I have locked this topic and the others to keep all further discussion in one place - the
V12.10.0-RC release topic.
Dedicated topics exist for a few particular areas that have had / need the most attention:
-
Title screen-
Level select menu-
Preview screenAll other segments of the menu (ie: pre/post-text screens, postview screen, config menu and replay check screen) should continue to be discussed in this topic if needed.
Last summarized in reply #53Okay so, I'm interested to gather some proposals on a redesign for the menu screens - basically, everything except for in game. This can be as similar or as different from the current design as you see fit, subject to the following criteria - of course, it's likely the final result will be a combination of ideas, not just one single person's idea taken as-is.
To be clear -
this is not about adding new functionality. "Add an option to turn the lemmings purple" is not a relevant suggestion for this topic. On the other hand,
displaying more information is fine, even if a bit of work might be needed to achieve this - for example, a suggestion that the entire skillset of the level should be visible on the preview screen and/or level select menu is fine.
The criteria are:
1. It should be possible to access all menu features, except perhaps very edge-case things like saving an image of a level from the preview screen, using only the mouse.
2. It should take into account the need to improve how talismans are displayed.
3. It should keep in mind that NeoLemmix is a game; not an office application.
I might add to this if I think of other things I've overlooked, but in particular, while keeping a similar theme (or even a similar layout in parts) to the current menu setup is not required, nor is it prohibited. If you feel a derivative of the current one is ideal, that is absolutely an acceptable suggestion.
I foresee this discussion going through a couple of topics. This one is mainly about throwing ideas out there, essentially, treat this as a "no idea is a bad idea" phase (within reason).
Here's notes on what the user can
currently do or see on each menu screen. This is for reference only, and is not a declaration that any suggestions must also follow this "what's where?" structure.
Main Menu Screen- Begin / continue gameplay from currently selected level
- Change to a different group (rank) within the same pack - this will select the first unsolved level, or the first level if all levels are solved
- Open the Level Select menu
- Open the Configuration menu
- Open the Talisman list screen (if the active pack has any talismans)
- Exit NeoLemmix
- Perform a mass replay test
- Dump images of all levels
- Cleanse levels
- Get notified if NL or style updates are available
Level select menu- See a list of all installed levels, sorted by groups / sub-groups / etc
- Select a (sub)group or level
- See info about and completion status of the level; this is currently very limited in scope and should be expanded
Config menu- Configure various game settings
- Run a mass replay test
Talisman list screen- See a list of all talismans in the current pack
Preview screen- See a preview of the level
- See the level's title, author (if noted), group and index, lemming count, save requirement, time limit, and if present and not yet obtained, a single talisman's requirements
- Save an image of the level
- Load a replay
Postview screen- See save requirement, actual saved count, and save record
- See time taken and time record
- See a "You unlocked a talisman" text if applicable
- Proceed to the next level's preview screen; replay the current level; or exit to menu
- Save a replay