Here's another mockup. This one is to test a different size for the buttons. I went with Namida's estimate instead of the full 200%, and I think that's the right choice. Now the graphics are 87 pixels tall I think. I added back a more subtle texture on the buttons. The rank graphic is still the same size, just on a larger panel. I also redrew the lemmings for the new aspect ratio, though, they may need more work. Any feedback is appreciated!
Showcard Gothic
That's a good shout, I'll look into that font and others. Regarding alternate logo concepts, I've been thinking about other designs, but I can't seem to come up with anything, other than a redesign of the original DOS one. I'm open to suggestions, and would also totally love to see designs from others.
Regarding backwards compatibility:Taller buttons look good, I'm in favor of it, and I don't think it will really interfere with the shorter buttons from older level packs. The mock up seen above is displaying in V12.9.4 without any modifications, other than the rank graphic placement. The placement of the rank is the only thing that will need adjusting after switching to this new size, if we decide to go this route. Currently, the rank displays over the new, taller button like this in game:
To fix this placement and also account for the older buttons without breaking them, maybe it's position could be calculated based on the height of the graphic, so it's always roughly centered?
The only other modification that might be needed, is maybe all the buttons need to be shifted up closer to the logo and further away from the bottom text (If we keep the two rows, if we do one row, this wouldn't matter.)