Player updateMain notes:
- New graphic set format is supported. You can use the
NeoLemmix Graphic Set Tool to create/modify graphic sets in this format; LemSet does not (and will not) support it.
- It should be noted that if a new-format and old-format graphic set are both available to the player (whether internal or external), the new one takes priority.
- Slight mechanics changes to blockers, bombers and zombies. These shouldn't matter for most levels (though you may have to re-create replays), but should be tested nonetheless.
- One new gimmick has been added, which makes all four sides of the level deadly. This gimmick was chosen by DynaLem, who won the opportunity to pick one as a level design contest prize.
- Several bugfixes, mostly relating to NeoCustLemmix.
Changelog
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* Adds support for a new, more flexible graphic set format. Graphic sets in this
format can be created using the NeoLemmix Graphic Set Tool. A graphic set in this
format can also be used as a VGASPEC, in which case everything other than the
first terrain piece is ignored.
* All built-in graphic sets (and the copies provided with the Flexi Toolkit) are
now in the new format. VGASPECs remain in the old format, as it's a single file
per VGASPEC either way. The only exception is Copycat Lemmings, which still uses
the old format for now for technical (/ laziness) reasons.
* All levels are now treated as unlocked while Cheat Mode is active.
* Added a new gimmick, "Deadly Sides". This gimmick causes all four sides of
the level to act like fire objects. (There is no editor update which lists this
gimmick yet; in current versions use the (Gim28) checkbox.)
* Made a lot of adjustments to improve symmetry of various skills. Most are only
affected graphically, but blockers and bombers have slight mechanics differences.
* Moved water objects from the main trigger area map to their own seperate one,
so that objects such as pickup skills can be placed within water (for swimmers
to get them) without weird results.
* Fixed the bug where level preview texts would not show on secret levels when
accessed via a secret level trigger.
* Fixed the bug where NeoCustLemmix would crash when mass-dumping levels or images
if the secret level slots were empty.
* Fixed the bug where NeoCustLemmix had reverted to saving auto-named replays with
the rank name and level number rather than using the level title.
* Fixed the bug where lemmings could get below the level in a No Gravity level and
become unable to do anything other than walk back and forwards endlessly.
* Fixed the positioning of the exit in H94 Hail 3.V1.31n-B
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* Fixed the fall distance in Cheapo Mode
* Supports graphic sets of non-standard resolutions
* Adds sound effects to some OhNo traps
* Fixed the bug where, upon first starting a player, if you don't change the rank
you'll go to the first level, rather than the first unbeaten levelDownload links:
DropBoxNeoLemmix Website: (
Players |
Cust |
Flexi)
Editor UpdateMain notes:
- Supports the new graphic set format. Note that the current auto-detection algorithm will not correctly detect new graphic sets if their filename starts with g_, v_ or x_, or if the name of the set (by filename) matches another graphic set (ie: if you have an old-format graphic set "g_blah.dat"/"v_blah.dat", and a new format graphic set "blah.dat", the new one won't be detected). I hope to improve this in future updates, but for now, there's little reason to use names like that anyway so it should do the trick.
- Graphic sets that aren't numbered can now have an "Order" parameter, so that they're in a specified order rather than defaulting to alphabetical.
- Please note that NeoLemmix-format levels saved with this version will generally be completely incompatible with NeoLemmix versions prior to V1.24n (though I doubt anyone is still using any version
that old anyway). This is because it doesn't associate a graphic set number with new-format graphic sets, so all saved levels purely use a graphic set name only; NeoLemmix versions prior to V1.24n have no support for this.
- Unless you manually add the old-format graphic sets back in, NeoLemmix playtest mode will only work with V1.31n (or newer, when new versions come out) of NeoCustLemmix.
V1.31n-A
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> Supports the new NeoLemmix graphic set format.
> An order number can now be specified in styles.ini files to manually reorder styles that don't
have an ID number.
> The "Deadly Sides" gimmick is now listed under it's proper name instead of (Gim28).
> "Rickroll" in the gimmicks list was changed to the more accurate name "Bait-and-switch".V1.31n-B
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> Fixed the bug where NeoLemmix-specific options for terrains / objects / steel areas would be
disabled, even while editing NeoLemmix levels, if a Lemmini / SuperLemmini level had been
edited since starting up the editor
> Fixed the bug where regular Lemmix levels (and very old NeoLemmix levels) couldn't be loaded
properly in NeoLemmix style, and had to be loaded in Lemmix style then converted
> Added a "Mass Conversion" tool, to facilitate quickly converting large numbers of levels
between formats (note: conversion from newer engines (NeoLemmix / SuperLemmini) to older
engines (Lemmix / Lemmini) is not recommended)
> Completely reworked the "Validate Level" menu, and improved support for issues specific to
various level formatsV1.31n-C
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> Supports NeoLemmix new-format graphic sets with non-standard resolutions
> Fixed a bug relating to the fall distance in levels converted to Lemmini / SuperLemmini from
Lemmix / NeoLemmix formatsDownload:
DropBoxNeoLemmix Website