At the request of namida, currently missing SFX as of 0.0.11:
- "Ow" when lemmings splat
- Teleporter sound effect
- Spring sound effect
- Builder placing a brick
- Skill and camera selection sound effects
- HUD sound effects (e.g. turning FF on/off, pause/unpause, changing RR, etc)
- Electrocution sound effect
- Climbers climbing sound
- Thud when a lemming becomes a stunner
- ARMAGEDDON
Will post more as I discover or think of them
Camera selection is intentionally not included, as Loap will support more than 4 cameras (indeed, the user can already create additional cameras while playing, by pressing shift + [first number not already in use]). Although perhaps a general sound effect for switching (without the camera number) could be considered?
Yeah, even if you want to get rid of the old sounds, I think it's generally a good idea for most commands or user interactions to have some kind of audio confirmation that you did or tried something.
All SFX noted in this topic so far are implemented as of commit 0664491. I don't have the L3D electrocution sound among my sound rips, so I found a public domain one to use instead.