Hi,
solved Revolution-Rank today. I didn't give feedback to the pack so far, but from now on I will do. We will see how far I can make it. In opposition to the other packs I played, I doubt that I manage to reach the end here. At least in the earlier ranks, the pack is significantly harder than what I was used to. All my solutions can be found here:
https://www.youtube.com/user/VidusakaRevolution 1: This was a great level to start the off. Appropriate difficulty and my favourite music of the entire rank. I know this tune from somewhere....Luckily, I was familiar with the builder-trick used here, so it didn't take much time to solve.
Revolution 2: The preplaced Lemming gave a hint how to do this one. Not much to complain - a good level.
Revolution 3: After solving this I knew immediately how to get the talisman. I decided against playing it again, for I thought this level was more work than fun. But not a bad one.
Revolution 4: I had some worries before this one since this tileset doesn't belong to my favourites and I'm not particularly good at solving this kind of levels with hitting lots of buttons. Therefore, I was surprised how quick i found a solution.
Revolution 5: I love this level, not just because it taught me a new trick (how to stop a digger creatively). I had one walker left, though.
Revolution 6: A clever concept, but easy to figure out.
Revolution 7: The difficulties here are in the beginning - how to trap the Lemmings and free them. Apart from that. the solution was quite obvious.
Revolution 8: A fun one though I had some problems with placing the final bridge at the right spot. But I guess that's supposed to be a part of the challenge.
Revolution 9: We had that show in Germany too, it was called "Supergrips" This level could be difficult if someone doesn't know the blocker-turns-miner-trick. Nice level design.
Revolution 10/14: These two beach levels belong to my favourites of the rank. Very well-thought, but not too difficult.
Revolution 11: One of the few examples when the solutions is crystal-clear from the beginning, but the execution causes problems. This is normally not what I like, but fortunately it didn't take me too long here.
Revolution 12: First I thought: How to....but then I had an idea. I still think that my solution is not quite the intended one.
Revolution 13: My first real dislike. I don't like scrolling back and forth too much as its necessary here. And I must admit, that I had some problems with the tileset. It's not that I don't like it, but it confused me in the beginning (what are the traps, which parts can be bashed through and so on)
Revolution 15: I agree with namida here. This level looks pretty simple, but it's definitely not. The level title is beyond me, I must admit.
Revolution 16: This was a major obstacle for me and I label this the hardest level of the rank. Or maybe it's just that I am overwhelmed by levels like this one. After finishing, I compared my solution with Ichotolots and realized that it's completely different.
Revolution 17: Miles easier that the previous one and a great relief. A good one!
Revolution 18: Also not that difficult. Took me a while, though, since I overlooked something obvious. There could be more leeway here to place the skills.
Revolution 19: More difficult than Revolution 4 (same tileset), but a fun one. The updrafts gave a clue about the way of the crowd. When I found out where to use the cloner, anything else became obvious.
Revolution 20: A worthy finale of this rank. Like Revolution 15, it looked much easier than it actually was - mainly because of the limited skills. It's probably not possible without using every single bridge and platfom. There are most likely several solutions here.
Now I will see how "stormy" things really get.