Lemmings Forums

Other Lemmings Projects => Loap => Closed Loap Bugs / Suggestions => Topic started by: DireKrow on January 30, 2022, 10:59:02 PM

Title: Missing SFX
Post by: DireKrow on January 30, 2022, 10:59:02 PM
At the request of namida, currently missing SFX as of 0.0.11:

- "Ow" when lemmings splat
- Teleporter sound effect
- Spring sound effect

- Builder placing a brick
- Skill and camera selection sound effects
- HUD sound effects (e.g. turning FF on/off, pause/unpause, changing RR, etc)

- Electrocution sound effect
- Climbers climbing sound
- Thud when a lemming becomes a stunner
- ARMAGEDDON


Will post more as I discover or think of them
Title: Re: Missing SFX
Post by: namida on January 31, 2022, 02:03:54 AM
Camera selection is intentionally not included, as Loap will support more than 4 cameras (indeed, the user can already create additional cameras while playing, by pressing shift + [first number not already in use]). Although perhaps a general sound effect for switching (without the camera number) could be considered?
Title: Re: Missing SFX
Post by: DireKrow on January 31, 2022, 04:55:43 AM
Yeah, even if you want to get rid of the old sounds, I think it's generally a good idea for most commands or user interactions to have some kind of audio confirmation that you did or tried something.
Title: Re: Missing SFX
Post by: namida on February 05, 2022, 02:19:12 AM
All SFX noted in this topic so far are implemented as of commit 0664491. I don't have the L3D electrocution sound among my sound rips, so I found a public domain one to use instead.