Soft 01 - Intended (Talisman).Yeah, that left side looks a little "loose". It's to enforce the Floater usage, but of course, the talisman solution doesn't require it.
Soft 02 - Intended. I am very confident this level is harder for the average player than the first one, simply because that
Stacker-Stoner trick is still not that well-known yet. And here there is literally no other way of freeing the crowd at the end.
Soft 03 - Intended. Don't overlook one thing: This level is the first to introduce direct Climber-Shimmier transitions. I actually added the Shimmier to level 02 to get one regular application out of it first, i.e. where the ceiling is low enough so that the Reacher can get to the ceiling on his own. Because if level 03 was the first time a player encountered the Shimmier, they might think it was just a "vertical Jumper", or even that "Reacher" was the actual skill name.
For any player who wasn't already here during the discussions leading up to the introduction of the Shimmier, it may not be obvious at all that Climbers can transition into Shimmiers directly. Especially because NeoLemmix doesn't use the "dangling from the ceiling" animation, as Lemmings 2: The Tribes does.
Soft 04 - Intended (Talisman). Well, I for one had quite a lot of trouble getting used to this logic of "using Miner tunnels to turn around while they are being created", so maybe I overestimate the difficulty of such puzzles
. It's mainly in spot 04 though as an homage to "Now use Miners and Climbers"
.
Soft 05 - Valid alternative solution. Glad to hear you found this one a little trickier, because it was backrouted countless times during testing
.
Soft 06 - Intended. Using Shimmiers + Gliders to turn a lemming around is indeed the new thing that's supposed to be taught here.
The trick was even less obvious before you implemented the physics change Because that bar on the left could still look like all the other ones back then. After the physics change, in order to give the Glider sufficient height again to bump into the wall and turn around, I had to do this weird carved-out part that you see now, which gives away a little more that you need to do something special there.
Soft 07 - Intended. Yes, it's probably what "Glide and joy" was in Lemmings World Tour. A potential early roadblock.
It's in position 07, again, as an homage to "Builders will help you here".
Soft 08 - Intended. Thanks, you were the first one to use the Glider solution! Soft 09 - Very close to intended. You managed to pull it off without the Miner.
Soft 10 - Intended. Yes, I remember from your feedback to the Groupie level I had made in your style for Lemmings World Tour that the extent to which one-way arrows cover chunks of terrain is one of your signature concerns.
In this case, it would bother me if not the entire height of the pillar was covered; but it's just one pixel-width on the left and right side each, which actually makes it look quite symmetrical to me.