Update 4/7/17
SEB Lems has entered pre-release testing.
Thanks Mobius, Nepster and IchoTolot for giving up their time to test my pack.
The final total is expected to be around 170 levels, maybe a few more depending on how the testing goes.
Deep Cuts rank will have 10 (or more) levels while the other 8 ranks will have 20 levels each.
Release date is nearing
Update 31/5/17
SEB Lems has just hit 160 levels completed! It is nearing completion and is nearly ready for pre-release testing!
The final total for levels will be 180 it has been decided, the Rapture rank is full up now also so the final levels have been decided!
SEB Lems has spanned a total of 58 graphic sets at the time of writing and it is looking to have the most variety of any pack released to date.
Paradise 17/20
Bittersweet 18/20
Revolution 20/20
Stormy 20/20
Murder 19/20
Rapture 20/20
MegSEBytes 20/20
Unrequited 20/20
Deep Cuts 6/20
Style counter report
Total levels: 160
---
*secret*: 1
arty-lego: 1
arty-underwater: 1
beach: 3
brick: 4
bubble: 6
castle: 3
cavelem: 3
circuit: 1
circus: 5
city: 2
crystal: 7
desert: 1
dirt: 3
egyptian: 3
fire: 12
flo_poker: 1
flo_scrapbrain: 7
gigalem_academy: 1
gigalem_l3shadow: 1
gigalem_thermal: 1
glacier: 2
grnk1_menace: 2
grnk2_beastii: 2
grnk3_cyber: 2
grnk4_slime: 2
highland: 6
honeycomb_mod: 1
ichotolot_dune: 1
jarv156_future: 1
l3_shadow: 3
lpiv_candy: 5
lpiv_clockwork: 3
lpiv_space: 4
lpiv_wasteland: 1
lpv_abstract: 3
lpv_honeycomb: 2
marble: 15
martian: 1
matt_marble: 1
medieval: 3
metal: 1
minim_ps3darke: 1
minim_ps3factory: 2
outdoor: 1
pillar: 5
polar: 1
proxima_tile: 1
psychedelic: 3
purple: 1
rock: 2
sega: 3
shadow: 3
sky_mod: 1
space: 1
sports: 2
tree: 3
xmas: 2
Update 30/12/16
128/168 levels completed
168 may not be the final total still, it may slightly increase but should not exceed 180.
SEB Lems has increased to 9 ranks, also this new rank is finished.
The new rank is called Unrequited and it is entirely made using levels from Wafflem's Bits of Levels you can finish topic. This means that the amount of collaboration levels in SEB Lems is over 50 now but 40 of them will be in their own ranks (MegSEBytes and Unrequited) while 12 will be mixed in with the main difficulty ranks.
If anymore collaboration levels get made now then these levels will be inserted into the Deep Cuts rank unless there's a special reason not to.
MegSEBytes is now released, all 30 of these levels will be in SEB Lems as mentioned before.
Progress may slow down a bit now since I'm back to making pure Flopsy authored levels very much now.
Rank Breakdown:
Paradise: 15/20
Bittersweet: 11/20
Revolution: 17/20
Stormy: 17/20
Murder: 11/20
Rapture: 12/20
MegSEBytes: 20/20
Unrequited: 20/20
Deep Cuts: 5/8 (varying total)
arty-lego: 1
beach: 3
brick: 4
bubble: 5 + 1
castle: 2
cavelem: 3
circuit: 1
circus: 5 + 1
city: 2
crystal: 6
desert: 1
dirt: 2
egyptian: 2
fire: 9
flo_scrapbrain: 4
gigalem_academy: 1
gigalem_l3shadow: 3 + 1
gigalem_thermal: 1
glacier: 2
grnk1_menace: 2
grnk2_beastii: 2
grnk3_cyber: 2
grnk4_slime: 2
highland: 6
honeycomb_mod: 1
ichotolot_dune: 1
jarv156_future: 1
lpiv_candy: 3
lpiv_clockwork: 1
lpiv_space: 3
lpiv_wasteland: 1
lpv_abstract: 2
lpv_honeycomb: 1
marble: 7
martian: 1
matt_marble: 1
medieval: 3
metal: 1
minim_ps3darke: 1
minim_ps3factory: 2
outdoor: 1
pillar: 4
polar: 1
proxima_tile: 1
psychedelic: 2
rock: 2
sega: 3
shadow: 2
sky_mod: 1
space: 1
sports: 2
tree: 3
xmas: 2
(Special graphics levels: 3)
Update 29/10/16
SEB Lems has just hit the 100 level milestone :lem-mindblown:
Feels like it's getting closer to release although I don't see a release before Feb 2017 personally.
Nothing much else has changed except MegSEBytes is close to release now.
MegSEBytes is the final name of mine and Wafflem's collaboration pack and it is currently in playtesting.
There are 30 levels in the pack and all of these levels will be in the final version of SEB Lems also, hence why it is relevant to this pack.
Rank Breakdown:
Paradise: 13/20
Bittersweet: 14/20
Revolution: 16/20
Stormy: 17/20
Murder: 11/20
Rapture: 7/20
MegSEBytes: 19/20
Deep Cuts: 3
Total levels: 100
---
*secret*: 3
arty-lego: 1
beach: 3
brick: 3
bubble: 4 + 1
castle: 2
cavelem: 3
circuit: 1
circus: 5 + 1
city: 2
crystal: 5
dirt: 2
egyptian: 2
fire: 8
gigalem_academy: 1
gigalem_l3shadow: 2 + 1
gigalem_thermal: 1
glacier: 1
grnk1_menace: 2
grnk2_beastii: 2
grnk4_slime: 2
highland: 5
ichotolot_dune: 1
jarv156_future: 1
lpiv_candy: 1
lpiv_space: 2
lpiv_wasteland: 1
lpv_abstract: 1
lpv_honeycomb: 1
marble: 4
martian: 1
matt_marble: 1
medival: 2
metal: 1
minim_ps3darke: 1
minim_ps3factory: 1
outdoor: 1
pillar: 2
polar: 1
proxima_tile: 1
psychedelic: 2
rock: 1
sega: 2
shadow: 2
sky_mod: 1
space: 1
sports: 2
tree: 1
xmas: 1
(Special graphics levels: 3)
Update 4/9/16
SEB Lems has undergone a few changes in rank aesthetics recently.
First of all I have decided to add a new rank to it which is going to be after the Murder rank called "Rapture". This rank will also contain 20 levels and will bring SEB Lems to 6 main difficulty ranks of 20 each.
However the Deep Cuts rank will no longer be aiming for 20 levels, it will contain however many levels it ends up with in the end which it currently has 4 levels. "Know When To Fold Them" has moved to the Bittersweet Rank now.
Some may know this already if you've been in or been reading the IRC chat but SEB Lems is merging with mine and Wafflem's collab pack.
What that means is although our unnamed collab pack will be released way before SEB Lems is, all levels from the collab pack will also be in the SEB Lems pack.
The collab level pack is currently planned to be 30 levels (5 ranks of 6 levels each).
12 of these levels will be merged into the main SEB Lems ranks (Paradise, Bittersweet, Revolution, Stormy, Murder and Rapture) and the other 18 will be put into a collab rank which doesn't have a name at the moment so including Deep Cuts as well there will be EIGHT ranks in SEB Lems so this is turning out to be a big project now with at least 142 levels planned.
Big thanks to Wafflem for his contribution to SEB Lems so far and he will be joint collaborator for 31 of the levels in the pack at least :thumbsup:
SEB Lems is currently on 75/142 levels.
Rank Breakdown:
Paradise: 11/20
Bittersweet: 14/20
Revolution: 14/20
Stormy: 14/20
Murder: 7/20
Rapture: 6/20
Collab: 6/20
Deep Cuts: 4 levels so far.
Graphic set breakdown:
Style counter report
Total levels: 75
---
*secret*: 2
beach: 2
brick: 3
bubble: 3 + 1
castle: 2
cavelem: 3
circus: 5 + 1
city: 2
crystal: 3
desert: 1
dirt: 1
fire: 7
gigalem_academy: 1
gigalem_l3shadow: 1 + 1
gigalem_thermal: 1
grnk1_menace: 2
grnk2_beastii: 1
grnk4_slime: 2
highland: 4
jarv156_future: 1
lpiv_candy: 1
lpiv_space: 1
marble: 4
matt_marble: 1
medival: 2
metal: 1
minim_ps3darke: 1
minim_ps3factory: 1
pillar: 2
psychedelic: 2
rock: 1
sega: 2
shadow: 2
sky: 1
space: 1
sports: 1
tree: 1
(Special graphics levels: 3)
Update 11/08/16
Rank Breakdown update
Paradise: 14/20 (+4)
Bittersweet: 11/20 (0)
Revolution: 13/20 (+1)
Stormy: 14/20 (+5)
Murder: 12/20 (+3)
Deep Cuts: 5/20 (0)
Style counter report
Total levels: 69
---
*secret*: 1
beach: 2
brick: 3
bubble: 3 + 1
castle: 2
cavelem: 3
circus: 5 + 1
city: 2
crystal: 3
desert: 1
dirt: 2
fire: 7
gigalem_academy: 1
gigalem_l3shadow: 1 + 1
gigalem_thermal: 1
grnk1_menace: 2
grnk2_beastii: 1
grnk4_slime: 1
highland: 3
lpiv_candy: 1
lpiv_space: 1
marble: 4
medival: 2
metal: 1
minim_ps3factory: 1
pillar: 1
psychedelic: 2
rock: 1
sega: 2
shadow: 2
sky: 1
space: 1
sports: 1
tree: 1
(Special graphics levels: 3)[/b]
Update 19/7/16
Download SEB Lems Demo v1.05 here
https://www.dropbox.com/s/di8btzbfhn7x63x/SEB%20Lems%20Demo%20v1.05.nxp?dl=0
v1.05 changes
Spoiler
- Sparkle debackrouted yet again
- Custom background inserted (Thanks to Wafflem for making this :thumbsup:)
- Provisional SEB Lems logo inserted
Quite a few updates for this demo recently, just a reminder to those who have yet to play the demo or are still playing to make sure you update to v1.05.
Rank Breakdown 19/7/16:
Paradise: 10/20 (+2)
Bittersweet: 11/20 (+5)
Revolution: 12/20 (+5)
Stormy: 9/20 (+2)
Murder: 9/20 (+2)
Deep Cuts: 5/20 (0)
Style Counter
Total levels: 56
---
beach: 2
brick: 3
bubble: 3 + 1
castle: 1
cavelem: 1
circus: 5 + 1
city: 1
crystal: 2
desert: 1
dirt: 2
fire: 6
gigalem_l3shadow: 0 + 1
grnk1_menace: 2
grnk2_beastii: 1
grnk4_slime: 1
highland: 3
lpiv_candy: 1
lpiv_space: 1
marble: 4
medival: 2
metal: 1
pillar: 1
psychedelic: 2
sega: 1
shadow: 2
sky: 1
space: 1
sports: 1
tree: 1
(Special graphics levels: 3)
Update 10/7/16
Ok, a little earlier than expected I have released the second demo (v1.02). It has actually been released for 3-4 days now, I pulled a namida kind of ;P
The reason for the earlier release is because I'm a little stuck with where I should go with the pack at the moment, I feel like if I get feedback on some of my current levels then I might have a better idea of where my next direction should be. What I mean is by what sort of levels should I make. I've made a fair few 1 of each skill levels recently but I can't do that type of level to death!
This demo includes the original 8 levels from the first demo but I have now put them into their respective ranks so the levels will be in a different order this time and they will be difficulty ordered.
Whether you have played the original 8 levels or yet to play them, I'd be interested to hear your opinion of where they ended up rank wise.
Any kind of feedback is appreciated, I'm interested in backroutes on levels especially Sparkle and SEB Western.
Just remember that the overall difficulty of the pack is not supposed to be as difficult as other packs on the community so levels in the murder rank may be the hardest levels in the pack but should not still be overly difficult. Except maybe Everything Falls into Place!
Also note for anyone worried about music copyrights on youtube for this demo (in case anyone records it), all tracks have been checked and none result in muted videos, just copyright claims which prevent monetisation in some cases. I've been very careful about music I've included in SEB Lems so far and I intend to keep it that way.
v1.04 Changes
Spoiler
- Backroute fixing on Sparkle again!
v1.03 Changes (also see version v1.02 changes below)
Spoiler
- Fixed it on Get on the Revolution such that the glider is used in the solution
- Fixed a backroute on Sparkle to force the intended solution
v1.02 Changes
Spoiler
- Put the levels into ranks, the Paradise rank and Deep Cuts rank are missing because no levels from these ranks are in the demo. No rank pictures exist yet!
- Changed the music tracks to most of the 8 levels from v1.01
- Debackrouted 'Band of Merry Lemmings' yet again!
- Added a time limit to 'Up the Wooden Hill' and also changed the graffiti in the level slightly
Update 18/6/16
SEB Lems has now hit 40/120 levels completed :)
I did think of putting up a short demo (which I'll do at the 60 level mark now) but instead I'll put up some screenshots of some finished levels from each rank.
Paradise - A Few Tutorial levels then mostly X of everything levels.
"In the Dead Of Night"
(http://i155.photobucket.com/albums/s315/ponyboy86/In%20the%20Dead%20of%20Night.png)
Bittersweet - Still easy, less skills to consume!
"Party in my Head"
(http://i155.photobucket.com/albums/s315/ponyboy86/Party%20In%20My%20Head.png)
Revolution - So you want to take on the harder ranks? Do you have what it takes?
"SNAKE!"
(http://i155.photobucket.com/albums/s315/ponyboy86/SNAKE.png)
Stormy - Harder Levels overall, ride the storm to the very end! :thumbsup:
"Sparkle"
(http://i155.photobucket.com/albums/s315/ponyboy86/Sparkle.png)
Murder - No Prisoners Now, Lemmings lives are at stake!
"The SEB Western"
(http://i155.photobucket.com/albums/s315/ponyboy86/The%20SEB%20Western.png)
Deep Cuts - Extra level rank, mostly for levels which don't belong in the main game or in any rank for that matter ;P
"Know When To Fold Them"
(http://i155.photobucket.com/albums/s315/ponyboy86/Know%20When%20To%20Fold%20Them.png)
Current Rank Breakdown:
Paradise: 8/20 (+2)
Bittersweet: 6/20 (+4)
Revolution: 7/20 (+4)
Stormy: 7/20 (+1)
Murder: 7/20 (+4)
Deep Cuts: 5/20 (+2)
Graphic Set variety: 19 + 2 special
What do you think of these levels, I've been wanting to show of The SEB Western for a while because it uses GigaLem's converted L3 Shadow graphic set.
Update 27/5/16: It's only been a short time but I've got a few updates about the level pack.
SEB Lems has now hit 24/120 levels completed, including the 8 levels from the demo. It's slow progress but hitting the 20% mark is significant. There will probably be another small demo at some point but not until about the half way mark I predict. I haven't really got more level types that I need feedback on yet.
SEB Lems is going to have a wide variety of graphic sets in the level pack, I have used some custom graphic sets submitted here on the site already, used a significant amount of Tribes graphic sets as well as Original/Oh No graphic sets. I have even used a Lemmings Plus graphic set which I wasn't originally going to do but the level in question was perfect for it. 3 levels contain special graphics as well, 2 are completely Special graphic whereas one is a small addition to an existing graphic set.
Graphic set variety: 14 + 2 special
Another significant update is I have finally decided on Rank names for SEB Lems (it was hard to settle on names which weren't already taken :XD:)
Paradise - A Few Tutorial levels then mostly X of everything levels.
Bittersweet - Still easy, less skills to consume!
Revolution - So you want to take on the harder ranks? Do you have what it takes?
Storm - Harder Levels overall, ride the storm to the very end! :thumbsup:
Murder - No Prisoners Now, Lemmings lives are at stake!
Deep Cuts - Extra level rank, mostly for levels which don't belong in the main game or in any rank for that matter ;P
The breakdown is as follows for each rank in terms of levels completed.
Paradise: 6/20
Bittersweet: 2/20
Revolution: 3/20
Storm: 6/20
Murder: 3/20
Deep Cuts: 3/20
Original Post 10/5/16: When I joined the Lemmings forums I never thought I'd start a level pack project and now here I am creating one, then again I never thought I'd see myself getting good at beating some of the challenging level packs released by other users on here :thumbsup:
The expected size of this level pack is currently 120 levels, I'm not sure how many ranks there will be at this stage.
I feel since I'm new to level making, I want to make sure I'm not making any mistakes in creating levels such that it'll be repeated in the other 112 levels I create for this level pack.
There are 8 levels in this demo from various different Tribes and Original graphic sets
Some levels make use of the NeoLemmix exclusive skills.
All Feedback is welcome, even bad feedback.
Tell me which levels are good and which levels are not so good.
What I'm also interested in is your opinion of the overall difficulty of the levels in the pack, what they are comparable to in terms of Original lemmings rankings or other users level packs?
EDIT: Will be hosting the NXP on Dropbox as V1.01 is too big to attach (click link below)
https://www.dropbox.com/s/pnqu7rk97myxaa1/SEB%20Lems%20Demo%20v1.02.nxp?dl=0
V1.01 changes detailed in Spoiler tag, it doesn't contain details on solutions so don't worry.
Spoiler
Level 1: This level should work as intended now so it might be worth giving the demo another try just for this level at the very least.
Level 2: Backroute removed, changed skill set, time limit removed, removed the obstacle at the start and replaced it with other terrain
Level 3: Trap is now visible, cleaned up some of the terrain underneath the left trapdoor. No solution based changes here
Level 4: Level name changed, time limit removed
Level 5: Cleaned up the castle tile pieces, replaced them with non hollow pieces. New music track.
Level 6: Changed level name, changed music track, no other changes ;P
Level 7: Changed the main terrain piece so the fall distance is lower slightly so the solution should be easier to get, increased save requirement from 35 to 40, reduced skill set removing unneeded skills.
Level 8: Reduced skill set to stop obscenely long winded solutions (it's possible to finish this level in under 3 mins!), changed the position of one of the flamethrowers as it was not triggering as intended, I DID NOT add a time limit though.