3-1"Practice", not "routine". Because tracks 16 and 17 are skipped in your music rotation, this ends up with the annoying "Doggie" track. Yay.
3-2 Fun level.
3-3 Very nice showcase of blocker removal; no complaints.
3-5 The way the terrain is shaped makes removing the crowd control blocker rather fiddly. Maybe provide a couple of miners?
3-6 Feels redundant. Sure, it shows blocker removal with a digger, but we've already seen that, and that makes
four blocker removal levels in a row. The beginner player would probably be itching to see some new tricks now!
3-7 Typo: "substitue". Prefer "three" to "3". Nice that this level has "O Little Town" for the music.
Lower the release rate, so the first builder has already placed some bricks so the player can judge whether the second builder is right next to them! I can do this comfortably, but I don't think a beginner could. The builder to the first of the three islands has to be placed precisely to avoid a diagonal gap into which lemmings would fall, even though this mechanic hasn't been introduced.
3-8 This could be solved with a three-builder wall, but I have other methods
3-9 Remove "instead", which seems to be a leftover from a previous formulation of this sentence.
3-10 An intro text is needed to explain multiple pick-up skills, and that gliders bounce off walls. Very nice puzzle!
3-11 Nice introduction to the double walker for releasing a blocker. This one doesn't need an intro text; it makes its point very well.
3-12 Comma after "falls off the bridge". Prefer "get past" to "get around". Should the intro text let the player know which object is the exit? The third gap doesn't actually need any stretching.
3-13 Prefer "path" to "way" and "these" to "those".
3-15 Oh, so this is where the level ended up
3-16 Comma after "noticed". Typo: "scrificed". Could we not use the Millas? The player won't know what's going on and will probably expect these to be some variety of lemming with special properties that hasn't been introduced yet.
Did I break this level, or were you meant to hold the crowd under the trapdoor? I had several leftover skills and saved one extra, which is okay for a tutorial puzzle, of course. The intro text suggests that you are not meant to do this but instead should let the crowd flow through the level and choose the correct skill to turn them round, which I tried first and got pretty frustrated until I saw that there was a simple way to finish the level. Overall, I'm not a fan of this one.
3-17 Nice simple introduction to the digger pit. Maybe it should be explicitly mentioned that, depending on the terrain and release rate, the second lemming may or may not slip past the digger.
3-18 Towards the end I had to cancel a platformer with a basher, which hasn't been introduced yet. Other than that, nice level.
3-19 Great introduction to its concepts, although deadly edges and building for the sole purpose of turning around on a ceiling should have been introduced before this.
3-20 Typo: "rainsing". "An much needed" should be "a much-needed".
Building to the upper staircase from the nearest step leaves another lemming with the builder, who then dies, but you need 100%. This can be circumvented by building from a higher step, but it seems a bit unfair to require a new player to work that out. Also, what on earth is the walker pick-up skill for?
3-21 "Just abuse that" should be "Just abuse the fact that". Pretty good intro level for this trick, even though it's one I always find annoying when it shows up
3-22 "In front" is two words. Commas before and after "for example". Diggers will only be turned around by a blocker
in front of them. Maybe these two tricks should be separated into two levels?
3-23 I'm not wild about the precise timing needed to merge the crowd
and the basher, but hey, I guess this is what you were teaching, and some tricks just
are inherently annoying.
3-24 Wow this is hard! Firstly it's hard to spot the correct allocation of skills to make the route work at all; then you have to spot the correct place to block and compress the crowd. At first I was trying to compress them at the foot of the large wall, and I think beginner players might also have a frustrating time trying to make that idea work before giving up and looking for something else.
3-25 "Lets" should be "let's". Prefer "one" to "1". The last sentence is awkwardly phrased; I would prefer something like "Also, it is possible to assign bomber or stoner to a climber in mid-climb."
Very nice level. The hardest part was realising I needed to use the stacker-cloner at the very start; everything fell into place after that.
3-26 "In the right height" should be "at". Hyphenate "well-placed". Typo: "natutral".
Another nice level; a bit easier than the last two as there were enough cues to work out the skill allocation pretty easily. The only tough part was that the builder has to have his 11th brick touching the wall, since if he only touches it with his 12th, you can't mine in a way that the other lemmings can walk back up.
3-27 Neat. I've seen levels like this before (and made one, in the Lix community pack) but using a fencer rather than a miner improves things greatly, as you can use the skill shadow to judge exactly where to place the builders.
3-28 Discussed on discord. I had no problem here, but it needs an intro text stating that cloned builders/miners have a skill shadow.
3-29 "More interesting" should be "most interesting". Hyphenate "mid-stroke". Excellent introduction to this concept.