Latest player update adds a handful of things, but perhaps the most exciting is that many graphic sets, if you don't have them, will automatically be downloaded from the NeoLemmix Website when they're needed. If you don't like NeoLemmix doing this, you can disable this functionality in the Config menu. There's also an option to check for updates; this has the potential to be annoying, so it's turned off by default, but if you'd like to turn it on, it's also in the config menu. Do note that in general - custom styles now need to be in a "styles" subfolder.
Replacement versions of default musics are no longer in the form of a music pack DAT file. Instead, they're just individual music files, which can be placed in a "music" subfolder. Also, music files no longer need to be renamed to have an IT or OGG extension. NeoLemmix will properly detect all supported types, with their
proper extension, at last.
To be clear - this change regarding music packs only affects the
replacements for default musics; music packs specific to a single game still work the same way as before!
The Genesis styles are no longer built into the EXE. They are on the download selection though.
Note that there's been some major rewriting internally of how data files - especially graphic sets - are loaded. So if you encounter any bugs relating to missing stuff or crashes that didn't happen before (or even those that did, really), be sure to report them!
V1.42n
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* The Genesis versions of the Orig styles are no longer included.
* Will check the NeoLemmix website for missing styles; this can be disabled. At the time of release, the
styles that can be obtained are IchoTolot's L2/L3 styles and Lemmini conversions, and the Genesis Orig
styles. (EDIT: And Gronkling's Menace, BeastII and Cyber styles now.)
* Can check if a new version is available (this functionality is disabled by default).
* Global custom musics no longer use a music pack format; instead they're individual files in the "music/"
subfolder. Music packs for individual games still work the same way they always have.
* Now looks for addon styles in a "styles/" subfolder; this is checked both during single levels and while
playing packs. Please make sure to move any you have there.
* Now checks the following extensions for music files in addition to existing ones: WAV, AIFF, AIF, MP3,
MO3, MOD, XM, S3M, UMX, MTM. Custom looping timing still requires OGG or a module-based format.
* Fixed the following bugs:
> A "Self-Referencing Oddtabling" error occurs in bait-and-switch levels.
> Some object types have the wrong frame shown on the first frame of a level.Download:
http://www.neolemmix.com/old/NeoLemmix.exeOfficial Games:
http://www.lemmingsforums.net/index.php?topic=2479.0Source:
V1.42n
The editor V1.42n update has some bugfixes, a few new features, and
lots of user-friendliness improvements.
V1.42n-B restores the "Flip" checkbox for objects, which was accidentally missing in V1.42n. Aside from this, there are no changes.
V1.42n
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> Added an "Import Layout" option (in the Edit menu); this imports the layout of another level without
overwriting the stats, skillset and gimmicks of the current level
> Pieces can be cloned by click-dragging, then holding Ctrl while dropping them
> The piece properties window has been tidied up
> Extra options have been added to the piece properties window to simplify settings that are
handled via the S and L values
> Added an option of whether to set "One-Way" flag by default on new terrain pieces.
> Added options to zoom based on current center of display rather than mouse position, and
whether or not to override this with piece position if pieces are selected
> Updated the easy music selection to conform to how music is now implemented in NeoLemmix.
> When selecting pieces, the object type will be displayed; steel terrain will also be flagged as such
> It is no longer possible to have the editor running without any level open
> Fixed the following bugs:
- Some graphic sets - particularly those converted from Lemmini - display trigger areas in the
wrong position
- Popup dialogs (such as that for selecting pieces) appear in unusual places when the editor is
used on a PC with a multi-display setupV1.42n-B
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> Restores the "Flip" checkbox for objects.Download for new users:
http://www.neolemmix.com/old/neolemmixeditor.zipDownload for existing users:
http://www.neolemmix.com/old/NeoLemmixEditor.exe - just replace your current EXE with this one
The V1.09 update to the Flexi Toolkit correspondingly accepts music files with extensions other than IT or OGG. It also fixes some issues with the Issue Checker, and removes that warning dialog about including large music files in your NXP - to be clear, I still don't recommend doing so, but the warning box probably did little other than annoy people.
V1.10 stores the levels as LVL files rather than packed into DATs, making it easier to edit, replace, etc them. Remember - just like with any other file, make sure you aren't running the Flexi Toolkit while modifying these! Note that this does
not require a new player version, because they're still packed into DAT files while building the NXP. These will be in a "levels" subfolder. You do not need to extract your existing LEVELxxx.DAT files, it will still load from these,
but if you are storing your level files in a subfolder called "levels", you may want to rename this folder, as otherwise it will be cleared out and replaced with the contents of the pack itself when you save.
V1.09
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> Accepts all NeoLemmix-supported music formats, rather than only OGG and IT.
> Fixes various issues with the Check Issues option.
> Removed the warning about large music formats. This doesn't mean it's no longer unrecommended to
build them into your NXPs.V1.10
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> Levels are now stored as single LVL files in a "levels" subdirectory. They are still built into
DAT files when actually building the NXP, so no new player version is required to support this.Download:
http://www.neolemmix.com/old/FlexiTool.zipSource:
V1.09 |
V1.10Tutorial:
http://www.neolemmix.com/old/flexitutorial.html (Note: This is currently based off V1.08)