Finally got around to trying out these levels on Hurt Me Plenty because I'm not good :P Overall I enjoyed them very much :thumbsup: Here's some more detailed feedback below:
I really liked the idea of this one: starting out deep underground and having to battle your way through hordes of demons up a very large elevator onto the surface and leaving the level through a guarded gate which was a very nice touch aesthetic wise and concept wise. It felt very Doom 2 like with its level design (in a good way though). This is the one that I died the most on trying to figure out a good strategy to deal with all the demons that pour out. Fortunately, it wasn't frustrating and it didn't really feel unfair, as there were plenty of places to hide, move around, and many different items in order to deal with everything. The only negative I found is extremely small but maybe worth mentioning: I had a bit of trouble in the large dark room in front of the large elevator. I don't know if it's the level or just my computer's brightness but I had some trouble finding the buttons you had to push in order to set things in motion. It didn't really take that long to find them so it's a very, very small nitpick.
This one was my favorite from the two maps! I remember watching you play this on YouTube a while back but I didn't remember the layout at all so it was pretty much blind. I absolutely loved the aesthetics and theming of this one and I really liked the non-linear nature of the level. It wasn't too convoluted, so after a while I was able to figure out where I was and where I had to go without constantly getting lost which made exploring the level very satisfying. Unfortunately, I did have one small roadblock on this level. I couldn't for the life of my figure out how to get the yellow keycard. I had to look up your playthrough of the level in order to figure it out. To be fair the things you had to shoot to get the keycard were yellow so the hint was there, but I don't know if I was just being extremely stupid which is not out of the realm of possibility :P Regardless it didn't sour my experience on the level at all and I still really enjoyed this one!
Thank you for your feedback! I'm glad I have some potential!
I did try to make the yellow 'reactors' as obvious as possible, by having them yellow, animated and glowing. The dark room of Map06 can be a bit annoying. I think on "I'm too young to die" and "Hey, not too rough!" there's some Light Amplification Goggles somewhere, but I can't remember. However, the button that starts the elevator is directly in front of the door you enter from. Another thing, the Invulnerability powerups help a lot!
I can't wait to see your video playthroughs!