I can see logic behing both methods:
-
ASAP change is logical in the sense that RR change is imminent,
but.....
-
Change with the next spawning Lemming is also logical: The RR count counts not for the current spawning Lemming, but for the next spawning Lemming ----> changing it will change the rate with the the next spawning Lemming.
Also the handling of Lemming bunches is a lot better to handle this way....
EXAMPLE:Say that you want an
exactly 1RR gap and then change
immidiatly to 99RR for compression....with the change with the next spawning Lemming there is zero problem to do this exactly.
With immidiate change little unpricise stituations can accour more easily....you must wait until the second Lemming spawns or you won't have an exact 1RR size gap...then turning it to 99RR will likely have a little gap (a few frames) between Lem 2 and 3, because you change it after Lem 2 and not in advance.
Also to do this as good as it gets, there is the precise moment for turning it up
RIGHT AFTER the 2nd Lem, where the Change with the next spawning Lemming method leaves the whole 1RR gap to react.
-----> less precision for levels with sharp RR change timings and this is always good
So as I went from Lemmini to NL together with the change of the imminent RR change to the Change with the next spawning Lemming method, I was also a bit sceptical at first, but now as I have played lots of NL now... I see the advantage of the NL RR change!
Also: Now all replays have been made with this method and maybe this change would affect them (I have no motivation of checking+redoing quite a lot of replays
). Furthermore every player have gotten used to it by now
To end my statement:
I prefer the current implementation of the RR, because of the lesser precision needed + getting more precision out of it.