FAQ
Why did you create this editor?I was looking for a project that lets me learn more C#. And the existing editor had some quirks that annoyed me, while namida complained about the bad code quality of the existing editor. So writing a new editor was a natural choice. At first I expected that this editor stays my own private editor and did not get released, but due to a lack of other editors that can save new nxlv files, this changed.
All of this however has the consequence, that my focus lay on some parts I deem important while other features are not or only badly implemented. If you miss anything, please tell me - but I make no guarantees that I will actually add it.
Which OSs are supported?The NLEditor.exe is a Windows executable. The code should compile to Linux and Mac, too. If you are interested, please contact me. But there are two parts of the editor, that won't work on anything but Windows, because they rely on the NeoLemmix player:
1) Playtesting a level.
2) Loading old .lvl (or other) level files.
Help! My level looks differently or plays differently!Yes, that can happen. This editor does not support all options that the player or the old editor have, for example:
- This editor only uses AutoSteel, not Simple AutoSteel, steel areas, ...
- This editor does only support rotated objects for certain types.
- This editor has only very little support for moving background objects.
And then there are a parts, where the editor rendering displays something slightly different compared to the player. For example the theme colors don't (yet) get applied to the pickup skills in the editor.
Can I load old .lvl file? How about other old level files?Yes, loading .lvl level files is supported. For this the NeoLemmix player (version V11.14.19:1cf3523 or newer) must be present in the same directory as the editor. In the same way you can load old (Super)Lemmini levels (.ini files) or old Lemmins levels (.lev files).
Other types like Lemmix packs (.dat) are not supported.
Can I save levels as .lvl files?No.
There are Group/Ungroup function. What do they do?Currently: Nothing!
The player does not yet recognize grouped pieces and grouped pieces cannot yet saved in nxlv files. So these functions have been disabled, even though the editor can handle grouped pieces internally.
Why are the buttons moving the bottom piece selection bar so slowly?Try right-clicking on the buttons and the you should notice a considerable speed-up.
I want to reorder the styles in the style lists. How can I do that?Put a style.ini file in your "styles" folder. This has to be a text file, with groups per style as follows:
["Name of style folder in directory"] Name="Name of style in editor" Order="Index of style in editor"(slanted parts and quotes around them are place-holders). This is the same syntax as the styles.ini file for the old editor, so you could have simply copied your old styles.ini file, if it weren't that all styles have been renamed. You can
download my own styles.ini file here.