I'm trying to order them based roughly on chronological order.
Anyway, I'm working on a SYSTEM.DAT editor menu for NeoLemmix Editor now. As you probably expected, I'm adding the ability to define graphic set names in the SYSTEM.DAT file for the graphic-sets-by-name feature. However, I'm not going to make this fully customizable in the editor (advanced users can do so with a hex editor if need be), but rather, it simply will have the option to load any style defined in NeoLemmixStyles.ini (eg: you can choose ONML style if you want the brick=0, rock=1, snow=2, bubble=3 setup).
EDIT: Here's a screenshot so far; do note that I haven't implemented edit space for the following yet:
- Result texts
- Congrats screen texts
- Scroller texts (you can now have up to 16 custom lines on it, instead of just a single one)
(Note: All of the above texts can now be up to 36 characters, instead of 32.)
Also note that it's not functional at all yet. Only the layout has been designed; the only thing behind-the-scenes that's done on the editor side is coding in the structure of the file.
EDIT: Since posting this, I've added a checkbox for enabling the LVL File and mass-image dumping (still need to implement the option though), as well as preset buttons for the mechanics which will set the following options (without changing any others):
Orig
- Off: Fix one-way right bug
- On: Timed bombers, 60px Fall, X=24, A>B>B>A, Climber>Shrugger Glitch
OhNo
- Off: Fix one-way right bug, X=24, A>B>B>A, Climber>Shrugger Glitch
- On: Timed bombers, 60px Fall
Cust
- Off: Fix one-way right bug, X=24, A>B>B>A, Climber>Shrugger Glitch, 60px Fall
- On: Timed bombers
LPDOS
- Off: Fix one-way right bug, Timed bombers
- On: 60px Fall, X=24, A>B>B>A, Climber>Shrugger Glitch
LPII
- Off: Timed bombers, X=24, A>B>B>A, Climber>Shrugger Glitch
- On: Fix one-way right bug, 60px Fall
(Note with the last one that there's no option to disable the pause-for-time and nuke glitches in Flexi, so those two details of LPII Mechanics won't be set by the LPII preset.)
As already mentioned in existing documentation (and hinted at by the (T) in these menus), these mechanics options (except the timed bombers one) only apply to Traditional Lemmix. On that note, I also slightly changed the text of the timed bombers option - it now says "Timed Bombers/Stoners", to reflect that stoners are also affected by the setting.
EDIT: Added an updated screenshot.