I hear you about 3=Blocker but I'm unsure whether I can get there timebound before 1 falls without pauses
With the RR as is the lemmings all fall into a pile. I've found that bashers don't work to stop a lemming being a builder unless he has something directly in front, so I guess it might come down to whether I can reduce the gap between bunch, and final lemming to <1 second, to decide whether to freeze the action with a nuke.
More importantly I discovered yesterday that there's a heck of a lot of lag in animations when the screen is full of lemmings - does anyone here have technical ability/knowledge of what the SMS's limits are before such slowdown occurs? I'll be researching myself but it'd be great to know say, whether 10 lemmings on screen is a cut off point. I just hate the idea that my runs will be full of constant screen-scrolling like a hyperactive toddler
Edit to add: in just fourteen of the Fun levels, lag/slowdown accounted for SEVEN minutes in my WR run...