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Level Design / Re: Level designing tips
« on: July 07, 2004, 07:25:46 PM »
Actually, no interactive objects except entrances with a Z-order higher than 15 work... Maybe this is due to a single wrong character in the code... Also, although interactive terrain doesn't snap Y-coordinates like it does X-coordinates, I read that interactive terrains (Exits, especially) only work if their Y-coordinates are divisible by 8. That is why the exits or traps don't work sometimes.