I'm not doing this. My patience for learning to code has completely run out. I do (sic) find it fun at all, in fact is nothing but painful. I don't really know how anybody does it.
I completely understand mobius' frustration here, I have felt like this at times whilst tackling various aspects of SuperLemmix's development which have been overly challenging for seemingly very little reward.
I suppose it really does just take patience and perseverence, the answers do come eventually. Maybe a bit of time away from things has provided a fresh perspective?
I probably don't have the patience to take on hex/romhacking to be honest, I need to be able to see the graphics clearly and quickly test changes and developments, which a direct hack of the original game would absolutely not facilitate.
I would, however, be prepared to help with working on a freshly built clone which aims to mimic the original in terms of mechanics, similar to what namida has done with Loap/L3D. If there is some way to rip the sprites from Revolution, then that takes care of the graphics and the engine itself can, in theory, be built from scratch. Doing it this way would also mean that all aspects of the design can be reconsidered as we go along, and the level format can be custom designed for easy editing, etc.
It's not something I want to attempt by myself, as it would be way too much work for one person IMHO. If anyone else is interested and wants to collaborate, though, I'm interested.