To Branch off the
Final Skill TopicMy one pick that I'd see the most use from is Runner.
The Runner's behavior is another Permanent skill and one I thought more about when it was brought up.
Here's what I'd imagine.
-Logistically, it'll travel more pixels at a time clearing more than a single pixel per frame. Like what 3, 4 or 6 pixels per frame? For the most part its the Super Lemming as a skill, while it won't do everything faster, but it can cover more distance in a short amount of time.
-As far as im aware, it'd probably wouldn't get more distance from the jumper if the limits of the engine were in mind, unless stated otherwise or if people are for longer jumps with the runner (or Longer but shorter jumper if the jumper is a runner)
-It can be used for separating a lemming from a crowd to get ahead in stuff like building to prevent lemmings falling into a pit or turning around from a wall and heading towards a hazard, having distance from a zombie allowing more use of zombie puzzles
This is a skill I want to use quite a lot if possible and I would be completely happy with it being the last one possible.
I still looking for other points of behavior in what else it can do or how else it would react to certain events.