Lemmings Forums

NeoLemmix => NeoLemmix Levels => In Development => Topic started by: Flopsy on May 10, 2016, 02:55:49 AM

Title: SEB Lems Neo Lemmix Project - RELEASED! - All levels completed
Post by: Flopsy on May 10, 2016, 02:55:49 AM
SEB Lems is released

Link to the main topic
http://www.lemmingsforums.net/index.php?topic=3419.0

Spoiler (click to show/hide)
Title: Re: SEB Lems Project - 8 Level Demo (NeoLemmix)
Post by: namida on May 10, 2016, 03:07:46 PM
Alright, I had my first go at this. Replays attached; feedback in spoiler tag.

Note: The spoiler tag may contain solution spoilers; don't read if you haven't played it. :)

Spoiler (click to show/hide)

Level 6 currently has me stumped, so I will continue at a later point in time.
Title: Re: SEB Lems Project - 8 Level Demo (NeoLemmix)
Post by: Proxima on May 10, 2016, 03:40:26 PM
Solutions to 1 and 2. 2 is probably a backroute.
Title: Re: SEB Lems Project - 8 Level Demo (NeoLemmix)
Post by: Simon on May 10, 2016, 04:33:30 PM
Lovely ideas.

Spoiler (click to show/hide)

-- Simon
Title: Re: SEB Lems Project - 8 Level Demo (NeoLemmix)
Post by: Proxima on May 10, 2016, 05:19:22 PM
More solutions. Thoughts on solved levels:

Spoiler (click to show/hide)

EDIT: Added second solution to Level 2.
Title: Re: SEB Lems Project - 8 Level Demo (NeoLemmix)
Post by: IchoTolot on May 10, 2016, 07:04:57 PM
Alright I've sent Flopsy all solutions for the Demo. I'll leave you hanging at lvl 6 for now ;P

Feedback:

Spoiler (click to show/hide)
Title: Re: SEB Lems Project - 8 Level Demo (NeoLemmix)
Post by: Nepster on May 10, 2016, 10:38:06 PM
Here replays for all levels. Note that they were recorded with a recent experimental version, so some replays may fail when using V1.43F.

I can only stress what other people already have said: Lots of very nice level ideas, though pretty pretty please make traps more visible. In level 3 I used time-skipping rather heavily and then wondered where all my lemmings vanished.

And you might wish to give slightly more time for some levels. My guideline is to add at least 15sec for every minute you need (unless the time limit is the whole point of the level). You know where and when skills should be used to obtain a very clean and fast solution, but other players will not know this and thus place them suboptimally.

Some levels contain unnecessarily precise skill assignments, e.g. the last miner in level 4 or the last two builders in level 5. Though not a big deal-breaker, players (or at least I) usually have more fun when they don't have to retry skill assignments. Sometimes it cannot be avoided, but consider for example adding a small sand ledge in level 4. Usually such modifications concern only a few pixels, but the difference between a good and a great level lies in taking care of such small details in my opinion.

Regarding the difficulty: Level 6 is the most difficult and Level 3 is next in difficulty, though none is too bad.
Title: Re: SEB Lems Project - 8 Level Demo (NeoLemmix)
Post by: Flopsy on May 11, 2016, 08:41:34 PM
Thanks for the feedback on these levels, some of the levels in this demo pack have been a huge success

I now have a better idea of what I should or shouldn't be doing in the upcoming levels I create for this pack.

Spoiler (click to show/hide)

If you are still to play the demo pack, then by all means play it. The more feedback the better!
Title: Re: SEB Lems Project - 8 Level Demo (NeoLemmix)
Post by: Wafflem on May 21, 2016, 01:41:17 AM
Here are some of my replays to the SEB Lems Demo! Sorry it took a little long; I've done some replays a week ago but haven't gotten around to posting them yet.

The only levels I were able to beat were Levels 1-4 and 8.

Spoiler (click to show/hide)
Title: Re: SEB Lems Project - 8 Level Demo (NeoLemmix)
Post by: Flopsy on May 21, 2016, 04:23:27 AM
Good timing with your replays there Dynalem, I just last night made the modifications to these levels that I was going to make.

Spoiler (click to show/hide)

I'm Releasing v1.01 of the demo now, I have made a fair few modifications to the 8 levels in the demo as detailed below, based on feedback. All time limits have now been removed.
It might be worth trying the levels again to see if you like the changes if you had things to say about them otherwise, this demo is available for anyone else who is yet to try the demo.

Spoiler (click to show/hide)
Title: Re: SEB Lems Project v1.01 - 8 Level Demo (NeoLemmix)
Post by: IchoTolot on May 21, 2016, 10:37:42 AM
Level 5: Cleaned up the castle tile pieces, replaced them with non hollow pieces. New music track.

Well all tower pieces are non-hollow now with the recent patch ;P
Be sure to add the purple background! :8():
Title: Re: SEB Lems Project v1.01 - 8 Level Demo (NeoLemmix)
Post by: Wafflem on May 27, 2016, 05:21:38 AM
Here's my second batch of replays!

Spoiler (click to show/hide)
Title: Re: SEB Lems Project v1.01 - 8 Level Demo (NeoLemmix)
Post by: Flopsy on May 27, 2016, 06:59:21 AM
Nice replays Dynalem, I didn't expect anyone to give these rehashed levels a try to be honest :thumbsup:

Spoiler (click to show/hide)
Title: Re: SEB Lems Project v1.01 - 8 Level Demo (NeoLemmix)
Post by: Wafflem on May 27, 2016, 01:23:44 PM
Regarding Level 2: Hmm, the replay works for me. Does this depend on the version of NeoLemmix you're using? I'm using v1.43n-F.

And yeah, I should have done that instead...that's a much simpler way to do it than my solution! :XD:
Title: Re: SEB Lems Project v1.01 - 8 Level Demo (NeoLemmix)
Post by: Flopsy on May 27, 2016, 02:34:11 PM
It's only been a short time but I've got a few updates about the level pack.

SEB Lems has now hit 24/120 levels completed, including the 8 levels from the demo. It's slow progress but hitting the 20% mark is significant. There will probably be another small demo at some point but not until about the half way mark I predict. I haven't really got more level types that I need feedback on yet.

SEB Lems is going to have a wide variety of graphic sets in the level pack, I have used some custom graphic sets submitted here on the site already, used a significant amount of Tribes graphic sets as well as Original/Oh No graphic sets. I have even used a Lemmings Plus graphic set which I wasn't originally going to do but the level in question was perfect for it. 3 levels contain special graphics as well, 2 are completely Special graphic whereas one is a small addition to an existing graphic set.

Graphic set variety: 14 + 2 special

Another significant update is I have finally decided on Rank names for SEB Lems (it was hard to settle on names which weren't already taken :XD:)

Paradise - A Few Tutorial levels then mostly X of everything levels.
Bittersweet - Still easy, less skills to consume!
Revolution - So you want to take on the harder ranks? Do you have what it takes?
Storm - Harder Levels overall, ride the storm to the very end! :thumbsup:
Murder - No Prisoners Now, Lemmings lives are at stake!

Deep Cuts - Extra level rank, mostly for levels which don't belong in the main game or in any rank for that matter ;P

The breakdown is as follows for each rank in terms of levels completed.
Paradise: 6/20
Bittersweet: 2/20
Revolution: 3/20
Storm: 6/20
Murder: 3/20
Deep Cuts: 3/20
Title: Re: SEB Lems Project - New Level Images - Pack 33% complete (40/120)
Post by: Flopsy on June 18, 2016, 09:15:06 AM
Update 18/6/16

SEB Lems has now hit 40/120 levels completed :)

I did think of putting up a short demo (which I'll do at the 60 level mark now) but instead I'll put up some screenshots of some finished levels from each rank.

Paradise - A Few Tutorial levels then mostly X of everything levels.
"In the Dead Of Night"
(http://i155.photobucket.com/albums/s315/ponyboy86/In%20the%20Dead%20of%20Night.png)

Bittersweet - Still easy, less skills to consume!
"Party in my Head"
(http://i155.photobucket.com/albums/s315/ponyboy86/Party%20In%20My%20Head.png)

Revolution - So you want to take on the harder ranks? Do you have what it takes?
"SNAKE!"
(http://i155.photobucket.com/albums/s315/ponyboy86/SNAKE.png)

Stormy - Harder Levels overall, ride the storm to the very end! :thumbsup:
"Sparkle"
(http://i155.photobucket.com/albums/s315/ponyboy86/Sparkle.png)

Murder - No Prisoners Now, Lemmings lives are at stake!
"The SEB Western"
(http://i155.photobucket.com/albums/s315/ponyboy86/The%20SEB%20Western.png)

Deep Cuts - Extra level rank, mostly for levels which don't belong in the main game or in any rank for that matter ;P
"Know When To Fold Them"
(http://i155.photobucket.com/albums/s315/ponyboy86/Know%20When%20To%20Fold%20Them.png)

Current Rank Breakdown:
Paradise: 8/20 (+2)
Bittersweet: 6/20 (+4)
Revolution: 7/20 (+4)
Stormy: 7/20 (+1)
Murder: 7/20 (+4)
Deep Cuts: 5/20 (+2)

Graphic Set variety: 19 + 2 special

What do you think of these levels, I've been wanting to show of The SEB Western for a while because it uses GigaLem's converted L3 Shadow graphic set.
Title: Re: SEB Lems Project - New Level Images - Pack 33% complete (40/120)
Post by: Wafflem on June 18, 2016, 12:41:36 PM
Great Scott! :lem-mindblown: I did not expect you to put that DeLorean in the SEB Western! :thumbsup:

The card games and poker chips there are interesting too too; I can see that it refers to the poker discussions that you and namida have been having. I could see why it's in Deep Cuts, it looks like a builder-heavy level.

Is Sparkle meant to be based on an NES / ZX Spectrum level, judging by the size of the level and that it's a Crystal level?
Title: Re: SEB Lems Project - New Level Images - Pack 33% complete (40/120)
Post by: joshescue18 on June 20, 2016, 01:07:28 AM
I solved all of the levels in the demo.
Title: Re: SEB Lems Project - New Level Images - Pack 33% complete (40/120)
Post by: Flopsy on June 20, 2016, 05:05:29 AM
Nice replays Joshescue, appreciate the feedback :thumbsup:

Spoiler (click to show/hide)
Title: Re: SEB Lems Project - New Level Images - Pack 33% complete (40/120)
Post by: Colorful Arty on July 06, 2016, 12:03:08 AM
I've got to know, what is the name of the song that plays on "Band of merry Lemmings"?

Also, how did you manage to give it a custom loop?
Title: Re: SEB Lems Project - New Level Images - Pack 33% complete (40/120)
Post by: Flopsy on July 06, 2016, 12:26:59 AM
I actually screen captured that track playing on one of the Pimolems bonus levels which is where I originally heard it, that's how it got a custom loop because I cut it off in a random place and used audacity to silence it out.

Turns out it is the Amiga version of the Medieval Tribe music in L2 Tribes, I didn't know that at the time and I now have the original track

I have the original attached (not the one used in the demo) if you want it :thumbsup:

.mod is compatible with Neo Lemmix
Title: Re: SEB Lems Project - New Level Images - Pack 33% complete (40/120)
Post by: Colorful Arty on July 06, 2016, 12:51:12 AM
That is not the music that plays in my version of the level. The song I have sounds totally different.

Here is a clip of it.
Title: Re: SEB Lems Project - New Level Images - Pack 33% complete (40/120)
Post by: Flopsy on July 06, 2016, 12:59:33 AM
ah my apologies, you must have v1.00 of the demo. I assumed you had v1.01

That is the Frenzy music, it can be found in the selection of music in the Neo Lemmix editor. Or just type "Frenzy"
It used to be used for levels which you could not pause on and had music to help you identify it, but since they are being culled, I started using it in the demo since I lacked music at the time.
Title: Re: SEB Lems Project - 2nd Demo released - Pack 40% complete (48/120)
Post by: Flopsy on July 10, 2016, 12:11:03 AM
Ok, a little earlier than expected I have released the second demo (v1.02). It has actually been released for 3-4 days now, I pulled a namida kind of ;P

The reason for the earlier release is because I'm a little stuck with where I should go with the pack at the moment, I feel like if I get feedback on some of my current levels then I might have a better idea of where my next direction should be. What I mean is by what sort of levels should I make. I've made a fair few 1 of each skill levels recently but I can't do that type of level to death!

This demo includes the original 8 levels from the first demo but I have now put them into their respective ranks so the levels will be in a different order this time and they will be difficulty ordered.
Whether you have played the original 8 levels or yet to play them, I'd be interested to hear your opinion of where they ended up rank wise.

Any kind of feedback is appreciated, I'm interested in backroutes on levels especially Sparkle and SEB Western.
Just remember that the overall difficulty of the pack is not supposed to be as difficult as other packs on the community so levels in the murder rank may be the hardest levels in the pack but should not still be overly difficult. Except maybe Everything Falls into Place!

EDIT: If you can't solve the levels, you can always submit attempt replays (Press U during the level), that can be just as helpful to me as solving the level itself.
Also there are 4 new levels  in this demo, didn't mention that anywhere :-[

Also note for anyone worried about music copyrights on youtube for this demo (in case anyone records it), all tracks have been checked and none result in muted videos, just copyright claims which prevent monetisation in some cases. I've been very careful about music I've included in SEB Lems so far and I intend to keep it that way.

Download SEB Lems Demo v1.04 here
https://www.dropbox.com/s/pqddrw9xqnw65jj/SEB%20Lems%20Demo%20v1.04.nxp?dl=0

v1.04 Changes
Spoiler (click to show/hide)

v1.03 Changes (also see version v1.02 changes below)
Spoiler (click to show/hide)

v1.02 Changes
Spoiler (click to show/hide)
Title: Re: SEB Lems Project - 2nd Demo released - Pack 40% complete (48/120)
Post by: joshescue18 on July 10, 2016, 03:07:05 AM
Here are my replays from new levels and debackrouted "Band of merry lemmings."
Title: Re: SEB Lems Project - 2nd Demo released - Pack 40% complete (48/120)
Post by: Flopsy on July 10, 2016, 11:50:52 AM
At Joshescue's Replays
Spoiler (click to show/hide)
Title: Re: SEB Lems Project - 2nd Demo released - Pack 40% complete (48/120)
Post by: Wafflem on July 10, 2016, 12:39:14 PM
I did a video playthrough (https://www.youtube.com/playlist?list=PLlDMIC0cEHj2mUtAqjkuY8J4X-m-RqLJw) of only the new levels in the v1.02 demo. I didn't beat Sparkle and the SEB Western yet. So far, SEB Lems looks to be similar to Orig Lemmings difficulty (except for the last rank).
Title: Re: SEB Lems Project - 2nd Demo released - Pack 40% complete (48/120)
Post by: joshescue18 on July 10, 2016, 03:31:55 PM
Here are my replays.
Title: Re: SEB Lems Project - 2nd Demo released - Pack 40% complete (48/120)
Post by: joshescue18 on July 17, 2016, 04:19:51 AM
Here's another replay.
Title: Re: SEB Lems Project - Demo Version v1.05 - Pack 46% complete (56/120)
Post by: Flopsy on July 19, 2016, 12:46:37 PM
Update 19/7/16

Download SEB Lems Demo v1.05 here
https://www.dropbox.com/s/di8btzbfhn7x63x/SEB%20Lems%20Demo%20v1.05.nxp?dl=0[/b]

v1.05 changes
Spoiler (click to show/hide)

Quite a few updates for this demo recently, just a reminder to those who have yet to play the demo or are still playing to make sure you update to v1.05.

Rank Breakdown 19/7/16:
Paradise: 10/20
Bittersweet: 11/20
Revolution: 12/20
Stormy: 9/20
Murder: 9/20
Deep Cuts: 5/20

Style Counter
Total levels: 56
---
beach: 2
brick: 3
bubble: 3 + 1
castle: 1
cavelem: 1
circus: 5 + 1
city: 1
crystal: 2
desert: 1
dirt: 2
fire: 6
gigalem_l3shadow: 0 + 1
grnk1_menace: 2
grnk2_beastii: 1
grnk4_slime: 1
highland: 3
lpiv_candy: 1
lpiv_space: 1
marble: 4
medival: 2
metal: 1
pillar: 1
psychedelic: 2
sega: 1
shadow: 2
sky: 1
space: 1
sports: 1
tree: 1
(Special graphics levels: 3)
Title: Re: SEB Lems Project - Demo Version v1.05 - Pack 46% complete (56/120)
Post by: joshescue18 on July 19, 2016, 03:15:50 PM
Here's another replay.
Title: Re: SEB Lems Project - Demo Version v1.05 - Pack 46% complete (56/120)
Post by: Flopsy on July 19, 2016, 04:23:14 PM
:thumbsup: Bravo, my work is done!

That is the intended solution! 8-)
Title: Re: SEB Lems Project - Demo Version v1.05 - Pack 46% complete (56/120)
Post by: joshescue18 on August 11, 2016, 04:12:52 AM
It this a backroute?
Title: Re: SEB Lems Project - Demo Version v1.05 - Pack 46% complete (56/120)
Post by: Flopsy on August 11, 2016, 11:23:31 AM
No not a backroute, just a badly placed fire pit. Still getting used to trigger areas on traps!

Fixed it now

Thanks joshescue :thumbsup:

Download SEB Lems demo v1.06

https://www.dropbox.com/s/ionukrr1vmkf2ti/SEB%20Lems%20Demo%20v1.06.nxp?dl=0

Title: Re: SEB Lems Project - Demo Version v1.06 - Pack 57.5% complete (69/120)
Post by: Flopsy on September 04, 2016, 12:47:35 PM
Update 4/9/16

SEB Lems has undergone a few changes in rank aesthetics recently.

First of all I have decided to add a new rank to it which is going to be after the Murder rank called "Rapture". This rank will also contain 20 levels and will bring SEB Lems to 6 main difficulty ranks of 20 each.

However the Deep Cuts rank will no longer be aiming for 20 levels, it will contain however many levels it ends up with in the end which it currently has 4 levels. "Know When To Fold Them" has moved to the Bittersweet Rank now.

Some may know this already if you've been in or been reading the IRC chat but SEB Lems is merging with mine and Wafflem's collab pack.
What that means is although our unnamed collab pack will be released way before SEB Lems is, all levels from the collab pack will also be in the SEB Lems pack.
The collab level pack is currently planned to be 30 levels (5 ranks of 6 levels each).

12 of these levels will be merged into the main SEB Lems ranks (Paradise, Bittersweet, Revolution, Stormy, Murder and Rapture) and the other 18 will be put into a collab rank which doesn't have a name at the moment so including Deep Cuts as well there will be EIGHT ranks in SEB Lems so this is turning out to be a big project now with at least 142 levels planned.

Big thanks to Wafflem for his contribution to SEB Lems so far and he will be joint collaborator for 31 of the levels in the pack at least :thumbsup:

I will post a full update later today with all the stats.
Title: Re: SEB Lems Project - Demo Version v1.06 - Pack progress (75/144 levels)
Post by: Flopsy on September 05, 2016, 11:31:44 AM
Update 5/9/16 - kind of following on from the post from yesterday (above)

SEB Lems is currently on 75/142 levels.

Rank Breakdown:
Paradise: 11/20
Bittersweet: 14/20
Revolution: 14/20
Stormy: 14/20
Murder: 7/20
Rapture: 6/20
Collab: 6/20
Deep Cuts: 4 levels so far.

Graphic set breakdown:
Style counter report

Total levels: 75
---
*secret*: 2
beach: 2
brick: 3
bubble: 3 + 1
castle: 2
cavelem: 3
circus: 5 + 1
city: 2
crystal: 3
desert: 1
dirt: 1
fire: 7
gigalem_academy: 1
gigalem_l3shadow: 1 + 1
gigalem_thermal: 1
grnk1_menace: 2
grnk2_beastii: 1
grnk4_slime: 2
highland: 4
jarv156_future: 1
lpiv_candy: 1
lpiv_space: 1
marble: 4
matt_marble: 1
medival: 2
metal: 1
minim_ps3darke: 1
minim_ps3factory: 1
pillar: 2
psychedelic: 2
rock: 1
sega: 2
shadow: 2
sky: 1
space: 1
sports: 1
tree: 1
(Special graphics levels: 3)
Title: Re: SEB Lems Neo Lemmix Project - Demo Version v1.06 - Pack progress (100/144)
Post by: Flopsy on October 29, 2016, 03:52:14 PM
Update 29/10/16

SEB Lems has just hit the 100 level milestone :lem-mindblown:
Feels like it's getting closer to release although I don't see a release before Feb 2017 personally.

Nothing much else has changed except MegSEBytes is close to release now.
MegSEBytes is the final name of mine and Wafflem's collaboration pack and it is currently in playtesting.
There are 30 levels in the pack and all of these levels will be in the final version of SEB Lems also, hence why it is relevant to this pack.

Rank Breakdown:
Paradise: 13/20
Bittersweet: 14/20
Revolution: 16/20
Stormy: 17/20
Murder: 11/20
Rapture: 7/20
MegSEBytes: 19/20
Deep Cuts: 3

Total levels: 100
---
*secret*: 3
arty-lego: 1
beach: 3
brick: 3
bubble: 4 + 1
castle: 2
cavelem: 3
circuit: 1
circus: 5 + 1
city: 2
crystal: 5
dirt: 2
egyptian: 2
fire: 8
gigalem_academy: 1
gigalem_l3shadow: 2 + 1
gigalem_thermal: 1
glacier: 1
grnk1_menace: 2
grnk2_beastii: 2
grnk4_slime: 2
highland: 5
ichotolot_dune: 1
jarv156_future: 1
lpiv_candy: 1
lpiv_space: 2
lpiv_wasteland: 1
lpv_abstract: 1
lpv_honeycomb: 1
marble: 4
martian: 1
matt_marble: 1
medival: 2
metal: 1
minim_ps3darke: 1
minim_ps3factory: 1
outdoor: 1
pillar: 2
polar: 1
proxima_tile: 1
psychedelic: 2
rock: 1
sega: 2
shadow: 2
sky_mod: 1
space: 1
sports: 2
tree: 1
xmas: 1
(Special graphics levels: 3)
Title: Re: SEB Lems Neo Lemmix Project - Demo Version v1.06 - Pack progress (128/168)
Post by: Flopsy on December 30, 2016, 03:53:21 PM
Update 30/12/16

128/168 levels completed
168 may not be the final total still, it may slightly increase but should not exceed 180.

SEB Lems has increased to 9 ranks, also this new rank is finished.
The new rank is called Unrequited and it is entirely made using levels from Wafflem's Bits of Levels you can finish topic. This means that the amount of collaboration levels in SEB Lems is over 50 now but 40 of them will be in their own ranks (MegSEBytes and Unrequited) while 12 will be mixed in with the main difficulty ranks.
If anymore collaboration levels get made now then these levels will be inserted into the Deep Cuts rank unless there's a special reason not to.

MegSEBytes is now released, all 30 of these levels will be in SEB Lems as mentioned before.

Progress may slow down a bit now since I'm back to making pure Flopsy authored levels very much now.

Rank Breakdown:
Paradise: 15/20
Bittersweet: 11/20
Revolution: 17/20
Stormy: 17/20
Murder: 11/20
Rapture: 12/20
MegSEBytes: 20/20
Unrequited: 20/20
Deep Cuts: 5/8 (varying total)

arty-lego: 1
beach: 3
brick: 4
bubble: 5 + 1
castle: 2
cavelem: 3
circuit: 1
circus: 5 + 1
city: 2
crystal: 6
desert: 1
dirt: 2
egyptian: 2
fire: 9
flo_scrapbrain: 4
gigalem_academy: 1
gigalem_l3shadow: 3 + 1
gigalem_thermal: 1
glacier: 2
grnk1_menace: 2
grnk2_beastii: 2
grnk3_cyber: 2
grnk4_slime: 2
highland: 6
honeycomb_mod: 1
ichotolot_dune: 1
jarv156_future: 1
lpiv_candy: 3
lpiv_clockwork: 1
lpiv_space: 3
lpiv_wasteland: 1
lpv_abstract: 2
lpv_honeycomb: 1
marble: 7
martian: 1
matt_marble: 1
medieval: 3
metal: 1
minim_ps3darke: 1
minim_ps3factory: 2
outdoor: 1
pillar: 4
polar: 1
proxima_tile: 1
psychedelic: 2
rock: 2
sega: 3
shadow: 2
sky_mod: 1
space: 1
sports: 2
tree: 3
xmas: 2
(Special graphics levels: 3)
Title: Re: SEB Lems Neo Lemmix Project - Pack Progress 160/180 - Near completion!
Post by: Flopsy on May 31, 2017, 02:20:30 PM
Update 31/5/17

SEB Lems has just hit 160 levels completed! It is nearing completion and is nearly ready for pre-release testing!

The final total for levels will be 180 it has been decided, the Rapture rank is full up now also so the final levels have been decided!

SEB Lems has spanned a total of 58 graphic sets at the time of writing and it is looking to have the most variety of any pack released to date.

Paradise 17/20
Bittersweet 18/20
Revolution 20/20
Stormy 20/20
Murder 19/20
Rapture 20/20
MegSEBytes 20/20
Unrequited 20/20
Deep Cuts 6/20

Style counter report

Total levels: 160
---
*secret*: 1
arty-lego: 1
arty-underwater: 1
beach: 3
brick: 4
bubble: 6
castle: 3
cavelem: 3
circuit: 1
circus: 5
city: 2
crystal: 7
desert: 1
dirt: 3
egyptian: 3
fire: 12
flo_poker: 1
flo_scrapbrain: 7
gigalem_academy: 1
gigalem_l3shadow: 1
gigalem_thermal: 1
glacier: 2
grnk1_menace: 2
grnk2_beastii: 2
grnk3_cyber: 2
grnk4_slime: 2
highland: 6
honeycomb_mod: 1
ichotolot_dune: 1
jarv156_future: 1
l3_shadow: 3
lpiv_candy: 5
lpiv_clockwork: 3
lpiv_space: 4
lpiv_wasteland: 1
lpv_abstract: 3
lpv_honeycomb: 2
marble: 15
martian: 1
matt_marble: 1
medieval: 3
metal: 1
minim_ps3darke: 1
minim_ps3factory: 2
outdoor: 1
pillar: 5
polar: 1
proxima_tile: 1
psychedelic: 3
purple: 1
rock: 2
sega: 3
shadow: 3
sky_mod: 1
space: 1
sports: 2
tree: 3
xmas: 2
Title: SEB Lems Neo Lemmix Project - In Pre-release testing - All levels completed
Post by: Flopsy on July 04, 2017, 05:18:37 PM
Update 4/7/17

SEB Lems has entered pre-release testing.
Thanks Mobius, Nepster and IchoTolot for giving up their time to test my pack.

The final total is expected to be around 170 levels, maybe a few more depending on how the testing goes.
Deep Cuts rank will have 10 (or more) levels while the other 8 ranks will have 20 levels each.

Release date is nearing :)
Title: Re: SEB Lems Neo Lemmix Project - In Pre-release testing - All levels completed
Post by: Flopsy on September 10, 2017, 02:20:45 AM
Update 10/9/17

Pre-release testing is almost complete.

Thanks to Nepster, IchoTolot, mobius and Wafflem for intensely testing the pack.

The final level count will be 175 levels.
20 in all ranks except Deep Cuts (15)

I greatly look forward to Colorful Arty's LP of the pack on his channel :)