Hi,
Yesterday, I got back to work on my Lemmings-like game for Android
The work has been on hold for 2 years
and, unfortunately, I won't be able to work regularly on the game, but I'll try to work on it the more I can!!
The good news is the game still works like a charm on my newer smartphone (nothing broke between different devices and different Android versions)
Another good news is playing the game after this long pause allowed me to see things I want to improve
One of those things could be to simplify the code which deals with Lemmings' hitboxes...
In Lemmings/SuperLemmini and/or NeoLemmix, where are -
(at 'pixel' level)- :
- 1) the hitboxes which trigger a fall from a wall's edge, from stairs, etc... ? (if pixel at Lemming's back foot (see "scheme.nxmi") is empty?)
- 2) the hitboxes which trigger a fall when hitting a roof ? (at Lemming's head?)
- 3) the hitboxes which trigger a turn around when hitting a wall or a Blocker ? (at Lemming's back foot? head? body?)
- 4) any other hitbox(es) I may miss?
Thank you for your help!