Alright, I know I said this before but this time it's closer to actually meaning it - I'm hoping to wrap up NeoLemmix very soon.
As such, from this point on, I'm not going to be adding any more new gimmicks or object types, and no major new features (with one exception). Other changes might still be made - for example, I do intend to improve the handling of sound to remove the one-sound-at-a-time limitation. Any bugs that may be found will of course be fixed.
Since this means that exactly half the object data in the level format is unused (it was formerly reserved for future use), I can make a small change to the level format to increase the object count from 64 to 128. (The engine is already capable of handling up to 224 objects in a level, the limitation to 64 comes purely from the level format.) This will not cause any compatibility issues with existing levels. I'll most likely make this change in the next update.
The one major feature I do plan to add is the ability to customize the window order, like SuperLemmini recently added.
So, things that *may* still be changed/added:
- Improvements to the interface
- Bugfixes
- Additional options in Flexi (within the limits of what already exists in the engine
Note that this only applies to the NeoLemmix players / engine itself. Even when they're completely finalised, I plan to continue updating the editor to improve its useability, as well as for keeping support for new SuperLemmini features if any more are introduced.
Also, the extending of the official styles is still on the todo list - I'm not saying that one isn't going to happen.
Once the finalised version is out, I'll also make the source easily-accessible (instead of "available on request"), so someone else can take over improving it if they see a need, or people can make customized versions of it (if for example, they want to create a fangame that uses a new gimmick).
While I'm not saying for sure it will be the case, I'm aiming and hoping for V1.25n to be the final version. Likewise, I'll most likely stop updating traditional Lemmix around the same time, not that there's really much more that needs to be changed/added in that anyway.