1 - I am still not 100% happy with the way it looks tbh but hopefully it should be better than before.

#5
I couldn't reproduce it either (although to be honest when I first made the level I had this issue on some bits as mentioned, but I fixed these). If you want I can take another look?
#6
Lemmini / Re: [RetroLemmini] MobiLems
March 10, 2026, 10:15:22 AM
Quote from: kaywhyn on March 10, 2026, 07:55:00 AMThanks for reporting! :thumbsup: I checked the original level in the editor and the problem here is that the right exit is just 1 pixel too high for the Lemmings. It's due to the fact that the trigger for the right exit lies completely on and above the terrain, as indicated when you turn CPM and triggers on in the level editor.
...
The general rule for triggers for SuperLemmini and the Lemmini forks is that traps/exits work as long as you bury at least one row of pixels of the trigger (the pink box when you turn on triggers in the editor) into the terrain.

Thanks very much :)
#7
Lemmini / Re: [RetroLemmini] MobiLems
March 09, 2026, 10:23:06 PM
mod edit: Removed hbr264's Friendly 4 level attachment. I've reattached the pack for Retrolemmini with a small change I made to the level by moving the right exit down 1 pixel so that only one row of its trigger is buried into the ground instead of all the trigger being buried like in her change. This is because IMHO the exit graphic doesn't look as good with all the trigger buried as opposed to just one row of the exit trigger buried.

Quote from: ericderkovits on September 24, 2020, 09:28:45 AMHere's MobiLems by mobius, a pack of 140 levels in the original styles and featuring the 'Classic 8' skillset, ideal for RetroLemmini.

Hey I've just downloaded this, and unfortunately on Friendly 4 'dig a little deeper', the right exit seems to be unreachable by the lemmings even when I dig down in front of it :( I used your replay and unfortunately it only saved half of the lemmings with the right exit not being saved at all :(

I've just made a slight change and it seemed to fix the problem, attached is the adjusted level. I've also attached the original and  the original replay from the replays folder, which had the same issue with the exit on the right.
#8
Quote from: WillLem on March 05, 2026, 11:07:02 AMRegarding the 1-pixel gaps, WYSIWYG in both Editor and Player. Try using the "Clear Physics" view option in the Editor, this will show up any accidental gaps much more easily.

Of course, if the gaps are intentional, that's perfectly valid level design and there's no need to "fix" it.
some of them were intentional and some not I'm afraid :D
#9
Quote from: WillLem on March 05, 2026, 11:07:02 AMTerrain can be set as "fake", which means it will be visible but non-solid. You may have accidentally set it as fake terrain.

In a future Editor update I'll make it so that setting anything to "fake" or "invisible" by accident is much harder to do.

Thanks very much :)
#10
Also re Tricky 7, something went wrong in the editor when I first made the level as the terrain wasn't acting as terrain that the lemmings could walk on, and I thought I had managed to fix it but it seems I may have missed a couple of sections. I'll take another look. Thanks @kaywhyn
#11
Quote from: kaywhyn on March 04, 2026, 11:09:52 AMI have cleared all of your RetroLemmini pack :thumbsup: My replays are attached :)   
Thanks so much for the feedback and for playing through my levels, I really appreciate it and hope it wasn't too annoying. I'll definitely a look at how I can improve some of the levels you mentioned, I might implement a lot of these suggestions which are really helpful, I already had a go at fixing a couple of annoying gaps and making some more obvious. :)
#12
I'm so sorry - by mistake, I repeated Tricky 7 for Taxing 5 and put the wrong level in the pack. Here's the correct level:

Edited: the current version of the pack in the above post should have fixed this :)
#13
Here's the pack, I think I've finally got it working.
#14
Also I usually like to be quite generous with the skill set because I often make mistakes  ;) especially if I make levels with 100+ lemmings, or where you have to assign a load of floaters etc, but I get the impression many people often like to have 1 or 2 of each skill and don't like this sort of level? (To be honest, 1 of everything levels aren't my favourite type :D )
#15
Thanks very much both :)

So I made a repeating level that gets harder, I finished the 'mayhem' version of the level which I was intending to be hard, it's definitely more difficult than the previous ones but I don't think it's as hard as my other levels in that rank and is probably a difficult 'taxing' level? Is it OK to leave it in Mayhem as a kind of 'breather'?