I modified the existing Genesis sets to include the new NeoLemmix objects. Now, any NeoLemmix level created using the original game's sets can be converted to the Genesis styles without issue.
In addition to the objects that had been added to the original sets, I added updrafts to each set, since it's just a simple, straightforward recolor.
Now updated to 1.47! However, the updated release is for testing only. The original files are still attached to the post.
"CompleteGenesisStyles.zip" is the old 1.43n version.
"CompleteGenesisStyles-147-Beta" is the new one. It has not been thoroughly tested, so there could be issues - and while there shouldn't be any, there could be.
The new ones are not yet ready to be added to the auto-downloader!Changes:
- Tinted backgrounds of all sets except crystal to 0,0,33.
- Changed darkest color in Crystal from 0,0,0 to 0,0,33 to better match the actual Genesis version of the game. However, to make the terrain more readable, the background was left at 0,0,0.
The screenshots are slightly outdated, but I haven't gotten around to making new ones yet.
(NOTE: These screenshots are mostly modifications of existing levels I had lying around. The versions of them that I've actually publicly released are for the most part different, so don't think you have an outdated version of them just because it doesn't perfectly match the screenshot - NeoLemmix exclusive objects were added to the levels to better show off the sets)