Alright, here it is. This is a fairly large update, there's a LOT of new/fixed stuff compared to most updates!
The new skill is Cloner. It duplicates a lemming; the clone is almost identical, apart from that it'll be facing the opposite direction. You can assign a Cloner to a lemming in almost any state.
There's three new gimmicks - the inverted steel one I mentioned before, plus one that makes the bottom of the level solid terrain rather than a deadly bottomless pit, and one that makes permanent skills wear off after being activated once.
One feature that was requested a very long time ago that I finally implemented - the player now behaves much more nicely after attempting to load an invalid / incorrect level replay; it won't lock up, but simply will restart the level (with no replay playing, just normal gameplay mode).
There's quite a few bugfixes here too. Also added a force autosteel option to NeoCustLemmix, and also made it so it won't crash on a non-existant level pack - if the pack specified in the INI file doesn't exist, it looks for LEVELPAK.DAT; if this doesn't exist either, it loads a level pack contained internally - which specifically, is a copy of the tutorial pack. Speaking of which, the tutorial pack has two new levels now - one which is a tutorial level for Cloners, and the other is another puzzle level; this new puzzle level uses (in combination with traditional skills and other new skills) every new skill that wasn't used in the first puzzle level.
Note that the two new levels of the tutorial pack will only be possible to open in NeoLemmix Editor, as they use the new format (of course, a general DAT decompressor will still decompress them just fine; but they'll still be incomprehensible to any editor other than NeoLemmix Editor).
NeoLemmix V1.17n-------------------------
* Added one more new skill, "Cloner". This duplicates the lemming; the new
lemming is identical in almost every way (including what it's currently
doing - if the source lemming is building, the clone will be too, for
example; and it also has the same permanent skills that the source lemming
has), the only exception is that the clone will be facing the opposite
direction.
* Added three new gimmicks:
Inverted Steel - Steel becomes regular terrain, regular terrain becomes steel
Solid Floor - The bottom of the level is solid, rather than deadly
Non-Permanents - Permanent skills can only be used once per assignment
* Fixed the bug where certain types of objects would have weird effects if
they were in object slot #32 or higher.
* Fixed a bug where custom music selection wouldn't work in oddtabled levels.
* Fixed a bug where custom music selection wouldn't work in new-format levels.
* Fixed the bug where pressing a shortcut key for an empty skill slot would
select the first skill (it now does nothing).
* Improved the player's reactions when attempting to load an invalid replay;
it now merely restarts the level (with no replay loaded) instead of refusing
to do anything.
* Multiple secret level triggers within a single level can now point to
different levels.
* Fixed the inconsistency between level edges (where the left edge would be
considered a wall, but the right edge would not); both are now considered to
be walls.
* NeoCustLemmix now has an extra option in the INI, "SteelOverride". Enabling
this option will use Autosteel (and ignore the level-defined steel areas) on
all levels. This can be set to 0 (disabled), 1 (enabled with normal formula),
or 2 (enabled with simple autosteel formula).
* Lemmings Plus DOS Project player now has an extra rank, which contains levels
from older versions of LPDOS that were removed (or in one case, modified) by
the time of the final release. These are (listed by their original positions):
Wimpy 12 "Life The Universe And Everything"
Medi 8 "Take Us All Home..."
Medi 16 "The Lonely Pole"
Medi 21 "Ghostly Hall"
Danger 17 "Livin' a Lie"
Danger 21 "Phase Rotation Syndrome"
PSYCHO 9 "Coalburner" (the classic version of this level)
* NeoCustLemmix will now revert the selected pack name to LEVELPAK.DAT if the
specified pack does not exist, instead of giving an error. If LEVELPAK.DAT does
not exist either, it will play the new skills tutorial level pack (which is no
longer included as an external file for this reason; it's now built into the
NeoCustLemmix player).
* Two new levels have been added to the tutorial pack; one is a tutorial level for
Cloners, the other is another puzzle level which uses all the new skills that
aren't used in "Stone Hot Sacrifice", plus some that are as well as some of the
classic skills.
* MAIN.DATs have all been updated to include graphics for the new skill. Graphic
sets are also updated to include it in the pickup skills in Cust and Flexi.
* The H94 / Xmas91/92 MAIN.DAT files now contain proper graphics for the new
skills.Also, as per one user's request, these are mostly no longer zipped. The exceptions are NeoCustLemmix, Flexi Player, and Flexi Tool; as these all come with included readmes (and, except Flexi, other stuff too).
https://www.dropbox.com/sh/z1h2vwtu90w8igs/AAD_-zIbcQXSvEB8KdE6Xsmua/NeoLemmix/V1.17n?dl=0Of course, new features mean the need for new editor support, so:
NeoLemmix Editor V1.17n-A--------------------------------------
V1.17n-A:
> Can edit the new gimmicks in V1.17n.
> Now has placeholder checkboxes for future gimmicks, to avoid having to immediately update
the editor when they're added; only their name will need to be added, which isn't nearly
as urgent.
> Added the checkbox and number entry for Cloners (new skill in V1.17n) to the editor.
> Fixed some issues with enabling/disabling options for different engines.https://www.dropbox.com/sh/z1h2vwtu90w8igs/AAAFuz4RPxVy1Xecw9-nrpHha/NeoLemmix/NeoLemmix%20Editor/NeoLemmixEditor_V1.17n-A.zip?dl=0The independant downoads of style files have also been updated; the new versions add a proper icon for Cloners to the pickup skills (if you use an older version of the styles, it'll just display a
? for pickup skill Cloners).
Complete NeoLemmix Style Collection - Includes updated and NeoLemmix-ised versions of all official styles; updated, NeoLemmix-ised and remastered LPII styles; updated LPIII styles; and updated Sega style
Lemmings Plus II Unremastered Style Collection - Contains updated NeoLemmix-ised LPII styles, but with the traditional (non-remastered) graphics -
functionally these are identical to the ones in the above set / included with the editors, they only differ
graphically.
EDIT: Some players appear to have ended up with the wrong icon for the new skill. It functions fine; it just displays as a digger on the skillbar. I'll look into which ones have this issue and fix them.
EDIT: Okay. It's only Orig and LPIII that have the wrong icon for the new skill; also Xmas and H94 have some wrong colors on the Platformer and Stacker icons.
EDIT: All fixed versions are uploaded.