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Messages - Mike

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91
Lemmings Main / Re: It took 12 years, but I did it!!!
« on: December 10, 2004, 06:52:05 PM »
errr... you can ask... I might not remember though. those levels were Gary's too, so I cant remember the original solution.

Actually yes. The great thing with Lemmings is the "open" nature of the game. There usually more than one solution. We all spent many hours playing it and getting all the tricks that you guys used long before the game was out.

All of us would try over and over to save even more, just like you guys.

The tricks of using diggers, then building to make a blocker and not losing him.... or minding under a blocker to save him too were all done by us before the game was even released.

Once of Gary's levels had an "oddity" that made Dave insist that the level must be possible 100% of the time, and Gary found a way to do it.. (Cant remember the name of it off hand).

92
Lemmings Main / Re: Lemming Level List Game
« on: December 10, 2004, 06:41:14 PM »
what the hell?  

First get a life. You "dont" have to have an English degree to make games.

Second, why the hell does that matter?

Im a programmer, when I do "real" documentaion, I'll add punctuation where its needed, hell I might even use a spell checker. I certainly dont give a shit about it on a bloody forum. I bet you add punctuation on text messages with your mobile phone dont you?

My english sucks, I make no complaint, but I dont need it for my job, which I do damn well.

And after an insult like that, to actually ask me for something - anything. well, no. Bugger off.

93
Lemmings Main / Re: It took 12 years, but I did it!!!
« on: December 09, 2004, 09:34:29 PM »
Gary Timmons

94
Lemmings Main / Re: It took 12 years, but I did it!!!
« on: December 08, 2004, 12:31:01 AM »
Yeah, I was talking L2 on the SNES here... although the Steel Mines was mine, I did it on the Amiga, the Mac guys managed to mess up without my help....for a change.

I remember the MONO version on the mac had a problem with Pea soup. The "peas" were the wrong shade of gray, and so you couldn't see them  :D

You could usually tell my levels. Pretty pictures... funny names (island of the wicker people - I had just seen batman), fast food kitchen... hero time... and the rest.

Gary's were ALWAYS minimalist with surrounding irrelavent  "fluff".

Scotts were "normal" I guess.

95
Lemmings Main / Re: Lemming Level List Game
« on: December 08, 2004, 12:26:56 AM »
Quote from: finlay  link=1090216677/240#253 date=1101939052
Mike: did you actually design it or something????


I was one of the team... I did the original animation that "spawned" Lemmings, and also did a big chunk of the ST one. Im also responsible for many of the original levels. I didnt do any Oh No ones, or L2/L3 etc...

But I did code SNES Lemmings 2 as well..

You can read about it on my homepage...

http://www.mikedailly.com

96
Lemmings Main / Re: It took 12 years, but I did it!!!
« on: December 06, 2004, 09:06:16 PM »
Quote from: guest  link=1101146329/0#14 date=1101938194
Damn, I better start watching what I say here. &#A0;:-[ Keep forgetting how many people here were actually involved in the development of the Lemmings series.

It's just that the SNES version's puzzles are considerably dumbed down. &#A0;Besides changing skill distributions here and there, they often changed the terrain, sometimes so much so it really "ruined" some of the levels. &#A0;Like, in one case they change the terrain so that whereas originally you have to do work to hold back a crowd, now it's like there's a pit there already in place to contain the crowd.

Basically, I felt let down that after comparing my solution based on the SNES version with walkthroughs based on other versions, I have no choice but to scrap my progress on the SNES version and start anew with the real version of the puzzles.

Also, what happened to so many of the traps???? &#A0;Like for example the Boogieman (red eye) traps in the Cavelem tribe? &#A0;It is completely absent in the SNES version!!! &#A0;(or at least on the ROM I downloaded anyway)

I do agree the graphics are good, and the SNES version likely has the best sound and music thanks to the SNES choice of audio hardware. &#A0;Overall I enjoyed it a lot but I did wish they didn't dumb down the puzzle, but as I said, SNES marketing probably has to target to a younger audience. &#A0;That, or they think SNES gamers are less intelligent or something...... O_o


:)

Well, if you ask Gary Timmons who re-did a huge chunk of the levels, he would tell you that these were in fact much more finely tuned. The Amiga+PC ones were rushed at the end, but on the SNES we had much more time, so Gary (and a guy called Gareth) spent much longer crafting them.

Many skills were dropped due both space, and because they were pointless. For example, the cannon.... waste of time. Roller! Whats the point. Many skills seemed like a good idea at the time, but just didnt add anything new, and so were dropped. Traps were usually down to memory, and since they were just ways to kill, they didn't usually spoil the level.

Believe it or not, Gary actually prefered playing on the joypad(!), and although I think we had finally got a good Lemmings control system for the jotpad, I think he was nuts - particually since we had the SNES mouse! He however, liked the ability to pause and "step" lemmings a frame at a time.....

The number of lemmings being dropped from 100 to 80 was a technical descision. I just couldn't draw 100 and keep the speed up - it was only 3.5Mhz! They were ALL drawn with the processor! This affected most levels, and since they all now had top be tweeked anyway, we took to oppertunity to  fine tune them.

And since Gary was Mr. Lemming in those days... I think he was right :)

97
Lemmings Main / Re: Lemming Level List Game
« on: December 01, 2004, 06:52:44 PM »
Quote from: Ice_Eagle91  link=1090216677/75#78 date=1092758866


Taxing 16: Mary Poppins' Land

Good: Challenging
Bad: Why is it called Mary Poppins' Land? It doesn't even look like Mary Poppins' Land!


Okay, for the record, I picked the fire one because I wanted a smooth ramp up to the long drop and the fire level had these graphics and the otheres didn't. It was only called Mary Poppins because of the brollys, as a not to subtle "hint".

98
Lemmings Main / Re: It took 12 years, but I did it!!!
« on: December 01, 2004, 06:38:22 PM »
Quote from: guest  link=1101146329/0#10 date=1101871747
Interesting how the various versions have all these differences. &#A0;Then again I shouldn't be surprised, considering how they mutilated Lemmings 2 the Tribes on the SNES. &#A0;(I guess they are, um, targeting a "younger" audience for the SNES port. &#A0;;))


Hay!! That was my pride and joy that was!!! What was wrong with it?   :???:

The SNES one looked so much better than the rest, what with the neat parallax background, falling SNOW on the polar level, AND! if you stuck a superscope in port 2, you can shoot them!!!

Oh, and click on the dot on the screen to get "visual" sound effects...

*sniff*.... I done good on that...  :(

99
Lemmings Main / Re: General Lemmings
« on: November 05, 2004, 08:33:19 PM »
Do you mean the concept art? There are scans available of them around... just have a search..

Search for "lemmings concept" and use images on google, they'll come up there.

If you look at my first animation.... it was blue hair, and red jump suit... no idea why... I think that was part of t
the default palette of DPaint. I guess it would have been close to that, otherwise, Ive no idea.

100
Lemmings Main / Re: General Lemmings
« on: November 04, 2004, 09:49:59 PM »
Actually, the first prototype was done on the PC by Russell Kay about a year before the Amiga one even started.

Both games were developed side by side (along with the ST one), and since the Amiga and ST versions had total control over palettes, we were forced to use the PC as the limiting factor.

And yes..... I do know what Im talking about :D

101
Lemmings Main / Re: Lemming Level List Game
« on: August 22, 2004, 11:06:43 AM »
Quote
Taxing 13: Upsidedown World

Good: Level Design (very good indeed)
Bad: Annoying


I loved this one. The problem is you would get a visual idea for a level, then have to make a level around it. You can see this a lot in Lemmings, 666, Hunt the Nessy, Every Lemming for himself, The Art Gallery, etc.
(Course... these were all done by the same person..  :))

Also, the reason the levels were duplicated is they were for the most part too hard. So simpler versions were introduced to ease you in. The ment that many had the same solution. Very few "new" levels were done for fun & tricky...

102
Lemmings Main / Re: Lemming Level List Game
« on: August 22, 2004, 11:01:47 AM »
Quote
Taxing 16: Mary Poppins' Land
 
Good: Challenging
Bad: Why is it called Mary Poppins' Land? It doesn't even look like Mary Poppins' Land!


Because they had to use thier umbrellas to float down -  just like......

It was "land of" because they ALL floated down... like a world full of "Mary Poppins" - sad, I know.


103
Lemmings Main / Re: General Lemmings
« on: July 30, 2004, 06:50:55 PM »
Lemmings had green hair because the PC's EGA palette had the first 3 colours of white/blue/green.

Lemmings were only 4 colours (2 bitplanes) so the choice was blue hair/green trousers or green hair/blue trousers.

Boring he! :)

104
Tech & Research / Re: Screenshots
« on: July 28, 2004, 09:57:45 PM »
Play the Windows one, run in a REALLY hi res, and use printscreen - you should get the whole level in!

105
Lemmings Main / Re: Best designed level
« on: July 28, 2004, 09:55:05 PM »
My fav's are Its "hero time", "Fast Food Kitchen", "The Art Gallery" and Menace special...although, these might be biased opinions :)

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