So, three levels left that need attention.
I need to make (or find) a suitable replacement for It's Opposite Day (LPIV), and I need to make adjustments to account for the lack of radiation in Ground Zero and Drawing Dead (both LPIV). The latter will be fairly simple to sort out; the former may be a bit trickier but still shouldn't be too bad.
Then it's just a matter of fixing talismans, and I can release a new-formats version of the packs. I'll include a list of new (or substantially changed) levels.
EDIT: Forgot, I still need to check for (non-replay-affecting) issues with radiation objects in Omega I. Also,
this issue with the Machine style probably needs some kind of solution (even if for now it's a temporary one; but ideally I'd like to sort out a permanent solution) before I can release anything.
Okay, all levels are done - levels that need replacements have been replaced, levels that need fixes have been fixed, all levels have been confirmed possible. (After making use of the "change radiation to fire" workaround for some Wasteland levels, there was one level where
no existing replay worked, specifically "Ground Zero" from Lemmings Plus Omega II. However, I found a working solution without any further modifications (beyond removing one
radiation fire object from the original layout, which I had already done), by slightly adjusting the timing in IchoTolot's replay.
Full list of levels that significantly differ from original (ie: not just "a splatpad is now an updraft" or "radiation that was intended solely as a trap is now fire / trap", or technical fixes):
- LPIII, Timid 12 "A Digger Would Be Handy" replaced with prior Fierce 16 "Symmetrical Warfare" (minus the radiation). In turn, the skillset has been adjusted to make the level
much easier.
- LPIII, Rough 4 "I'm Going To Try Science!" has almost the same layout (radiation removed, one terrain piece added) but a completely new solution.
- LPIII, Rough 15 "Lem Particle" now has a pickup skill bomber to replace the radiation.
- LPIII, Fierce 16 "Symmetrical Warfare" as mentioned above. No level has replaced it; Fierce now just has 16 levels like the other ranks instead of 17.
- LPIV, Smooth 10 "It's Opposite Day!" has been replaced with an entirely new level.
- LPIV, Bumpy 2 "Cosmic Ray Zone" has a completely new solution.
- LPIV, Bumpy 17 "Lem Your Lem Could Smell Like", instead of replacing the radiation (as it was semi-trap but specifically
relied on the lemming surviving a bit longer), has some terrain changes.
- LPIV, Twisted 14 "A Universal Production" has a new solution that's strongly inspired by the original one.
- LPIV, Insane 4 "Ooh, Shiny!" has been replaced with a semi-new level (it's actually a Wasteland graphic set remake of "Gotcha Again!", originally in Lemmings Plus III Bonus Pack).
- LPO, Puzzling 24 "I Swear Upon A Lemming" has a new solution that slightly resembles the original one.
- LPO, Perplexing 9 "Stone System" has adopted the old talisman solution (with slight changes) as the new main solution.
- LPO, Mental 14 "Something For A Lemming To Do" has been replaced with "The Strange Construct", originally from Lemmings Plus III Bonus Pack.
Talisman fixes are all that's left now.