Yeah, IchoTolot did his best to avoid using the Slider back in that Lemmings 2-Let's Play, which is why a lot of levels that provide them don't actually require it for the solution he uses. ^^
That's how I understood why he wasn't a fan of the Slider initially (you remember our vivid debates).
By now, a lot has changed, obviously - IchoTolot seems to have a much more favourable opinion of the Slider now, and I've become much more acceptant of the Spearer and Grenader (and I really hope they make it in as well!
)
I only remembered IchoTolot using the Slider on some Medieval level, but it was only on thin platforms to turn around and drop on the next-lower one, so no actually sliding down a longer straight wall.
Just because it's in the title: I don't think the name "Slider" is up for debate, is it? (In contrast to the Laserer / Blaster). For reference, the existing Slider sprite is derived from the Climber,
Ah, good to know, I wasn't aware!
If it's not possible or too much of a hassle to rip the Slider sprite from L2,
I wouldn't mind if we keep using the current one for the time being.
You might remember that for a long time, the original NeoLemmix Platformer sprite also was the same as that of the Builder, and the Disarmer sprite was the same as for the Digger.Since those changes weren't made until after the transition to New Formats, you can easily make the comparison by just opening a random Old-Formats level featuring those skills in the old player / editor.
As long as both sprites have the same number of frames, this shouldn't affect the game mechanics in any way, should it?