looking good I'm excited Those mathematical designs look crazy cool.
Thank you
By the way, using "Bezier Curve" or "Circle Path" features shouldn't be too hard to use: for example, drawing circles of entities is as easy as:
- 1) set "Draw" mode to "Path"
- 2) click in the level to set the center of the circle
- 3) click a second time to set the circle's radius (= distance from the circle's center)
- 4) (optionnal) use keyboard's arrows to adjust up or down the entity density in the circle of entities
- 5) commit "Circle Path"
No need to be a Math expert to use Bezier curves or Circle paths
Build in a feature/menu option that allows you to "test level in_" Lemmix/Lemmini and eventually your own game when it gets made. It should have you enter in your custom file path to the program. So then testing your level will be as easy as pressing a button. Instead of saving it, opening up Lemmini or whatever program then opening and finding the file to play it.
///yeah, I just realized you may need to work on the other programs to get this to work, so may not be doable. But it's definitely doable for your own game.
Yes, I have to think about such a feature for my own game.
About Lemmix & Lemmini, I think it would need code modifications for both of them, unless one can provide a path to a file as an input paramater when we launch Lemmix/Lemmini, but I'm not aware of that. Maybe someone else knows?
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By the way, since we're talking about making things easier, I guess it's time to show you a new fully-working feature I haven't talked about yet
It is the "
Control Menu"!
Just press SPACE, and the "Control Menu" appears right in front of you, making the level-editor's main options instantly available not very far away from a mouse-click!!!
And should I have to tell you about the icing on the cake?
Well, you can freely configure 1) what options you want to see in this menu, and 2) where you want to place these options in the menu!!!!!!! You already could freely configure your favorite keyboard shortcuts, but now you will also be able to fully customize the "Control Menu" to meet your needs and speed up your level-creation process, making your favorite options available right below your mouse's cursor!
Stay tuned for more exciting news!