One of the major advantages that the current NeoLemmix editor 10.13 has over the old 1.43 version (or also other engines, like WinLems) is the option to combine tiles from different graphic sets. However, when done poorly, elements from different tilesets combined can look pretty out of place. Some however, if combined correctly, can create the illusion of having always belonged to one and the same graphic set.
So I'd like to collect your preferences on which tilesets you tend to combine the most often when designing levels
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Here's my list so far:
Mineshaft + Clockwork. Very similar colour-scheme, plus both contain "technological" elements like railways, cogwheels etc.
Fire + Menacing. I must admit I'm kinda proud of my level "Welcome to Hell!" from PARALEMS, which has the skulls and the blood from the Menacing tileset dripping from the stalactites from the fire graphic set. Looks like a match made in heaven... or hell, in this instance
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Beach + Egyptian (L2). Again, a very similar colour-scheme. The desert tileset from LPIII in contrast is a lot less fitting, because its sand colour is so much brighter. Between the Beach and the Egyptian (L2) tileset however, only the palm trees are slightly different shades of green.
Rock + Highland (L2). Both of them have this light-green colour scheme that seem to suit each other quite well. The Outdoor (L2) set, in contrast, is a little too dark green / brown to fit.
Abstract + Psychedelic. Both are very colourful and use very similar colours to boot.
And here are some graphic sets that surprisingly do not work well with each other, in my opinion:
Polar (L2) + Snow / Christmas. The Polar tiles have a slight shade of blue, those from Snow / Christmas a shade of green / teal.
Space (L2) + Space (LPIV). One is more grey, the other one more blue.
Egyptian (L2) + Desert (LPII). As mentioned above, the sand from the Desert set is much brighter.
Cavelem (L2) + Menacing. I was hoping to be able to create some cool cannibal level with this combination, but the Cavelem tiles are just too purple at the edges to match with the blood from the Menacing graphic set.
Medieval (L2) + Rock + Tree (LPII). All of these tilesets have trees, but they all have different shades of green, different sizes, different levels of detail... Hard to create something visually convincing with this.