Alright, the update is here.
Lemmix V24------------------
[[ Global changes ]]
* The Snow style's one-way arrows have been recolored to make them more visible in all
players that include the Snow style
* The 'Z' shortcut key now functions correctly when the selected skill is the Digger
* The 'Z' and 'X' shortcut keys now interrupt replays properly
* Objects with Y coordinates of less than 0 are now handled correctly.
* In cheat mode, you can now enter a rank number instead of a rank name, for example,
you can enter "0314" instead of "TAXING14" (of course, "TAXING14" still works too)
* Added an option to create images of all levels; press F5 on the title screen to use
this option
[[ Original ]]
* Special graphics level musics are now determined based on the use of a special
graphic, rather than on fixed level positions, just like in DOS Orig
[[ Extra ]]
* Added "Test map" and "flag test map", hidden levels in the Genesis version, to
the Genesis rank
* Added the three unique Genesis 2-player levels
* Added the PSP levels
* Added the Amiga 2-player levels from Orig and OhNo
* Added "One Way to Freedom" from the Amiga demo to the "Other" rank
[[ CustLemmix ]]
* Fixed a bug where CustLemmix would crash when trying to play a level if the
DOS music pack wasn't being used
* Now includes the Genesis versions of the Orig styles
[[ Flexi Lemmix ]]
* Uses a seperate SYSTEM.DAT file instead of expecting it to be built into MAIN.DAT
* Uses a new SYSTEM.DAT format (the same as used in NeoLemmix V1.25n)
* Whether or not level dumping is permitted can now be set in the SYSTEM.DAT file,
instead of automatically being disabled for Flexi players
* Now supports up to 15 ranks
* The non-toolkit Flexi player now includes the Genesis versions of the Orig styles,
while the toolkit version contains a copy of them in the ZIP
Downloads can be found on either of these:
DropBoxNeoLemmix Website(Note: There's still no "soft-oddtable" option when dumping level files, sorry. Because of the need to support two different methods of oddtabling, one of which gives no pointers as to the level rank/number of the target level, it's more complicated to do this in traditional than it is in NeoLemmix. That feature will come eventually, but it isn't here yet.)