Howdy lemmings fans!
Just a quick update post, I have officially transferred all SubLems levels to the latest version of SuperLemmini to make sure that they all work fine. (They do!) I also am making replays of the solutions to make sure all of the levels are possible before releasing the final game. (I failed to do this for Reverse Lemmings with unfortunate results.)
Unfortunately, due to lots of homework, updating my let's play channel, and this level transfer, I only got around to making 1 or 2 new levels this past week. At least now, I can look on every level in SubLems with pride, since I really enjoy all of the levels.
Before showing more rejected levels, I have two questions.
Question 1: when you play SuperLemmini, do you play it in fullscreen? I only play fullscreen when recording, and I have designed the SubLems levels to fit window-size, not fullscreen. When you play a small level in fullscreen, the solid borders of the level are not in the place they appear, so this could be irritating to some players.
Question 2: as of right now, the Retro rating has no difficulty curve, but rather the levels appear in the chronological order they appeared in in the games. Thus, I have to ask: would you prefer the Retro levels to be this way, or would you prefer them to be in ascending difficulty order?
And with that, here are some more rejected levels:
The original first level of Scary: "The triumph of teamwork". It was too bland and the puzzle seemed redundant, so I nixed it. (You had one builder and one miner)
One of the few levels that could not be transferred to SuperLemmini from Lemmini: "HOW!?" (it was in Hellish)
A level from Scary: "The gullibility test". Needless to say, bashing through the wall is a very bad idea...