Alright, level submissions for the first contest have now closed, so it's time to start playing the levels and deciding what ones you like and so on!
Here are some rules for this topic:
1. You are allowed to discuss anything you like about the levels, be it your ideas on solving them, your opinions on the appearance of the level, etc.
2. Any details relating to the solution of the levels, unless very vague,
must be spoiler-tagged. For example, "I liked that trick" is fine, "I liked that trick near the end" is probably also fine (though use some discretion), "I liked that cloner trick near the end" should probably be spoilered, and "I liked the trick where you clone the lemming then bomb both versions while the zombie is falling" definitely needs to go behind a spoiler tag.
3. Posting replays of your solutions is perfectly acceptable.
So, now on to the levels... If you were wondering, I've listed them in alphabetical order of the creator's names. We have four NeoLemmix submissions and one Lemmini submission; no one submitted any Lemmix or SuperLemmini levels.
The downloads are in a ZIP attached to this post. For convenience, a copy of the Shadow tileset for Lemmini has also been included in the ZIP.
Precarious Construction (Part 2) by Crane
Format: NeoLemmix
Graphic set: Tree
Shadowrun by IchoTolot
Format: Lemmini
Graphic set: Shadow
Careless Oasis by keiya
Format: NeoLemmix
Graphic set: Desert
General Tsao's Lemming by möbius
Format: NeoLemmix
Graphic set: Psychedelic
Lost in Colourland by Nepster
Format: NeoLemmix
Graphic set: Psychedelic
To run NeoLemmix levels, you can either rename them 0101.lvl, 0102.lvl, etc then use LookForLVLFiles (with
NeoCustLemmix), or load them in the NeoLemmix Editor and use the playtest mode. You don't need to download the styles or anything; NeoCustLemmix already includes them.
To run Lemmini levels, copy the "Shadow" folder into the Styles folder (if you don't already have it) to set up the style... as for how to run the level itself, I'm not entirely sure as I haven't used Lemmini in a while. IchoTolot's post just below this one should be able to tell you what you need to know for that.
Voting will open in about a week; this is to give everyone time to get familiar with the levels first rather than rushing to vote. There's no specific criteria as to what you should be considering when you vote - it's just which levels you like the most overall, no matter what your reasoning behind it may be.
The voting structure - though this is not "set in stone" so feel free to discuss it if you think it should be done differently - will be that votes are done in two rounds; the first round contains all the levels, and each user gets 3 votes. This will probably last 3-4 days. Whichever two levels have the most vote shere will go through to the second round, which will last the same time but one vote per user; this will determine first and second place. In the event of a tie in the second round, the one that had more votes in the first round will win; I haven't yet thought about how to handle if there's a more-than-two-way tie in the first round, or if the two levels tied in the second round also tied in the first. Suggestions on that are welcome.