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Other Lemmings Projects => SuperLemmix => Closed SuperLemmix Bugs / Suggestions => Topic started by: jkapp76 on May 08, 2023, 09:38:03 PM

Title: [SUG] Blockers' heads should turn all the way left and right in the animation
Post by: jkapp76 on May 08, 2023, 09:38:03 PM
Why do the blockers only turn their heads right and then center over and over?

On Lemmings 95 they turn all the way right and all the way left over and over. Like they're saying NO, you may not pass.
Title: Re: [SUG] Blockers' heads should turn all the way left and right in the animation
Post by: kaywhyn on May 09, 2023, 12:16:05 AM
Why do the blockers only turn their heads right and then center over and over?

On Lemmings 95 they turn all the way right and all the way left over and over. Like they're saying NO, you may not pass.

This was an intentional NL change made a few years ago (either 12.8 or 12.9, don't remember, but it was around the time the discussion of making a similar change to the digger sprite so you can tell which direction the digger is facing was going on [topic here: Discussion on making direction of blockers and diggers clearer (https://www.lemmingsforums.net/index.php?topic=4326.0)]) so that you can tell what direction the lemming was going in before you assigned the blocker to him. That means for the blocker on the left, you can tell the lemming was walking to the right before he became a blocker because he only looks to the right. Similarly, for the blocker on the right, because he only looks to the left, you can tell the lemming was walking left before he became a blocker. When the blocker looks in both directions, you can't tell which direction the lemming was walking in before he was assigned the blocker skill and therefore will have to remember which direction he was walking in ;)

Now that I think about it, even with this change in NL I don't really pay that much attention to the direction the blocker is looking in while playing. I have noticed it at times, but it's something that I don't always pay attention to whenever there are blockers provided.
Title: Re: [SUG] Blockers' heads should turn all the way left and right in the animation
Post by: WillLem on May 09, 2023, 03:59:47 AM
Why do the blockers only turn their heads right and then center over and over?

On Lemmings 95 they turn all the way right and all the way left over and over. Like they're saying NO, you may not pass.

Yeah, tbh I've never liked this change either. If you can help me out a bit here and sort the sprite out, I'll be more than happy to include it in the next release. Low-res and hi-res will need doing, as well as xmas versions as well.

If I get time I'll do it myself, but I'd really appreciate the help if you have some spare time and don't mind doing me a solid.
Title: Re: [SUG] Blockers' heads should turn all the way left and right in the animation
Post by: ∫tan x dx on May 09, 2023, 09:42:49 AM
I've always thought that a better way to show this would be to use the blocker's tapping foot.

The head would shake left and right as it did classically, and the left foot would tap for a left facing lemming, and the right foot for the right.
Title: Re: [SUG] Blockers' heads should turn all the way left and right in the animation
Post by: WillLem on May 09, 2023, 12:56:57 PM
I've always thought that a better way to show this would be to use the blocker's tapping foot.
...
the left foot would tap for a left facing lemming, and the right foot for the right.

This is already the case with the current hi-res sprite; the low-res one needs updating to match it. The hi-res sprite is also holding a "stop" sign in the direction they're facing, so that their other hand is the one that actually "stops" the lems behind them.
Title: Re: [SUG] Blockers' heads should turn all the way left and right in the animation
Post by: jkapp76 on May 09, 2023, 11:29:01 PM
I've been a bit busy lately, but I'm working on the animations for orig, and xmas lemmings.

I'm planning on keeping the stop sign in hand and the foot-tapping the same. Just fixing the head motion seems to be the best way to make this perfect in every way.

If this is what you have in mind and can wait a day or two I'll get it.
Title: Re: [SUG] Blockers' heads should turn all the way left and right in the animation
Post by: WillLem on May 10, 2023, 12:58:07 AM
I'm planning on keeping ... the foot-tapping the same

Keep it the same for hi-res (since that one has a different tapping foot for each direction), but maybe change the low-res one to bring it in line with the hi-res one. I can't remember what it's like for xmas, but it should be worth doing this for at least the default.

Thanks for agreeing to help! :lemcat:
Title: Re: [SUG] Blockers' heads should turn all the way left and right in the animation
Post by: jkapp76 on May 10, 2023, 01:12:48 AM
Here's the first one done.

Title: Re: [SUG] Blockers' heads should turn all the way left and right in the animation
Post by: WillLem on May 10, 2023, 01:35:21 AM
Here's the first one done.

Nice work! I'll include this in the next update :thumbsup:
Title: Re: [SUG] Blockers' heads should turn all the way left and right in the animation
Post by: jkapp76 on May 10, 2023, 04:31:29 AM
Here's the low-res blocker.
Toe-tap indicates direction.
Title: Re: [SUG] Blockers' heads should turn all the way left and right in the animation
Post by: jkapp76 on May 10, 2023, 10:52:23 PM
Here's a zip file with every Blocker updated. (low and high res)

This is all ten included in the latest Styles package. Lemmina, Croft, Orig, Xmas and the black honeycomb Lemmina.
Title: Re: [SUG] Blockers' heads should turn all the way left and right in the animation
Post by: WillLem on May 11, 2023, 03:05:58 AM
Here's a zip file with every Blocker updated. (low and high res)

This is all ten included in the latest Styles package. Lemmina, Croft, Orig, Xmas and the black honeycomb Lemmina.

Legend! Thanks for doing this, it's a great help :lemcat: :thumbsup:
Title: Re: [SUG] Blockers' heads should turn all the way left and right in the animation
Post by: jkapp76 on May 11, 2023, 04:34:46 PM
I made an updated zip file of Blockers.

I noticed in the original xmas animation the light source changes direction on the hat twice. This mistake is from the source file
and it went unnoticed until now. (pic shows the section before fixing)

This new zip has the light source fixed with xmas, no other changes.

(Also, no problem for the help. I'm glad to put something back into the project.)
Title: Re: [SUG] Blockers' heads should turn all the way left and right in the animation
Post by: WillLem on May 11, 2023, 09:40:12 PM
This new zip has the light source fixed with xmas, no other changes.

Yes, the light sources are a bit of a pain in hi-res. Thanks for sorting that out :thumbsup:

(Also, no problem for the help. I'm glad to put something back into the project.)

Well, if you like you can help make the Sleeper sprites (https://www.lemmingsforums.net/index.php?topic=6285.msg98818#msg98818) if you're interested. I'm happy to make the initial default and then you can mod it to your liking and do xmas ones as well if you wish? Sprite-making is always something for which help is very welcome.
Title: Re: [SUG] Blockers' heads should turn all the way left and right in the animation
Post by: jkapp76 on May 11, 2023, 10:12:03 PM
I'll try. This may be more of a stretch of my skills maybe.

I imagine the little lemming on the Xmas screen with the zzz over his head.
I made the Xmas gfx for super lemmini around 2015 and put the still lemming on the right side
with the zzz's over his head and button graphics. And the lemmings holding the + and - signs. I modded the standard lemmings to have the Xmas outfits.

Yeah. If you get something started I'll work on it.
Title: Re: [SUG] Blockers' heads should turn all the way left and right in the animation
Post by: WillLem on May 11, 2023, 10:46:29 PM
I imagine the little lemming on the Xmas screen with the zzz over his head.

Replied to this here. (https://www.lemmingsforums.net/index.php?topic=6285.msg98823#msg98823)

Yeah. If you get something started I'll work on it.

Brillo! No pressure, I'm practiced enough at making sprites by now that I can just crack on with it if needs be. But, if you fancy trying your hand at it, the opportunity's there :lemcat:
Title: Re: [SUG] Blockers' heads should turn all the way left and right in the animation
Post by: jkapp76 on May 12, 2023, 03:52:00 AM
Last update!

My last blocker update had part of Lemmina's arm disappear for one frame. It happened because I erased the head first and must have clipped the arm.

I double checked very well this time.
Title: Re: [SUG] Blockers' heads should turn all the way left and right in the animation
Post by: jkapp76 on May 12, 2023, 04:58:15 PM
I noticed one strange flicker on the collar of the xmas lemming.

I had one pixel wrong.
Title: Re: [SUG] Blockers' heads should turn all the way left and right in the animation
Post by: WillLem on May 12, 2023, 05:23:50 PM
I noticed one strange flicker on the collar of the xmas lemming.

I had one pixel wrong.

Yeah, no sweat. It's easily done; you're reminding me of the various issues I had when creating the hi-res sprites (and the lemminas, of course). A single pixel out of place and the whole thing is ruined.

Thanks for the quick fixes; I'll test them all before releasing anyway :thumbsup:
Title: Re: [SUG] Blockers' heads should turn all the way left and right in the animation
Post by: WillLem on July 21, 2023, 11:15:46 PM
This was implemented in 2.4's styles update. Since all sprites have been extensively tested, we can close this topic as resolved.