Here's a replay for Marooned, which I'm not sure is the intended solution. If it is, the building wasn't really fun (especially since I had to use the builders in a precise part to be able to go over the 10-ton-trap without getting crushed).
All the precision and limitations are totally intended: I think there must be a little challenge in hard-building levels, in order to make them not so trivial as usual. The solution is the one I was thinking of, but with my NeoLemmix editor, I just couldn't walk across the initial ropes, so that's why I included a basher (and by the way, having to waste it so soon prevent possible backroutes from the trapped lemmings -or at least, that's the way I thought while I was designing the level).
Anyway, I accept suggestions to modify and improve it. After all, I'm just a begginner
I haven't beaten Honi Soit yet. However, is there any reason that the thin terrain next to the two trapdoors is made of steel? I feel this will only confuse people.
Yes, there is a reason for it, and is to prevent an evident backroute that I totally forgot to fix. I admit that there are a lot of annoyances, apart from that one, but I think the intended solution is interesting.
Do you want me to send you a PM with the replay of my intended solution, and a slightly different version of the level? The replay works with both versions, but the second one definitely forces the player to segregate the routes of the herds. Perhaps when you see what I was trying to do, you could help me to improve it.