Experimental player V11.14.19:1cf3523.
Fresh download:
http://www.neolemmix.com/download.php?id=160Upgrade from
ab6c320:
http://www.neolemmix.com/download.php?id=158Changes:
- Fixed bug: When running in windowed mode, the window size is not loaded correctly at startup.
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The way release rate works has been changed, see below for more details.- Made some changes to the preview screen.
In particular, the preview screen now won't mention a time limit at all on levels that don't have one, rather than stating it as infinite.- Level titles and music tracks can now be loaded for Lemmins levels.
- Talismans are now working again, although there's very little indication of it (only the "You unlocked a talisman!" text on the postview screen, and the contents of the save file)
- Added an option to display spawn interval (ie: number of frames between lemming spawns) instead of release rate in-game, this option is
disabled by default.
- Some additions to the Pillar and Honeycomb graphic sets.
- Removed the "Select Unused Lemming" hotkey.
- Added some stuff to improve integration with Nepster's NLEditor.
- Slight changes to the NXLV file format (specifically, they now contain a spawn interval rather than a release rate).
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Configuration data is now stored in the "save" folder; you can delete the config INI files in the main folder once you've run this version once.As you probably know, under the old mechanics, any odd release rate was equivalent to the even number one below it (eg: RR 87 is equivalent to RR 86); a change of 2 RR equalled a change of one frame between lemming spawns.
The new system does away with this duplication; 1 RR = 1 frame between spawns. RR 99 is the same in the new system as in the old system; but under the new system, 98 is equal to old 96/97; 97 is equal to old 94/95; and so on, down to 50 being equivalent to old 1.
The new system does however still allow the release rate to go as low as 1; this would be equivalent to, if it were allowed, -97 under the old system.