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Messages - Leo

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121
Fan Corner / Re: Lemmings 2 Level Editor for Amiga
« on: November 26, 2012, 11:08:38 PM »
As I said few days ago platon42, there is no need to create HDF file. And no need for the 'readme' file about how-to-fix-paths. All can be configured to work 'out of the box'. Emulation can be pretty hiden from the 'end user'. I have the game configured that way. I didn't try anything with the editor, but I doubt there will be many new levels created in the future (hope I am wrong). And, for the last time, do you want me to send you this game-emulator package so you can see how this can be done?

122
Fan Corner / Re: Lemmings 2 Level Editor for Amiga
« on: November 23, 2012, 07:31:37 PM »
You know, platon42 there is no need for HDF file at all? I you want, I can send you (as an example) RAR archive with just a plain folder with all the files available from the Windows, and all necessary for playing the game included in it. All you need to start the game is double-click on icon, and all you need to do at the end is to click on the EXIT button. So, this can be played without even be aware of the emulation.

123
Help & Guides / Re: Lemmings on Old Computer
« on: June 02, 2012, 02:18:33 PM »
I have "BasiliskII" emulator on the PC and "Lemmings", "Oh no, more Lemmings", "Xmas Lemmings '92", "Holiday Lemmings '93" and "Holiday Lemmings '94" . Maybe "Xmas Lemmings '91" is also available for the Macintosh, but I can't find this one anywhere. And that's all, nothing else is available for the Macintosh. Oh yes, also some version of Lemmings games that works in two colors on the early models should exist. All games that I have, works in high resolution (648x480), not as usual on the other ports in 320x200. When I talking about resolution I must mention one interesting thing about Lemmings on the Amiga. Play area is at 320x(something), but 'icon' and 'mini map' area is at 640x(something). So, 'mini map' is much better than on the PC, Atari ST, Acorn Archimedes... etc (most other game ports of the same era). That seems to be totaly unnoticed by anyone, that's strange, isn't it?
So, back to the Macintosh, as I know, there is no "Lemmings 2" or "Lemmings 3D" available. "Lemmings 3D" is available for the PC, Sony Playstation and Sega Saturn. "Lemmings 2" is available for the Commodore Amiga, Atari ST, PC, Super Nintendo, Sega Mega Drive/Genesis, Acorn Archimedes, Fujitsu FM Towns and Nintendo Gameboy. Let me commend myself, I have all, here mentioned, ports of the "Lemmings 2: The tribes", and all of them works fine on the PC, thanks to the emulators (and all, except Gameboy port, works with the mouse). There is also "Lemmings Tribes" for the mobile phone, but it's not really "Lemmings 2" game. It's more similar to "Lemmings 3" (and it also works fine emulated on the PC).

124
Tech & Research / Re: Hacking Lemmings Revolution
« on: May 30, 2012, 11:21:07 PM »
All the keyboard controls I know of (some of them are not documented in the manual).

Esc. . . . . . . . . . . . .options (in game)
                              exit to windows (in menus)
Space, Control . . . zoom in, zoom out
Backspace. . . . . . . rotate 180 degrees
Cursor left. . . . . . . (hold) select only left walking lemmings
Cursor right. . . . . . (hold) select only right walking lemmings
Cursor up, A . . . . . change one skill up
Cursor down, Z . . .change one skill down
P. . . . . . . . . . . . . . .pause
O. . . . . . . . . . . . . . options (in pause)
Num pad left . . . . . move cursor left (rotation left)
Num pad right. . . . .move cursor right (rotation right)

At the default mouse settings Num pad left/right rotate screen only when Right mouse button is hold down. On the other two settings these buttons can rotate screen without a mouse.

There isn't 'fast forward' key on the keyboard, that's strange. And it is annoying that 'fast forward' is not available if mouse is not in the default mode.

125
Tech & Research / Re: Hacking Lemmings Revolution
« on: May 28, 2012, 02:38:55 AM »
This is not really related to this subject, but it's sort of the game settings and maybe can be the start of some new game settings program. As I can see GuyPerfect is certainly capable to make one.

There are 3 possible ways of pointer behaving at the gameplay, but I don't see it's mention in the manual or selectable in the game itself.

One, of course, is default settings. It's, lets say, 'Manual rotation'. Right mouse button must be hold to rotate cylinder.

Other one is 'Automatic rotation'. Rotation follows any mouse movement, and right mouse button is switch between the play area and 'skill icons'.

Last one is 'Old style' with rotation when pointer touch the playfield edges.

Settings to that three styles are just metter of changing one number in the game registry entries. So, it's all what we have here, three reg files, one for each setting. Just doubleclick on any and try for yourself.

But, I have some other ideas what can be included in some nice settings utility.
Switching On/Off animation, all together, or separate for each one. Start animations are really annoying, who want's to watch that every time before the game? Animation after the end of a level also start to be boring after some time. It's enough to change the names of the animations in the EXE file (change any letter in the names) and animations files will be considered missing and animation will be skipped. It's easy to change that 'manualy' with an hex editor, but that's not something what 'normal' gamer do.
And there is one more thing that be nice to have. At the 'Old style' rotation, pointer can't reach 'skill icons' area normally, so must be switched with right mouse button. It's OK for the 'Automatic rotation' settings, but for the 'Old style' is stupid. Would be nice if that can be 'fixed'.

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