Of course you can do a lot by rotating
. Yet for e.g most triangular terrain pieces, there are all four possible rotations in the editor, and similarly for one way-arrows, to my knowledge the principle has been established that every tileset should have one way-left, -right, and -down.
As for the fencer, all graphic sets I looked through only had 17 images for pickup skills, the first one being the blank one. So I guess it's not even necessary to include a fencer pickup skill, if none of the other graphic sets have one either - because there has to be some kind of automatic insert taking place anyway when a level creator sets the pickup skill to "fencer" in the editor
.
But thanks for the sprites file, perhaps my graphic set will be the first then to include an actual fencer pickup...
Unless that somehow confuses the graphic set tool.
In the case of Sports the pillar arrows are very similar and nearly an exact copy,
Almost, but not exactly. I know this because I tried combining the sports left- or right arrows with the down arrows from the pillar tileset, and the latter have a slight shade of red to them, while the sports arrows are plain white, which I find a lot cleaner
.
If you use the pillar arrows in sports levels, I'd use all arrows from the pillar tileset, no matter whether left, right, or down (which is indeed what's going to happen during converting to the new format, if you replaced the old sports arrows with the pillar ones).
Because in combination, the current sports arrows and those from the pillar set look pretty ridiculous, that difference is actually visible
.
PS: The arrows from your City tileset are a little more special. When I needed downward arrows, or, more precisely, upward arrows while making a level with your City set, I did exactly this:
you can simply use the arrows from other tilesets.
But it looked pretty strange, the left- and right arrows being from your graphic set and the upward ones from a random different one.
See below:
Lemhattan