Lemmings Plus 3: The "Imperfect Levels"
This page is for me to track my own progress on the imperfect (that is, non-100%able) levels of Lemmings Plus 3. There are 17 levels so far that neither Sunrise nor I have succeeded in getting 100% on, so I wanted to list which ones it's definitely impossible and which ones I haven't yet tried.
A: Appears on Sunrise's "Imperfect Levels" guide but 100% is actually possible
Kozuka 2: Luck
Kozuka 3: Advanced Blocking
Kozuka 4: Forgotten Dream
Kozuka 19: Short Level
Wakizashi 5: Interlocked
Zanmato 1: Lane of Lament
Zanmato 2: Survivors Will Be Shot Again
B: 100% is not possible but the maximum possible has definitely been reached
Daigoro 1: Block Blow Go (16/20). Two blockers and two bombers needed to make a route to the exit.
Kozuka 11: F-level (16/20). Exactly the same.
Wakizashi 7: Paradeath (56/60). No skills left over, therefore no way to save the four lemmings that die in the main solution.
Wakizashi 9: Lane of Lament (19/20). Not enough time to make a route under the trap without bombing. <-- I actually have an idea for this one.
Wakizashi 14: Where Are The Lemmings (29/30). One bomber needed to make a path.
Wakizashi 16: The Left Or Right Puzzle (35/40). Five bombers needed to make a path.
Wakizashi 20: This Way... (97/100). Three bombers needed to make short cuts in the route.
C: Levels I've tried but I'm not sure the maximum possible is reached yet
Kozuka 9: Muck (123/200). Might be possible to get slightly more by fine-tuning stuff. Definitely not possible to get much more than this.
Wakizashi 2: Eternal Fire (39/40). I remain convinced that 100% might be possible.
Wakizashi 11: Final Countdown (77/80). I don't know what trick Sunrise used to get 77 (my best is 75) so it's possible that if I work that out, I'll be able to use it to save even more. Or maybe when I know the trick it will just be obvious that 77 is indeed the maximum. 100% is definitely impossible. <-- PM me if you want me to give you the 77/80 solution
D: Levels I've looked at briefly but haven't yet had a real go at finding the maximum possible
Kozuka 16: Icy Flame (47/50) <-- 48 may be possible, no more than that though
Wakizashi 15: The Last Laugh (72/80)
Zanmato 4: Copyright Infringement Part 2 (158/160) <-- If you have a few hours of spare time on your hand, there is a way - repeated use of the "Lemmings from a different entrance" glitch. I am certian this is the highest possible without glitches though
Zanmato 11: Down The Middle We Go (76/80) <-- Definately not possible to get any higher. A blocker is nessecary, and there's no way to get over the gap quicker
Zanmato 12: Zanmato 12 (78/80)
Zanmato 18: Grounded (26/30)
Zanmato 19: It's A Blast (55/80) <-- Wouldn't be surprised if it was possible to get 60 or so