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- Perplexing 2: Yes, another backroute, though this one is much easier to fix; I'll just swap one builder for a platformer.- Mental 1: You're very close to solving this one.
- Perplexing 1: That's the intended solution.- Perplexing 2: The fall from the cactus was meant to be fatal, that's a major oversight on my part. That being said, this is very very close to the intended way.- Mental 1: Backroute.- Mental 2: Backroute too, though this one should be easy to fix.
It's called the "Zombie gimmick". Some pre-placed lemmings (the engine also supports entire trapdoors having this, though none of the levels with this gimmick use it) are zombies, which have a darker and greenish-tinged skin; the zombies cannot be assigned skills and cannot use exits, but otherwise behave like normal lemmings. If they come in contact with a non-zombie lemming, that lemming also becomes a zombie - and if you're not careful, this contagiousness can take over an entire crowd in only a few frames. Just to be clear, although zombies cannot be assigned skills, if they're performing a skill when they get converted, they will continue performing it; they also retain any permanent skills they have. There are two levels using this gimmick.