There is an issue with the objects when I use the Traditional CustLemmix test mode in the NeoLemmix Editor; it is that the objects end up moving a bit to the left when I play them in test mode. It might be a similar issue to an error I reported regarding objects moving left when playing a VGASPEC mode.
Assign All + Disobedience: The first lemming assigned shrugs, but when you click him the second time to assign the skill, all other lemmings shrug. Shouldn't all lemmings shrug?
Very great job with the highlight lemming, it definitely will be an extremely helpful tool, especially in levels with crowded lemmings. However, if i press "B" to go back, the arrow disappears.
For CustLemmix, it's probably not related to that. I have an idea of why it might be happening, I'll check when I next look at the editor source code.
Assign All + Disobedience: I noticed this, and felt that it could give more interesting results than making all lemmings shrug the first time, so left it as is.
Pressing B during highlight lemming: This is because anything that goes "backwards" actually replays (very quickly) the entire level up to the target point. In the case of pushing B, the entire level is replayed up to one frame before the current one. Whenever the level is reset, the highlighted lemming is cleared, and currently, replays do not keep track of the highlighted lemming so it won't be re-highlighted. I'll see what can be done about this.
Also - I didn't mention this before though some people might've guessed - you can use directional select (and, for that matter, the "only select walkers" option) while choosing a lemming to highlight. For example (this is on default controls), if you hold Left Arrow *and* Ctrl, then right-click a lemming, you'll only end up highlighting a walker who's facing left.
I'm also thinking about adding an option to allow you to change to the next / previous lemming (eg: if you've got the first lemming that entered the level highlighted, then you push the button, it'll move the highlight to the second lemming). This will mean that, without exception, you can select *any* lemming at *any* time.